Author Topic: Patch 87  (Read 2809 times)

Offline 100Coogn

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Re: Patch 87
« Reply #15 on: November 21, 2015, 03:46:46 AM »
{snip}

VOX works in GS4 arena now (and the others).


Not for me.
My name remains visible for the full length of the allowed transmission, even if I press and release the mic key.

Coogan
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Offline mustng2

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Re: Patch 87
« Reply #16 on: November 21, 2015, 08:18:45 AM »
Same no sound reduction with throttle reduction as noted above, but it did reduce when speed dropped below 100 mph or so.  Vox seems to work, but transmit seems to stay keyed too long as evidenced by call sign staying up.  In air spawn worked offline.  Custom arenas in the works?

Offline USRanger

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Re: Patch 87
« Reply #17 on: November 21, 2015, 12:21:05 PM »
Will the new sound system affect the way custom sounds work?
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Offline Bizman

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Re: Patch 87
« Reply #18 on: November 21, 2015, 01:24:59 PM »
Download OK
Vox OK

Are the waves supposed to break on the beach or is that just a nice looking static image? No movement on my screen there since patch n.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

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Offline Pudgie

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Re: Patch 87
« Reply #19 on: November 21, 2015, 02:37:04 PM »
Update:

Tried another plane......a Me109F.

Ran tests as ran w/ SpitIX & got the exact same issues w/ engine sounds.............

I got to thinking..................... ....

Would we need to rebuild our settings in this new patch to fix this since the new sound system's implementation?

I might test this out later on to see........................

Still working the issue........................

 :salute
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Offline hitech

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Re: Patch 87
« Reply #20 on: November 21, 2015, 02:49:10 PM »
Will the new sound system affect the way custom sounds work?

Yes you will have to no make an fmod bank with the sound files

Hitech

Offline FLS

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Re: Patch 87
« Reply #21 on: November 21, 2015, 02:50:21 PM »
Sounds change with RPM change.

No engine sounds after alt tabbing. Other sounds, flaps, guns etc. still work.
« Last Edit: November 21, 2015, 02:52:52 PM by FLS »

Offline Chilli

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Re: Patch 87
« Reply #22 on: November 21, 2015, 03:05:17 PM »
Similar to FLS' report, I went to desktop while in flight, came back and plane engine sounds were gone, although I could hear other sounds including external engine sounds from other planes.

Mission sound was no different for engines, as I previously believed.  It was a spitI that I was flying so the engine would shut off and restart and also WEP did change engine sound (my bad).

However, I found another bug.  Ammo Counters do not work for Spit I.  Likewise, after I alt - tab to desktop, not only was the sound and ammo counter wrecked, but all of the dash needles and dials disappeared as well.  I was able to get the dials and needles back after going to external view (IIRC).
« Last Edit: November 21, 2015, 04:02:21 PM by Chilli »

Offline Pudgie

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Re: Patch 87
« Reply #23 on: November 21, 2015, 03:06:55 PM »
Update:

Renamed settings folder & restarted Alpha & reentered all settings in game then retest..................

Got same results w/ engine sounds as before................
 
Difference between the old Miles Sound system vs the new Fmod Studio Events system & how they interface w/ game settings..........?

Also when accessing the individual game sounds the scroll buttons & scroll bar is half visible & inoperative for me............
Has been this way for the last 4-5 patches.............

 :salute
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Offline Bizman

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Re: Patch 87
« Reply #24 on: November 21, 2015, 03:07:04 PM »
Forgot to mention: While Alt-Tabbing to look for God-mode instructions (I still can't use it) the game (Mission Arena tower, opted not to participate) crashed. Then again, AH2 stopped responding, too, after a quarter or so.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

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Offline 100Coogn

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Re: Patch 87
« Reply #25 on: November 21, 2015, 03:23:46 PM »
No audible change in engine when engaging/disengaging WEP.

Coogan
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From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Easyscor

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Re: Patch 87
« Reply #26 on: November 21, 2015, 03:57:16 PM »
Quote
At some angles, the objects placed in the OE disappear

That was fixed for the Object Editor in this patch, but not for .til shapes of objects placed in the Terrain Editor.
Easy in-game again.
Since Tour 19 - 2001

Offline FLS

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Re: Patch 87
« Reply #27 on: November 21, 2015, 04:20:24 PM »
No audible change in engine when engaging/disengaging WEP.

Coogan

There's a difference with the Spit16 but not the P-47M. I haven't checked any others yet.

Offline Chalenge

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Re: Patch 87
« Reply #28 on: November 21, 2015, 04:55:51 PM »
Will the new sound system affect the way custom sounds work?

Go to the Fmod site:

http://www.fmod.org/download/

Install and go through the readme. It's going to take a certain level of expertise, but it's not too hard to figure out I think.

EDIT: There is also an educational section, training, and YouTube Videos.
« Last Edit: November 21, 2015, 05:02:13 PM by Chalenge »
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Offline 100Coogn

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Re: Patch 87
« Reply #29 on: November 21, 2015, 06:30:24 PM »
There's a difference with the Spit16 but not the P-47M. I haven't checked any others yet.

I Checked the Nikki & Dora..  No change.
I'll test some more in a bit.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear