I miss the old skin viewer mouse options as well. If holding the mouse button and moving the mouse pivoted the skin rather than pivoted the viewpoint it would be more useful.
However while I can use it I still prefer the old method where I could rotate the object itself. The new system isn't exactly intuitive and I reckon any skinner used to the old viewer is going to find it a pain at first.
I believe the word we are searching for might be "rotate". It takes quite a bit of maneuvering to get to certain views, that a circular rotation on 2 axis would solve. Currently in order to get a skin in this position I have needed to "loop" from a zoomed out view and then zoom in, doable but not friendly.
edit: lolz Greebo just beat me to it and was more precise in description.
^^^^^^^ I agree with both of you 100 percent. Rotate/Pivot.
By all means keep the key commands but please bring back the mouse pivot.
I am a fan of the mouse pan/zoom, too, as I prefer mouse-only when using graphics programs (other than hot keys for saving, undo, copy, paste, etc.) but will live with the key commands for pan/zoom if we can get the mouse rotate/pivot back.
I find myself getting the some of the commands backwards every time (W and S, I think--gotta' go try it again to be sure). Will need practice on that. I almost wish the ZOOM keys were swapped with the UP/DOWN, too, but I understand HiTech's rationale.
Kudos on eliminating the fisheye effect when viewing skins. This viewer gives a much better representation of the airplane from the default angle compared to the AH2 Viewer at the same angle.
The _S map on bare metal is awesome.
Now if I can only figure out why it is importing the Default D Pony _N Map onto my skin no matter what I do...