can anyone tell me how to get the target in front of my plane on the runway and how do I find out the angle of all the different planes
I suggest that you
do all your gunnery testing in the air. Just take off from any base in the plane you want to test, and type
.target X where
X is the distance you want the target at.
Start by setting the range to whatever your convergence is, so you can see what your "tightest" bullet pattern will be. Then you can change the target to different distances (closer and farther away than your convergence setting), so you can see how convergence settings and ballistics (bullet drop) affect things at different ranges.
The target will automatically clear itself of bullet hits after 1000 hits. If you want to clear the target yourself or remove the target (it will stay up once you bring it up, even in the MA)
type .target 0 to remove it. The next target you bring up will then be a "fresh" one with no bullet hits.
I ran that part of the clinic on the runway only to take the "flying" variables out of it, so everyone would see exactly the same results, simply to show what the bullet stream is doing at different ranges. I then had players do it in the air and mentioned in the clinic that
all your own testing/practice should be done in the air, as this will show results based on your own flying. You will better learn to maneuver to the shot and, if you are still having issues after practicing for a while, it may reveal a variety of stick-handling or scaling issues as well.
I am happy to help people practice and learn gunnery in the Training Arena. Simply
post here 1) Your in-game name 2) the time(s) including time zone that you are available to meet and we'll set up a time to do so.
<S>
Kingpin/RynoRush