715,
Yes, pick one, or all of the things that YOU listed (see you did understand)
As far as eye candy goes, I welcome all of the changes.
I am just pondering if we will keep the current MA win the map / capture town with ???? percentage of buildings destroyed and all auto ack down?
Pondering how difficult it would be to bring a M3 to new towns across bridges?
Pondering if tanks will roam the countryside or just camp spawn points and town bridges?
Also, pondering how visibility range will effect any air to ground attack, either attacking ground vehicles or level bombing structures?
I guess, that without any real "wet run" one could hope that eye candy will keep the
fuss to a minimum for a while, but if the delicate balance of individual achievements will be raised to a level of difficulty requiring uber skill and expensive system upgrades,
oh boy......
My unsolicited opinion says, if the current MA system will exist in AH3 (and haven't heard anything to suggest that it wouldn't), then there should be available measures to shift the balance away from "
easy base defense" to
"attack advantages" to begin with. Adjustments if needed can always be added after a proper "beta testing" period.