Author Topic: Mano - My Frist Terrain  (Read 561 times)

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Mano - My Frist Terrain
« on: December 21, 2015, 04:13:48 PM »
Mano,

I've never  opened the terrain editor in almost 14 years of playing AH1 and AH2. Because it was something required with the alpha testing I finally did. This will be an offline only with a specific purpose. I suspect you will have to balance the expedience of throwing down terrain and being a Rembrandt only around terrain that will be a combat area. Waffle once mentioned that to being about 4 square miles. I kept pushing buttons until it made sense to see how easy or hard this would be for the first timer. I got carried away with the rock faces because I used to do a lot of climbing..... :O

Offline Gunnery Practice Terrain Island.


















bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Mano - My Frist Terrain
« Reply #1 on: December 21, 2015, 04:22:28 PM »
Pretty.

You can zip the res file and attach it if you wish to share it. I doubt it will exceed 10MB

Just saying.
Easy in-game again.
Since Tour 19 - 2001

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Mano - My Frist Terrain
« Reply #2 on: December 21, 2015, 05:04:53 PM »
Douh!!!!

I didn't know that was permissible....... :confused:

Easycore here you go, you will have to manually copy the files to the appropriate folders. The readme is to CYA for those who don't know the files and process like you do.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Mano - My Frist Terrain
« Reply #3 on: December 21, 2015, 05:18:20 PM »
It's pretty. Fix the directions for your vehicle spawns from A1 and make them No Collide. That's all the time I had to check things.

If you're quick, you can still replace your attachment, although it's not intuitive.
Easy in-game again.
Since Tour 19 - 2001

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Mano - My Frist Terrain
« Reply #4 on: December 21, 2015, 05:42:17 PM »
The vehicle spawns have a purpose related to the gunnery range aspect of the terrain. I want the tank or wirble's nose facing the action when someone spawns up on those two mounts. It's a small price to pay for a spawn button to slightly not make sense until they click on it the first time. I did worry about that for a day, and decided to go with the practical aspect of where the pointy end of the stick aimed when you spawned. Since the spawn button tells you your GV's nose orientation you will face at the spawn point. After the last time I sculpted that mount to the NE, there is much more turn around space up there. I put that spawn in place for those guys who like to climb up mountain sides and long rang everyone on CraterMA. I originally put it there for another Flak36 long range practice spot. Some of the walls look like places I used to climb....

No collide....interesting. I'll give that a go.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Mano - My Frist Terrain
« Reply #5 on: December 21, 2015, 05:57:59 PM »
Just for you, NE spawn faces up the slope but the button makes sense. I made the vehicle entry objects no collide.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Mano

  • Gold Member
  • *****
  • Posts: 2191
Re: Mano - My Frist Terrain
« Reply #6 on: December 22, 2015, 04:43:10 PM »
Thank you Bustr. I am taking lots of notes. Your imagination goes wild. You have to write down all your ideas so you don't forget to use them.   :grin:
Everything is funny as long as it is happening to somebody else.
- Will Rogers (1879 - 1935)

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Mano - My Frist Terrain
« Reply #7 on: December 22, 2015, 05:20:48 PM »
I just kept pushing buttons until the terrain looked like places I have been in my life. I used to live at Ft. Meade Maryland. That gave me the inspiration for the tank gunnery ranges because they had several of them there. Combat ranges gave me the inspiration for the static tank hulks in the two Hogan's Allys.

Seems with every patch you have to open the terrain in that version of the TE and run a build. There is a tile that tanks still buck like bronco's on which I used for the tops of the two mounts so trees wouldn't be included. Posted a pic of the tile for Hitech and Waffle.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Mano

  • Gold Member
  • *****
  • Posts: 2191
Re: Mano - My Frist Terrain
« Reply #8 on: December 22, 2015, 07:31:15 PM »
One thing I will be careful with is to avoid having any mountains at the end of a runway    LOL
I am sure many Terrain builders said, "OOOOOOOOPS."

 :salute
Everything is funny as long as it is happening to somebody else.
- Will Rogers (1879 - 1935)

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Mano - My Frist Terrain
« Reply #9 on: December 23, 2015, 12:32:59 AM »
One thing I will be careful with is to avoid having any mountains at the end of a runway    LOL
I am sure many Terrain builders said, "OOOOOOOOPS."

 :salute
Emh, no, the trees are what get them. You can see mountains from the tower. The terrain type under the base, and all that grass that might go with it, and the terrain type beyond the runways, and lastly, the mountains are what cause the problems.
Of the three, the mountains are the easiest to avoid, then the trees at the end of the runway. The Grass sticking out of the hanger floor and runways, that's what drive us nuts.
That's where you really need to know what you're doing.
Easy in-game again.
Since Tour 19 - 2001

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Mano - My Frist Terrain
« Reply #10 on: December 23, 2015, 04:35:41 PM »
That's why I used sand. Hitech didn't give us a chain saw tool in the TE....... :O

I probably should have created a test terrain with 10ft elevation 1x1 land masses. Painted them, then stuck my nose 10ft from the ground to see what I was actually painting on them. Should have painted different tile choices next each other on those flats to understand the boundary transition's better. Glad I wasn't trying to create a civilian landscape. But my goal was to be a newb and see how far a newb could get simply pushing buttons. The TE is not a total newb crusher if you just hang in there and push buttons.

I take it there is no way to separate that lower tile choice green foliage edge transition that paints in from one of the 4 major top tiles. Would have solved the transitions more to my aesthetic up those high rock elevations if I was only painting with the lower tile choice. Also seems there is some auto elevation tree planting being done for me in those green bands rather than I make that choice.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.