Author Topic: Game: Facts vs. Perception  (Read 6563 times)

Offline redcatcherb412

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Re: Game: Facts vs. Perception
« Reply #15 on: February 12, 2016, 01:57:04 PM »
Cut my teeth In C just post collage in 83 writing a robotic control system on a unix based computer.  Coming from Pascal and Algol C confused the crap out of me.

HiTech

Makes one wonder after starting coding on an IBM system-3 in RPG and COBOL in the 70's and ending on the IBM RISC Unix based systems in C just how AH2 would look coded in RPGII   :D
I think my old IMSAI 8080 in assembler might have drawn an aircraft in pretty 5x7 matrix dots
Ground Pounders ...

Offline Scca

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Re: Game: Facts vs. Perception
« Reply #16 on: February 12, 2016, 02:05:54 PM »
Und die schlimmsten der schlimmsten schrieb einen Bi-Modal unterbrechen-Treiber für rs232-Anschlüsse in tut.
Ding Dang musste über 16 & 32-Bit-Systeme, Daten zu verarbeiten egal welchem Modus sprechen der Prozessor war.

Und dann schreiben niedrigen Niveau Freude Stock-Sachen, die Zeit, die Trockenlegung eines Kondensators mußte, aber Interrupts für das Timing konnte nicht deaktiviert werden, weil die serielle Leser würde fehlen Zeichen bei höheren Baudraten und die Bretter würde nur Puffer 1 Zeichen.


HiTech
Ya, I got that...  You guys got it too?  Yup, no problem at all...  :confused:
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Offline redcatcherb412

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Re: Game: Facts vs. Perception
« Reply #17 on: February 12, 2016, 02:10:11 PM »
Although I still loved assembly programming the Z80 (Zilog) and 68K (Motorola) family of processors

As an old Ham operator, with the limited ham club budgets we got around costs by building our own control boards for mountaintop repeaters and 2 meter phone patches and burning the program on an EEPROM for the MOS6502 processor for commodore vic 20's.  Radio Shack had alll the hardware needed to build it.  I found one of my old vic-20's cleaning out the garage a few months ago and placed it reverently on a shelf.
Ground Pounders ...

Offline hitech

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Re: Game: Facts vs. Perception
« Reply #18 on: February 12, 2016, 02:11:04 PM »
I tried to learn C once using Kernighan and Ritchie.  Coming from VB, C appeared to me to be designed as an instrument of torture bent on destroying my computer in a fireball of crashes.  That book went back into the bookcase about 30 years ago and hasn't been touched until just now, when I used it to see how to spell Kernighan.

the 4 must have books.

K&R C (Is where I learned C from) still the best references on preprocessor define formations. Such as what ## does.

This type of define is extremely use full
#define pkMSG_ENTRY(A) {A ## _FMT,NULL,A ## _ID,sizeof(A ## _MSG) ,#A }

Stevens TCP/IP Illustrated Vol 1 & 2
Stevens Inter process communications

HiTech

Offline Wiley

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Re: Game: Facts vs. Perception
« Reply #19 on: February 12, 2016, 02:33:28 PM »
Ya, I got that...  You guys got it too?  Yup, no problem at all...  :confused:

 :rofl  Like anything, it's simple once it's learned.  Well, perhaps the stuff they're talking about is a bit less simple. ;)

Wiley.
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Offline save

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Re: Game: Facts vs. Perception
« Reply #20 on: February 12, 2016, 04:02:47 PM »
Wrote LISP and Forth ( because I hated assembler) programs for microcomputers, and  PL-1 and APL fort IBM Mainframes during the dark years in the early 80's.
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline HawkerMKII

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Re: Game: Facts vs. Perception
« Reply #21 on: February 12, 2016, 04:23:02 PM »
most time I would say "IN" to a thread...but I am "OUT" on this one, have 1000% no clue what you all are talking about :bolt:
8th of November 1965, 173RD Airborne <S>

Offline Canspec

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Re: Game: Facts vs. Perception
« Reply #22 on: February 12, 2016, 05:45:57 PM »
My computer programming training circa 1970:

Fortran
1. Writing a program to make the computer add 2+2
2. Entering the data onto punch cards via punch card machine
3. Sending the punch cards off to the one computer in town that could process the cards
4. The cards returning a week and a half later with the resulting printout. If in error...repeat steps 1-4

5. Visiting the computer (which took up a good sized room) and being amazed that it could print out a snoopy calendar.

.....times sure have changed.
Gnat       

The Kommando for FSO

Offline SPKmes

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Re: Game: Facts vs. Perception
« Reply #23 on: February 12, 2016, 06:09:00 PM »
What a bunch of geeks... But don't stop what you are doing...i like this game!!!

Offline SlapShot

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Re: Game: Facts vs. Perception
« Reply #24 on: February 12, 2016, 06:15:25 PM »
And that was the book I learned C from, circa 1978 or 79.  It was a breath of fresh air.  Although I still loved assembly programming the Z80 (Zilog) and 68K (Motorola) family of processors.

It was the Intel CPU which pushed me to C.  I hated Intel assembly.

While working at Timex in '80, a Co-Worker and myself were given the task to write a demo program for the Timex Sinclair 1000. It was Z8080 Assembler that we wrote the demo program in. The demo program was called "Grimm's Fairy Trails" which was a PacMan knockoff and it was a pretty good knockoff at that. Coming from BAL assembler into Z8080 was a shock due to the lack of registers that you had to work with. It was fun tho.
« Last Edit: February 12, 2016, 06:17:50 PM by SlapShot »
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Offline Ack-Ack

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Re: Game: Facts vs. Perception
« Reply #25 on: February 12, 2016, 06:23:45 PM »
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline Vulcan

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Re: Game: Facts vs. Perception
« Reply #26 on: February 12, 2016, 06:44:16 PM »
Been writing flight sims since 1993.

HiTech

Confirmed Kill beta?

Offline Vulcan

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Re: Game: Facts vs. Perception
« Reply #27 on: February 12, 2016, 06:46:51 PM »
And that was the book I learned C from, circa 1978 or 79.  It was a breath of fresh air.  Although I still loved assembly programming the Z80 (Zilog) and 68K (Motorola) family of processors.

It was the Intel CPU which pushed me to C.  I hated Intel assembly.

I did Z80, basic, then went to prolog. Prolog was fun because you never quite knew what your program would end up doing.

Offline ROC

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Re: Game: Facts vs. Perception
« Reply #28 on: February 12, 2016, 10:30:25 PM »
Just read this entire thread.  Best I can contribute is this.

I like pie.

Yep, that's all I got.
ROC
Nothing clever here.  Please, move along.

Offline guncrasher

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Re: Game: Facts vs. Perception
« Reply #29 on: February 12, 2016, 11:37:43 PM »
was the thread about game facts vs. perception or game nerds vs. perception.


semp
you dont want me to ho, dont point your plane at me.