Still need an answer on these, especially about the clutter. In the OE, do we only do the clutter in the central white grided area, or do we do it on the entire OE tile?
The grid is for 1x1 mile square tile objects and you shouldn't bother with it for your terrain textures. That does makes me wonder if the grid will grow in the production version to cover 4x4 miles with some kind of dividers for building the big square tile objects like the city4m00 and ref2xm00.
Load a tile texture, say Atlas 1 Type 19. That is type19.bmp, a 1016 texture. Back out until the texture fills your edit window. Then click Show Grid. Eventually, put a big tree in each corner of the texture, not the grid, and save. The new tile with the texture will be in your terrain. You don't even need to click build. (If you'd sub your texture instead of the default, then that's what you'd see in the OE, TE and in-game.)
Once you load your default texture in the OE, it covers the whole target area of the tile and it becomes obvious where the boundaries lie. In the TE,
your new tile and texture will cover a square two miles on a side. Remember to toggle the Show trees after each change in ground type or your tree and building clutter won't refresh.
I can already hear my groans echoing from the monitor in front of me, but don't despair. Read on.
The good news is that the textures don't look like a checkerboard in this version, I hated that. The trade-off is the reduced resolution per pixel but you already have the solution to that in my other post. If I'm not mistaken, the clutter bmp assigns the highres textures. Don't forget to use it! Modifications are beyond this post so try to make the staff meeting on Tuesday.
Start with the ah default textures and figure out how the 508s look vs the 1016s. Hint, the 1016 are at 5.4 feet per pixel and the 508s are at 10.8 feet per pixel. Then resize one of your favorite old textures to 1016 and swap out a default texture. The 1016s give you 4 tiles to use in a terrain without resorting to the 508 bitmaps. Those 1016s should always be your most used or favorite specials with the 508s for filler in the back country. Obviously the best tile/texture combination for one terrain may not be the best for another terrain so you'll have plenty to keep busy for a long time.