Author Topic: Gliders As A Use For "Bomber Perks"  (Read 1404 times)

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4317
Re: Gliders As A Use For "Bomber Perks"
« Reply #15 on: November 20, 2015, 01:56:28 PM »
In WW2 did the C-47 pulling the glider have troops on board as well?


Might be cool to have no troops in the C-47 when you towed a glider.  Then near the town, release the glider and it auto glides near the town then when stops lets the troops run.  I would also add the glider would have no icon.

Interesting idea Oddball.

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17423
Re: Gliders As A Use For "Bomber Perks"
« Reply #16 on: November 20, 2015, 02:44:44 PM »
then oddball if that is the case then why not ask for the number of troops in a c47 to be increased?  they didnt carry 10.


semp
you dont want me to ho, dont point your plane at me.

Offline Oddball-CAF

  • Silver Member
  • ****
  • Posts: 868
Re: Gliders As A Use For "Bomber Perks"
« Reply #17 on: November 20, 2015, 03:39:59 PM »
Guncrasher,
 You need to find another ankle to hump.
If you're after "plutonium" status as an AH forum poster,
you're doing a fine job.
Oh wait.... I see you're already a "plutonium" member.  :D
 

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Gliders As A Use For "Bomber Perks"
« Reply #18 on: November 20, 2015, 04:41:51 PM »
1. - Troops never bailed out of gliders so you need someone to land the glider and kick out the troops. Landings will have to be precise due to no engine for a go around. You have probably killed many players now due to poor landing skills and uncertain terrain if they can land within the troop max range to trigger them to run to the map room. Might be kinder to allow storches to land and kick out a single trooper.

2. - As mentioned, if you "can" show up with 15-20 troops because you convinced Hitech to changed the game, Hitech will make the capture requirement 15-20 troops.

3. - A glider is a come and kill me dinner sign slowly fluttering in the air to everything with a popgun along with a hindrance to the C47 which is already at an incredible disadvantage. So the player flying the C47 will screw the player flying the glider out of the possible chance for self preservation and getting troops to the map room.

4. - Why not ask for one of the RAF repurposed bombers that acted as drop ships for commandos?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: Gliders As A Use For "Bomber Perks"
« Reply #19 on: November 20, 2015, 05:34:41 PM »
How about this: costs perks, glider and c47 are flown by 2 pilots, glider has no icon, glider must land to drop troops or supplies or a jeep with troops or a jeep with supplies troops, historical glide ratio.
Pies not kicks.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Gliders As A Use For "Bomber Perks"
« Reply #20 on: November 20, 2015, 06:02:06 PM »
How about this: costs perks, glider and c47 are flown by 2 pilots, glider has no icon, glider must land to drop troops or supplies or a jeep with troops or a jeep with supplies troops, historical glide ratio.

Much better but, won't this be abused once someone figures out how to slip in their own gliders to an airspace since you are asking for no icon? Then who do you shoot down and not killshoot yourself. Gliders as you pointed out carried much more than troops.

Hey George how do we know which glider is carrying troops to take this town and which is resupplying it? Well just heck, our guys are on VOX and, hmmm, that's a lot of gliders flying close to each other. Hmmmm, they only get one shot at this. Tell our guys to swing to the north side of the town and land. Hey George, all the gliders swung to the north side of the town and one already landed...and our fighter guys won't shoot at any of them...killshooter is on...the auto ack is back up and the flag is red again......
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: Gliders As A Use For "Bomber Perks"
« Reply #21 on: November 20, 2015, 10:05:31 PM »
I meant no icon for the enemy to see. Its a little wacky but the logic was that gliders were used for stealthy reasons so no icon for the enemy to make them stealthy in game and give them an advantage over the plain vanilla C-47 but perk them because they have stealth.

Pies not kicks.

