Author Topic: Spirit of the Game  (Read 761 times)

Offline earl1937

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Spirit of the Game
« on: October 26, 2015, 04:55:20 AM »
 :airplane: I see a lot of good suggestions on here and some are worthy of consideration by HT, but I would like to see more "wishes" about improving the "spirit" of the game! Example yesterday, had a perfectly good 3 ship formation of 17's, but a head on pass killed me and I was moved to another aircraft and the "mother" ship crashed! There was no reason for that "mother" ship to crash because if it had a co-pilot who could take over, the aircraft could have completed the mission, if it didn't get shot down. I realize there is a "wish" on here concerning co-pilot position, but just trying to show how adding that position would improve the spirit of the game. This is basically a "air combat" game and removing one bomber from a formation only hurts the "spirit" of the game, which is to carry the "war" to the enemy, not to give the attacking fighter a "kill"!
I know I am going to get a lot of grief over this, so fire away!
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Offline TequilaChaser

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Re: Spirit of the Game
« Reply #1 on: October 26, 2015, 05:11:20 AM »
I don't see why you would get grief over this, earl...

sounds great!   :aok

TC
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline JVboob

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Re: Spirit of the Game
« Reply #2 on: October 26, 2015, 05:50:23 AM »
ive complained about that before. PW in buffs and trying to get home. Why cant the co-pilot just fly it??

+1 no griefing from me
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Offline Chalenge

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Re: Spirit of the Game
« Reply #3 on: October 26, 2015, 06:45:35 AM »
It's psychological damage; when your copilot sees your brains all over his uniform he bails out.
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Offline Arlo

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Re: Spirit of the Game
« Reply #4 on: October 26, 2015, 10:55:53 AM »
If a 'two pilot' code gets modeled for planes that historically had such, there will still be times when both die in one pass. Probably happened a lot ... heck, explosive rounds and such, even if it disabled the second pilot might as well be dead. I reckon the planes I lost in my formations experienced such without the coding.  :bolt:

Offline Chalenge

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Re: Spirit of the Game
« Reply #5 on: October 27, 2015, 09:36:12 AM »
I just checked about 30 films. Nearly every cockpit shot I took involved filling the cockpit with something like 30 shots in a pattern loose enough to kill both guys. So, even if they change it I do not expect much difference to occur.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline bustr

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Re: Spirit of the Game
« Reply #6 on: October 27, 2015, 03:04:23 PM »
When I HO a B17 cockpit with my spit8, I watch both sides of the center post for the windscreen light up. Other times I'm not lined up perfectly straight and I see the sprites walk from one side across the other as I break off. In both cases the B17 explodes from that kind of head on pass.
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Offline colmbo

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Re: Spirit of the Game
« Reply #7 on: October 27, 2015, 03:06:54 PM »
If a 'two pilot' code gets modeled for planes that historically had such, there will still be times when both die in one pass. Probably happened a lot ... heck, explosive rounds and such, even if it disabled the second pilot might as well be dead. I reckon the planes I lost in my formations experienced such without the coding.  :bolt:

I've talked to several veterans who were sole survivor in the cockpit so only losing one pilot happened a lot as well.
Columbo

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Offline Arlo

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Re: Spirit of the Game
« Reply #8 on: October 27, 2015, 03:20:05 PM »
I've talked to several veterans who were sole survivor in the cockpit so only losing one pilot happened a lot as well.

It's perspective, I suppose. Define 'several' and 'a lot', comparatively.  :salute