Author Topic: P-51B Photo Request - Sandy Sansing IV-C  (Read 4043 times)

Offline Vraciu

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #30 on: January 02, 2016, 08:41:00 PM »
Gotcha. 


Very nice.  Very.
”KILLER V”
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Offline Vraciu

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #31 on: January 02, 2016, 11:36:15 PM »

Ask away. We all benefit from having the best skins possible. Nobody benefits from hording tips and techniques. Hell, I'm sure even Greebo asked a ton of questions when he began skinning.

You are both legendary.  There  are others worthy of tremendous praise that I cannot conjure (oh, I got Saxman).

 :aok
”KILLER V”
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Offline Devil 505

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #32 on: January 02, 2016, 11:48:18 PM »
Thank you.  :salute
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Offline Vraciu

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #33 on: January 07, 2016, 08:25:00 PM »
I have lost control of my bump map...

The P-51B bump map I am using has the same colors as the D I have used before...but it looks like someone caved in every rivet with their foot.    What in the heck?????????

I copied the power files over.....I think any way.......    Am I missing something?     :bhead
”KILLER V”
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Offline Devil 505

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #34 on: January 07, 2016, 08:38:24 PM »
Be sure that the reference file named in the text file matches the 51B and not the D. Also double check the actual numbers in the text file.
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Offline Vraciu

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #35 on: January 08, 2016, 12:11:25 AM »
Be sure that the reference file named in the text file matches the 51B and not the D. Also double check the actual numbers in the text file.

Can you verify for me the file names that are relevant, please?

Everything that is supposed to say p51b says that.   Bumpmat.txt is in there as well...  Same values as the D folder.  Anything else?
”KILLER V”
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Offline Devil 505

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #36 on: January 08, 2016, 11:48:13 AM »
Can you verify for me the file names that are relevant, please?
I don't think that they are, but I don't want to leave anything to chance.

Everything that is supposed to say p51b says that.   Bumpmat.txt is in there as well...  Same values as the D folder.  Anything else?

Now the real troubleshooting begins. Take a copy of the p51D bumpmap that you know works correctly on the 51D, rename it to work on the 51B and place it in the folder. If the bump effect on the B matches the its appearance on the D then you know the problem is in your first 51B bumpmap. If there is no change seen on the B, and it still looks messed up, then the settings are the problem.
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Offline Vraciu

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #37 on: January 08, 2016, 02:54:13 PM »
I don't think that they are, but I don't want to leave anything to chance.

Now the real troubleshooting begins. Take a copy of the p51D bumpmap that you know works correctly on the 51D, rename it to work on the 51B and place it in the folder. If the bump effect on the B matches the its appearance on the D then you know the problem is in your first 51B bumpmap. If there is no change seen on the B, and it still looks messed up, then the settings are the problem.


I will check.

What I meant in my previous post by names is can you tell me what files control bumping other than the _B file?    Bumpmat.   Materials?   I wonder if I missed something.
”KILLER V”
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Offline Devil 505

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #38 on: January 08, 2016, 03:04:31 PM »
check the text file ending in "_B_d" That file contains all the setting for the bump map to follow. Should read something to the effect of:

Quote
#texture name, Bump width, Bump height, U scale, V scale
#    bump width and bump height are optional but must be present
#    if U scale and V scale are used.  U and V scale are also optional
KI841_B,40.000000,0.075000

The red is the reference file I mentioned earlier. Yours should be P51B_B there.
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Offline Vraciu

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #39 on: January 08, 2016, 03:06:22 PM »
check the text file ending in "_B_d" That file contains all the setting for the bump map to follow. Should read something to the effect of:

The red is the reference file I mentioned earlier. Yours should be P51B_B there.

Got it.  Thank you.  :aok
”KILLER V”
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Offline Vraciu

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #40 on: January 08, 2016, 05:00:44 PM »
My jaw still drops looking at those 190s.   The gaps in the control surfaces, the fabric on the rudder.    Good grief.   

So the Mustang skins can be made to look like that????   Wow.
« Last Edit: January 08, 2016, 05:32:46 PM by Vraciu »
”KILLER V”
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Offline Devil 505

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #41 on: January 08, 2016, 07:22:33 PM »
You can achieve that effect too. For the hinge gap you need a 5-6 pixel wide gradient from black to transparent which is faded to be the shadow in the crease. I place the darkest line of the gradient right over the panel line to give it a little extra sharpness. The hardest part on the gradient is matching the slant of the line if it's not perfectly aligned N/S or E/W on the bitmap. This gradient layer should be pasted directly on to your bumpmap to see it shaded in 3D. Presto!

The rib detail is more tedious as the there are no parts that transfer from the color bitmap to the bumpmap. I shade all the fabric control surfaces a dark gray and erase where the ribs go. this gives the illusion of the fabric sinking into the gaps between the ribs. You want to use a soft eraser, but not too soft. have a 1 pixel blur transition from full gray to fully erased.   
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Offline Vraciu

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #42 on: January 08, 2016, 11:32:58 PM »
You can achieve that effect too. For the hinge gap you need a 5-6 pixel wide gradient from black to transparent which is faded to be the shadow in the crease. I place the darkest line of the gradient right over the panel line to give it a little extra sharpness. The hardest part on the gradient is matching the slant of the line if it's not perfectly aligned N/S or E/W on the bitmap. This gradient layer should be pasted directly on to your bumpmap to see it shaded in 3D. Presto!

The rib detail is more tedious as the there are no parts that transfer from the color bitmap to the bumpmap. I shade all the fabric control surfaces a dark gray and erase where the ribs go. this gives the illusion of the fabric sinking into the gaps between the ribs. You want to use a soft eraser, but not too soft. have a 1 pixel blur transition from full gray to fully erased.

Yeah that's an issue on the Pony.  Definitely not NSEW.    :bhead
”KILLER V”
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Offline Devil 505

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #43 on: January 08, 2016, 11:47:28 PM »
I've only ever seen rudders and some elevators aligned that way.
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Offline Vraciu

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Re: P-51B Photo Request - Sandy Sansing IV-C
« Reply #44 on: January 08, 2016, 11:52:37 PM »
I've only ever seen rudders and some elevators aligned that way.

I guess I can just copy the lines I have and paste them one pixel shift.   This is gonna be tough.   Maybe I will practice on the rudder first. 

I assume the 190 aileron is not NSEW.
« Last Edit: January 08, 2016, 11:56:38 PM by Vraciu »
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted