Author Topic: Skin Viewer - Differences New/Old  (Read 1976 times)

Offline Easyscor

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Re: Skin Viewer - Differences New/Old
« Reply #30 on: November 18, 2015, 10:35:37 AM »
I know it isn't the old system but will this help?
There isn't really a move East, West, North or South, it's window up, down, left, and right.

All editors now move with A S D W Q Z and movement is relative to the view window.

S - zoom Away from the object
W - zoom Nearer the object
Q - move toward top (objects moves toward the bottom of the window)
Z - move toward bottom (object moves toward the top of the window)
A - move left of the object
D - move right of the object

Rotate the Point of View direction with the right mouse button

Vary the Speed of movement with the mouse wheel.

Maybe for the skin viewer (and the object editor) it needs a rotate POV around center.
Such as Shift+key rotates around the center of the plane.

Edit:
Never mind about the OE. ;)
« Last Edit: November 18, 2015, 11:10:45 AM by Easyscor »
Easy in-game again.
Since Tour 19 - 2001

Offline Vraciu

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Re: Skin Viewer - Differences New/Old
« Reply #31 on: November 18, 2015, 10:45:03 AM »
Having just had a good look at this I don't think the problem is your skin after all Vraciu. It seems the alpha skin viewer has developed a few bugs since I last used it.

First the lighting is broken, it appears there is no diffuse lighting being applied to the skin.

Next the only files that actually work are the main skin and the specular map. The normal, power and environment maps do not have a noticeable effect in the viewer. I tested this with a pure white file, both for Vraciu's P-51D and the Ki-43 skin I used for the tutorial.


Whew.  Glad I am not crazy!
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline hitech

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Re: Skin Viewer - Differences New/Old
« Reply #32 on: November 18, 2015, 01:32:14 PM »
Fixed some issue , first the skin viewers brightness settings were set at 0, I.E. no diffuse lighting was happening.

2nd do to the way the system was looking for normal maps, it would never successfully find the map so it was always defaulting to the default normal,env and power map.

3rd I added backward support for the _B files if a _N file does not exist.

Unzip this file into your relase folder, not the EXE is aksktest.exe  don't rename it or you would break the next patch.

This should fix the issues.

Now in converting an old skin the only thing needed is to rename the _S file.


HiTech

See this thread.

Offline Vraciu

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Re: Skin Viewer - Differences New/Old
« Reply #33 on: November 18, 2015, 01:37:18 PM »
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted