Author Topic: Patch 83  (Read 1690 times)

Offline Skuzzy

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Patch 83
« on: November 05, 2015, 04:27:05 PM »
New version up!

Auto be a good one!
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Offline USRanger

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Re: Patch 83
« Reply #1 on: November 05, 2015, 05:42:04 PM »
What is ortho mean in the TE/OE?  Forgive my ignorance.
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Offline bustr

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Re: Patch 83
« Reply #2 on: November 05, 2015, 05:51:00 PM »
Auto updated, installed and ran with no problems.
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Offline hitech

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Re: Patch 83
« Reply #3 on: November 05, 2015, 06:22:47 PM »

Offline Drano

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Re: Patch 83
« Reply #4 on: November 05, 2015, 06:28:58 PM »
Updated without issue. Got the new map OK.

The clipboard re-sizing thing is still happening. I tried it on all the maps in the online arenas.

I find going from an airfield tower to an airfield tower--no problem.
Back and forth from an airfield tower and hangar--no problem.

VBase tower to hangar and back--no problem.

From an airfield tower or hangar to a carrier tower--the first time--no problem.
From the carrier tower to the carrier hangar--it re-sizes larger but not overly so.
From the carrier hangar to the carrier tower it now re-sizes much smaller than it was originally.

On quitting an online arena it re-sizes waaay small at the arena selection. So small it's actually hard to read the arena names.
"Drano"
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Offline Chilli

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Re: Patch 83
« Reply #5 on: November 05, 2015, 06:43:27 PM »
Mission Arena:  Instead of mission start, it initiates a terrain change, and Disconnects the mission joiner.  (Duplicated this event.)

Carrier plane props still spin with engine off.

Horizon glitch is GONE!!! and looks great.... well still foggy  :bolt:  Also, it may have just been the time of daylight, but the "shiny" ground objects seemed to have been "fixed" with this patch.  (I sure hope that is correct).


Offline NatCigg

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Re: Patch 83
« Reply #6 on: November 05, 2015, 06:44:12 PM »
today, from patch 81, auto downloaded 82, then auto downloaded 83, no problems.

played offline and noticed field and town shadows abruptly disappeared some strange goings on in object shadows under hangers and around gun emplacements are a bit flashy. some town objects had strange shadow wobbles.

 :salute

Offline Chilli

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Re: Patch 83
« Reply #7 on: November 05, 2015, 06:46:26 PM »


Whaa!  NatCigg and I had two exact opposite experiences  :headscratch:

Offline NatCigg

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Re: Patch 83
« Reply #8 on: November 05, 2015, 06:50:00 PM »
mine was shadow anomalies, as if they could not decide what to do.  also shadows would abruptly disappear at a distance or altitude.

Offline Puck

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Re: Patch 83
« Reply #9 on: November 05, 2015, 07:21:35 PM »
That strange muffled sound you're hearing is me talking around my feet...

New version loaded painlessly.  Re-tweaked my graphics settings, ruthlessly dialing everything but ground detail range, which I put about in the middle.  Then I cranked gamma up from .9 to 1.2 since my biggest problems were all the invisible bits in the shadows.  Away goes the contrast, and while some elements are washed out some of the scary bits hiding in the shadow are now visible.  Gun emplacements are still a pain, but at least I can see them when I'm close and have points of reference when I'm not.  Frame rate is improved at 36ish most of the time.  Still get some pretty irritating flare, but not as bad (I think that's because the sun is higher; be interesting to see the impact closer to sunset).

In any event, my issues have mostly been PEBKAC (Gamma.  That got added in WHICH version of AH1?  Shortly after the wheel was invented, I think...). 
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Chilli

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Re: Patch 83
« Reply #10 on: November 05, 2015, 07:30:29 PM »
............ and have the terrain tile colors changed?  I like it  :rock  It is looking livelier....  :x  If not a change in the terrain itself, is it the lighting?

Puck go to offline and set the time in the text buffer:  .time 8 0 1   or .time 7 0 1  (note: remember to space between numbers ~ 8_0_1)

Offline USRanger

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Re: Patch 83
« Reply #11 on: November 05, 2015, 07:35:17 PM »
https://en.m.wikipedia.org/wiki/Orthographic_projection



Now it all makes sense!  :rofl

Actually, I understand now, just found this funny. :D
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Offline Shrike

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Re: Patch 83
« Reply #12 on: November 05, 2015, 08:11:29 PM »
Auto updated from 82 to 83 in less than 3 or 4 minutes.  I was able to log into all 4 online arena's with no problem.  The AVA terrain download with no problems.

      The first thing I noticed were there larger base icons.  I like them.  Took a P-51D up for a spin.  I was going to take off form one end of the field and land on the other end but spent time looking at the E6B page additions.  I like that too.  Turned on final for what I though was the small airbase and noticed an exceptionally short runway.  I thought to myself "Cool,,this will be a challenging landing".  I bounced a lot but managed to stop the plane before sliding off the end of the runway.  Towered then realized I landed at a nearby vehicle base on the Fi 156 strip  :D.  The terrain is awesome.
« Last Edit: November 05, 2015, 08:13:12 PM by Shrike »
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Offline Pudgie

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Re: Patch 83
« Reply #13 on: November 05, 2015, 10:21:56 PM »
Auto updated from 82 to 83 w\o a hitch...............

Game started up fine afterwards..................

 :salute
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Offline FLS

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Re: Patch 83
« Reply #14 on: November 05, 2015, 10:45:36 PM »
Auto update no problems. Terrain DL'd and ran no problems.

Film viewer still stops after 2 seconds with new films.