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9505
Re: Gliders As A Use For "Bomber Perks"
« Reply #22 on: November 21, 2015, 10:54:43 PM »
I meant no icon for the enemy to see. Its a little wacky but the logic was that gliders were used for stealthy reasons so no icon for the enemy to make them stealthy in game and give them an advantage over the plain vanilla C-47 but perk them because they have stealth.


The theory of gliders, I believe, was to land the troops in a bunch, rather than scattered around like the parachute folks.  I'm fairly sure that glider infantry didn't have parachutes at all.

- oldman (but I might be wrong!)

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
Re: Gliders As A Use For "Bomber Perks"
« Reply #23 on: November 22, 2015, 12:36:59 AM »
Technically speaking of you had separate pilots in the goon and glider being towed (asuming that they both carried troops at the same time) it would still be only 10 troops per player for you code crusaders. Perhaps the goon could select a glider loadout that can only be activated when another player joins as a gunner and switches position while idle on runway. Food for thought...

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Re: Gliders As A Use For "Bomber Perks"
« Reply #24 on: November 22, 2015, 04:09:11 AM »
Isn't the number of troops required defined as a terrain setting? Object hardness?

Re use of drone COAD.

Actually if you place an invisible runway object out side a town then drones will land on it if you "drop gear" from the correct approach. The existing drone "tethers" already seem to vary ( you can see how a glider drone might work if you mess about with bostons , which seem to have a long and at times quite flexible tether.)

So you don't need a glider pilot just a tether release which could be the same as releasing a bomb via weapon select.

There are then several options how to model it.

Release it and let AI land (per drones) and AI release troops when it stops.

Release it and let AI land (per drones) and manually release troops (weapon select etc) when ready.

Release it and fly it in. Here which ever plane you are not flying adopts auto level (tow plane) or auto speed (glider). The player moves between planes as he/she moves between drones now. Troops released as they are now. Here you don't need runway objects but suffer the vulnerability of which ever aircraft you are not actually piloting.

I think the key challenge to game play is the development of any game play advantage to using them. Because of the capture set up there does not seem to be any real advantage to their use.

One advantage in RL is that they put multiple troops down ( more) accurately in one spot.... Whereas para troops were often scattered and suffered a higher rate of attrition. Plus AH troops get dropped over towns and dense wood land without loss so our cartoon troops are so reliable that gliders lose any advantage.

I surmise that for gliders to have any benefit, paratroops should be modelled to suffer more of their RL limitations.
« Last Edit: November 22, 2015, 04:49:50 AM by Tilt »
Ludere Vincere

Offline save

  • Gold Member
  • *****
  • Posts: 2874
Re: Gliders As A Use For "Bomber Perks"
« Reply #25 on: November 24, 2015, 06:34:41 AM »
The use of gliders permitted heavier weapons (read heavy mg and bazookas) and more ammunition for the troops, that's all, coherence is of secondary priority. even jeeps could be deployed this way..  imagine 10 gliders landing with jeeps with bazooka troops...
 

My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline earl1937

  • Gold Member
  • *****
  • Posts: 2290
Re: Gliders As A Use For "Bomber Perks"
« Reply #26 on: November 24, 2015, 10:53:41 PM »
The use of gliders permitted heavier weapons (read heavy mg and bazookas) and more ammunition for the troops, that's all, coherence is of secondary priority. even jeeps could be deployed this way..  imagine 10 gliders landing with jeeps with bazooka troops...
:banana I think this would be a great addition to the game! There are serveral bases now in play, which have no spawns into them and this would be a great way to attack the base for capture.
What I would advocate is when you decide to turn the glider loose for landing, you have the option of placing the "goon" on auto pilot, release and join the glider, land it safely, release troops or jeep, the be able to rejoin "goon" already in flight for RTB!
And while I am on this line of thinking, the goon shouldn't have an icon anyway, and I would want that for the glider as well!
The goon icon in the game now, makes it to easy to spot, so the icon should be removed from the game for that aircraft! Same with the "Storch", it shouldn't have an icon either!
Blue Skies and wind at my back and wish that for all!!!