Author Topic: FSO Rules  (Read 1787 times)

Offline qbert55ca

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FSO Rules
« on: February 12, 2016, 11:34:26 PM »
When is 60 min, going to mean 60 min.

qbert CO FSO Duxford Squad RAF

Offline Doc4

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Re: FSO Rules
« Reply #1 on: February 12, 2016, 11:42:04 PM »
What are you referring to?
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Offline Doc4

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Re: FSO Rules
« Reply #2 on: February 13, 2016, 12:56:37 AM »
According to official logs, both targets assigned to be hit by the Axis were hit at 22:41 and 22:52.....
So with 8 mins to spare both targets were hit...now if you are referring to the HE111 that hit both targets much later...I would say it was well planned and executed since many did land.

 :salute
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Offline Squire

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Re: FSO Rules
« Reply #3 on: February 13, 2016, 03:35:20 AM »
Quote
now if you are referring to the HE111 that hit both targets much later

How later? each side and all strike groups must be bombs away by T+60 minutes on the first sorties.
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Offline qbert55ca

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Re: FSO Rules
« Reply #4 on: February 13, 2016, 04:49:03 AM »
The target Duxford was defending was hit by 110's after the 60 min mark according to the CM time. I did take a video but the text messages do not show so I have no proof.

If the logs say 52min then the announcement of 45 minutes was way off because not only myself but several members of the squad timed it from there and they dropped at least 3 minutes late according to the CM time.

I use to really enjoy playing in the FSO but with everyone pushing the limits of the rules, it just isn't so anymore.

Q


Offline j500ss

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Re: FSO Rules
« Reply #5 on: February 13, 2016, 06:22:11 AM »
IF,  they dropped 3 minutes late, then they had to be inside the dar ring correct?   

The base must have been flashing correct?   

Surely you would have to agree the attack was well under way by T+60?

I'm not sure how the logs can show them making it within 60 minutes and the CM time remaining reminders could be that far off, usually they are pretty darn close.

   :salute

Offline Snork

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Re: FSO Rules
« Reply #6 on: February 13, 2016, 09:48:14 AM »
The logs show the first hit at #45 ammo factory by 49th was 23:13:03, clearly more than 60 minutes into the frame. It was a great plan, pulling D high with 110's and fighters while 111's snuck in low but they were late.

Oh, and I noticed that Noser (me) shot down booger!
« Last Edit: February 13, 2016, 09:50:25 AM by Snork »
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Offline WxMan

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Re: FSO Rules
« Reply #7 on: February 13, 2016, 10:23:27 AM »
Oh....Oh...  here come the lawyers.
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Offline tmetal

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Re: FSO Rules
« Reply #8 on: February 13, 2016, 10:37:34 AM »
How later? each side and all strike groups must be bombs away by T+60 minutes on the first sorties.

I always thought the rule was that each target had to be attacked by a squad sized force by T60. This doesn't mean that all squads assigned attack roles have to be bombs away by T60. Your version of the rule greatly limits any attack plan a cic can put into effect, to the point that there is no real need for the cic or attack squads to make an attack plan other than lift from this base, fly directly and predictably to target to barely make it before time runs out. Especially on setups like this month's where the flight distances are long and the bombers are slow on climb rate and top speed.
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Offline Zoney

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Re: FSO Rules
« Reply #9 on: February 13, 2016, 10:48:11 AM »
Let us take a deep breath here my friends and relax for just a bit.  There are no reasons to threaten to quit or show any anger or frustration quite yet.  Let's let the guys who run the FSO have a chance to look at what happened and make a determination.  There are a bunch of things that could have happened, including a strike force not hitting the target on time.  Remember that "attacking with a credible force" is really the same as "Attempting to attack with a credible force.  If there was any engagement on the way inbound that delayed them, they did still attempt to attack on time.  Sometimes entire attack squadrons are wiped out before they even hit the dar, drop no bombs, but have met the requirements with their attempt.
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Offline Snork

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Re: FSO Rules
« Reply #10 on: February 13, 2016, 10:51:23 AM »
Oh....Oh...  here come the lawyers.

I got yer lawyers riiiiiight here. The wording of the rule is that all targets must be struck by 60 minutes in but nothing about individual strike groups having to be there in that time frame. A closer look at the logs show 110's did take out some of #45 ammo before 60 minutes were up and I saw many high 110's at that time. So that means the party of the first part and the party of the second part are both right but the rules were bent, not broken. Interesting information for future planning.  :devil
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Offline swareiam

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Re: FSO Rules
« Reply #11 on: February 13, 2016, 10:55:05 AM »
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- All targets must be attacked within 60 minutes of the start of the frame. They must be attacked with explosive ordinance (rockets and bombs) by a full squadron. Feints and diversions prior to a larger strike force do not satisfy the requirements of this rule. Simply strafing a target with fighters does not satisfy the requirements of this rule. CIC's are expected to construct their orders in such a way that all initial attack aircraft reach their targets by T+60. Administrator CM's may request copies of orders to evaluate the observance of this rule.

Gentlemen,

Please relax a moment. This issue is under investigation by the FSO CM staff. If penalties are assessed they will be revealed at the time that the frame scores are released following the third frame. Please begin your preparations for frame #2.

Thanks for your inputs.  :aok

 :salute
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Offline Snork

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Re: FSO Rules
« Reply #12 on: February 13, 2016, 10:56:57 AM »
While you're at it, how about some effort at getting 50/50 sides? 97 allies vs 117 axis is pretty far off the mark.
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Offline puller

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Re: FSO Rules
« Reply #13 on: February 13, 2016, 11:18:19 AM »
While you're at it, how about some effort at getting 50/50 sides? 97 allies vs 117 axis is pretty far off the mark.

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Offline Spikes

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Re: FSO Rules
« Reply #14 on: February 13, 2016, 11:20:00 AM »
While you're at it, how about some effort at getting 50/50 sides? 97 allies vs 117 axis is pretty far off the mark.
Unfortunately it is very difficult to have perfect side balance every frame. After side assignments are doled out, it is solely on the squads to meet their min or max numbers. Without seeing the squad side split, I would venture to say it could've been very easy for the split to swing the opposite way in any given frame.
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