Author Topic: Prop. windmilling and stopping speeds.  (Read 3076 times)

Offline icepac

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Prop. windmilling and stopping speeds.
« on: March 06, 2016, 08:37:18 AM »
It would be nice to have them closer to reality.

As it is now, a huge radial can continue windmilling after the plane has landed on the deck of a CV.............which certainly never happened in real life.


Offline FLS

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Re: Prop. windmilling and stopping speeds.
« Reply #1 on: March 07, 2016, 11:36:10 AM »
I think that's a visual bug. If you film you can see the prop will stop on film even though it still shows as spinning in game.

Offline icepac

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Re: Prop. windmilling and stopping speeds.
« Reply #2 on: March 20, 2016, 06:53:32 PM »
A visual bug cannot create the huge drag of a windmilling prop.

Try to glide a spit 14 with windmilling prop and without.

Huge difference.

Offline FLS

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Re: Prop. windmilling and stopping speeds.
« Reply #3 on: March 22, 2016, 01:59:39 AM »
A visual bug cannot create the huge drag of a windmilling prop.

Try to glide a spit 14 with windmilling prop and without.

Huge difference.

How is gliding a Spit 14 the same thing as parking a big radial on a moving CV?

Offline icepac

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Re: Prop. windmilling and stopping speeds.
« Reply #4 on: March 25, 2016, 09:46:22 PM »
Try gliding a spit 14 with prop stopped VS windmilling and note the glide distance difference.

Hopefully are are just being obtuse and not really that stupid.
« Last Edit: March 25, 2016, 10:13:13 PM by icepac »

Offline FLS

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Re: Prop. windmilling and stopping speeds.
« Reply #5 on: March 25, 2016, 10:27:01 PM »
The visual bug is the stopped prop appearing to still rotate. That's different than the rotating prop appearing to rotate.
« Last Edit: March 25, 2016, 10:36:05 PM by FLS »

Offline icepac

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Re: Prop. windmilling and stopping speeds.
« Reply #6 on: March 26, 2016, 01:37:36 PM »
See Rule #4
« Last Edit: March 30, 2016, 09:50:40 AM by Skuzzy »

Offline FLS

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Re: Prop. windmilling and stopping speeds.
« Reply #7 on: March 26, 2016, 01:41:29 PM »
Actually it has to do with your post about the radial engine plane sitting on a CV and seeing the prop spinning.

Gliding with the prop stopped is a different conversation.

Offline icepac

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Re: Prop. windmilling and stopping speeds.
« Reply #8 on: March 26, 2016, 04:12:24 PM »
No it's not..............I started the topic.

I am well aware what this topic is about for that reason.

My point is that the props. continue to windmill at speeds that are far lower than in real life.

I know of no piston engine airplane that will windmill it's prop down to 34mph.

The reference of the plane on the carrier deck is to show that the prop. will windmill at carrier cruising speeds.

In your zeal to skewer, you missed the point of the topic completely.

Here is a link to the difference in prop. stopped vs prop. windmilling glide characteristics.

http://bbs.hitechcreations.com/smf/index.php/topic,378406.0.html

Offline FLS

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Re: Prop. windmilling and stopping speeds.
« Reply #9 on: March 26, 2016, 04:24:37 PM »
I'm aware of the drag difference. I'm also aware that the film viewer shows the prop stopped on the CV while the game shows it moving. That's a visual bug that is separate from the drag difference in a rotating vs stopped prop which is modeled in AH.

Offline icepac

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Re: Prop. windmilling and stopping speeds.
« Reply #10 on: March 26, 2016, 04:30:57 PM »
Yes.....this topic has nothing to do with a visual bug.

Not sure why you decided it was an issue when it has nothing to do with the topic.

The original post makes zero mention of the film viewer.......only that the prop. continues to windmill at such a low speed that some planes will windmill on the deck of a moving carrier after shutting down the engine.
« Last Edit: March 26, 2016, 04:55:49 PM by icepac »

Offline waystin2

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Re: Prop. windmilling and stopping speeds.
« Reply #11 on: March 27, 2016, 10:36:20 AM »
See Rule #4
« Last Edit: March 30, 2016, 09:54:53 AM by Skuzzy »
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline icepac

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Re: Prop. windmilling and stopping speeds.
« Reply #12 on: March 27, 2016, 07:06:10 PM »
I provided all the details.

Surely enough that a trainer could figure it out and not lead off in a tangent totally unrelated to the wishlist post.

Your ad hominem attacks aren't helping and add nothing usable to the discussion.

Offline Arlo

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Re: Prop. windmilling and stopping speeds.
« Reply #13 on: March 27, 2016, 07:42:58 PM »
I provided all the details.

Surely enough that a trainer could figure it out and not lead off in a tangent totally unrelated to the wishlist post.

Your ad hominem attacks aren't helping and add nothing usable to the discussion.


Well, that was rather ironic.

Offline icepac

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Re: Prop. windmilling and stopping speeds.
« Reply #14 on: March 27, 2016, 08:05:41 PM »
See Rule #4
« Last Edit: March 30, 2016, 09:55:22 AM by Skuzzy »