Author Topic: Co-pilot Position  (Read 3162 times)

Offline earl1937

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Co-pilot Position
« on: October 06, 2015, 02:02:34 PM »
 :airplane: I am going to get some grief over this suggestion, but here goes anyway! We have now, at our pleasure, to press any one of several keys and move into a gun position in the bombers which are in AH.
We don't have key #9 dictated to any function right now, so why not assign #9 to copilots position in the bombers? If the a/c has a pilot wound, there is no reason why the aircraft could not be flown back to base by the co-pilot, but at present, we can't get into the co-pilots position in the aircraft! Surely, since we can move into other positions in the aircraft for "gun" duties, why not have a key by which you can assume the co-pilots position?
I know that brings up a host of questions, number one, when and if the a/c dies, does the attacking aircraft get a kill? I say no, because he did not bring down the aircraft!
At any rate, I think it is a good idea, now if HT does, maybe in the new AH3, maybe we will have that option!
Blue Skies and wind at my back and wish that for all!!!

Offline colmbo

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Re: Co-pilot Position
« Reply #1 on: October 06, 2015, 03:50:54 PM »
Not a bad idea.  I'd like that option just for the view from the right side…real life you can ask to right seater what he sees….here you're just blind to that side.
Columbo

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Offline hitech

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Re: Co-pilot Position
« Reply #2 on: October 06, 2015, 04:00:41 PM »
I don't dislike the idea.

HiTech

Offline guncrasher

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Re: Co-pilot Position
« Reply #3 on: October 06, 2015, 05:16:01 PM »
awesome.


semp
you dont want me to ho, dont point your plane at me.

Offline earl1937

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Re: Co-pilot Position
« Reply #4 on: October 07, 2015, 03:23:39 AM »
I don't dislike the idea.

HiTech
:airplane:  We hope you will consider it sir!
Blue Skies and wind at my back and wish that for all!!!

Offline USCH

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Re: Co-pilot Position
« Reply #5 on: October 07, 2015, 06:08:08 PM »
I don't dislike the idea.

HiTech
i love it when he says that.....

Offline FLS

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Re: Co-pilot Position
« Reply #6 on: October 09, 2015, 10:25:05 AM »
Switching seats for the view makes sense. How to score the first pilot death is the dilemma.

Tanks had more than one crew member too.  :D

Offline Wiley

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Re: Co-pilot Position
« Reply #7 on: October 09, 2015, 10:32:43 AM »
Switching seats for the view makes sense. How to score the first pilot death is the dilemma.

Tanks had more than one crew member too.  :D

I wonder if you put another guy in the other front seat to be shot, how many of them would survive a cockpit pass.  I'm guessing it likely wouldn't be that many, if you hit the cockpit you're apt to get both of them a lot of the time.

With tanks, I think the way to implement it would be switching positions would take a few seconds, for say the gunner to move into the driver's seat and back to the gun.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline FLS

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Re: Co-pilot Position
« Reply #8 on: October 09, 2015, 11:01:36 AM »
I wonder if you put another guy in the other front seat to be shot, how many of them would survive a cockpit pass.  I'm guessing it likely wouldn't be that many, if you hit the cockpit you're apt to get both of them a lot of the time.


You could still have cases where only one pilot is hit or both are only wounded. You'd also have the possibility of the co-pilot getting hit, not the player. Like losing a gun position, you might only lose the option of switching seats. I'm guessing the main effect would be a slightly harder pilot kill on bombers.

Killing a player twice in the cockpit isn't that different from killing the same player in the gun positions and cockpit.
 

Offline Wiley

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Re: Co-pilot Position
« Reply #9 on: October 09, 2015, 11:20:35 AM »
You could still have cases where only one pilot is hit or both are only wounded. You'd also have the possibility of the co-pilot getting hit, not the player. Like losing a gun position, you might only lose the option of switching seats. I'm guessing the main effect would be a slightly harder pilot kill on bombers.

Killing a player twice in the cockpit isn't that different from killing the same player in the gun positions and cockpit.

It would help with lucky golden BBs, but good passes likely wouldn't be affected by it much.  I'm all for capabilities that are real.  I think it would also be nice if there was the ability for gunners to be switched assuming it was possible for them to move and the gun was undamaged.

Again, some kind of timeout for the gunner to switch positions, and have the autofiring bomber guns not working if the seat was empty.

I think the copilot addition would be a good idea.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline FLS

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Re: Co-pilot Position
« Reply #10 on: October 09, 2015, 11:27:42 AM »
How would modeling an unmanned aircraft be a good idea?  If the guns don't work with an empty seat you'd need 30 people for a 3 buff formation instead of 1.

Offline Wiley

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Re: Co-pilot Position
« Reply #11 on: October 09, 2015, 11:59:13 AM »
How would modeling an unmanned aircraft be a good idea?  If the guns don't work with an empty seat you'd need 30 people for a 3 buff formation instead of 1.

Nononono.

Some guy flies his B17s, they work as they do now.  If his tailgunner catches a bullet to the head but the gun's still fine, he can move one of his waist gunners or his top gunner back to man the position.  It takes the guy a few seconds to get back there when he moves him, then the waist gun that was vacated no longer works because there's no longer a guy at it, unless a gunner is moved to that position.

If the tailgun itself is damaged, the guys can't move into that position.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline FLS

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Re: Co-pilot Position
« Reply #12 on: October 09, 2015, 12:45:52 PM »
The damage model doesn't allow gunner kills, just gun kills.  That would be another wish.


How about taking the current pilot damage and assigning half of it to the co-pilot?
« Last Edit: October 09, 2015, 02:26:57 PM by FLS »

Offline hitech

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Re: Co-pilot Position
« Reply #13 on: October 09, 2015, 03:05:09 PM »
The damage model doesn't allow gunner kills, just gun kills.  That would be another wish.


How about taking the current pilot damage and assigning half of it to the co-pilot?

Not quite that simple.

The concept of a copilot would have to be added to the system. That includes defining view points in aircraft, defining flight model configurations saying a model has a copilot. Changing damage system to include a copilot. Going threw every  model and checking the damage settings on the new copilot position. Going into modeling and changing what happens when a pilot is killed. Changing shapes to include polygons that represent the copilot so he can be hit. And sure a few others that always pop up once I start making an addition like this.

HiTech

Offline FLS

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Re: Co-pilot Position
« Reply #14 on: October 09, 2015, 03:17:51 PM »
Not quite that simple.

The concept of a copilot would have to be added to the system. That includes defining view points in aircraft, defining flight model configurations saying a model has a copilot. Changing damage system to include a copilot. Going threw every  model and checking the damage settings on the new copilot position. Going into modeling and changing what happens when a pilot is killed. Changing shapes to include polygons that represent the copilot so he can be hit. And sure a few others that always pop up once I start making an addition like this.

HiTech

I got all that from the previous copilot wish some years back. Sorry I wasn't clear, I was just considering the score issue. Once all the not so simple stuff is done, assign half the current pilot damage to each pilot so that killing both equals one kill vs killing both equaling 2 kills.

« Last Edit: October 09, 2015, 03:40:10 PM by FLS »