Author Topic: Beta 11 Released: Issues/Bug Reports  (Read 4098 times)

Offline Waffle

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #75 on: March 14, 2016, 06:22:26 PM »
I'll look at it tomorow or the next day...right now busy with some sound stuff.

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If you load up up greebos map or the euro2015 map...get me some .psaves... or screen shots. Helps tremendously.
« Last Edit: March 14, 2016, 06:24:39 PM by Waffle »

Offline bustr

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #76 on: March 14, 2016, 08:32:22 PM »
OK, that's what I needed to know.

I'll get your info while I bang my head against the buildings.

You could have at least put one window in one building we can peek through to see the sheep changing their garters...... :O
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 1ijac

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #77 on: March 14, 2016, 11:28:29 PM »
Euro2015 offline


While on a CV in a front 40mm gun, I noticed something as the target planes came into view from the right.  The planes were flying backwards and then turned around 180 degrees to fly correctly.  Picture posted below in attachments before the plane turned flying in the correct direction.  The gun was turned all the way to the right on the front of the CV. All the drone planes did this.  I chose the smoking one to emphasize the direction.

On a CV task group when selecting the 5" gun position on the cruiser, The rear selection puts you in the front gun and the front selection puts you in the rear gun.
« Last Edit: March 14, 2016, 11:44:09 PM by 1ijac »
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Offline hitech

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #78 on: March 15, 2016, 09:36:34 AM »
Is there a possible somewhat easy fix for the "shiny"  :cool: destroyed gunpit? 

If it does not entail lengthy coad, I would think the destroyed gunpit should either:

a)  show a darkened, disturbed earth + rubble [destroyed object]

or

b)  show burning / smoking + rubble [destroyed object]


even

c)  just remove the shine, and the "man in the moon" (second screenshot) mud face will do. (anyone else see him?) :lol

There are so many great graphics updates, I just feel that since, these structures have been highly intergrated into game play, they shouldn't take on this uncharacteristic shiny glass display at various angles (first screenshot).

(Image removed from quote.) (Image removed from quote.)

I assume you had bump map disabled with this screen shot?

HiTech

Offline hitech

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #79 on: March 15, 2016, 10:05:11 AM »
The message in the TE when running either Object Report or File>Check for Errors reads "Missing shape [ah3eifl2] etc

Clearly they are there because it will build for off-line use.

Thanks
Fixed for the next patch.

HiTech

Offline Greebo

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #80 on: March 15, 2016, 01:29:39 PM »
HT, any chance you could update the host pln and fla files for CraterMA?

Offline hitech

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #81 on: March 15, 2016, 01:34:20 PM »
HT, any chance you could update the host pln and fla files for CraterMA?

Done, if any issues let me know.

HiTech

Offline Chilli

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #82 on: March 15, 2016, 01:41:14 PM »
I assume you had bump map disabled with this screen shot?

HiTech

I don't think so.  I tried to duplicate, both using enabled and disabled bumpmap.  I am of the assumption, that there is a different gunpit at different bases.  The first I tested was from A1 and I noticed the gunpit is propped up on a mound.  When tested with bumpmap off, there was a "different" shiny shape.

So, I was about to test it at A62 (Knight base in different location) and the arena was closed, just before I got to take the screenshot, but the gunpit was NOT located on a mound.  I will follow through on this when arena opens.  Hopefully soon, so I can edit this post.


Offline hitech

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #83 on: March 15, 2016, 01:51:38 PM »
I don't think so.  I tried to duplicate, both using enabled and disabled bumpmap.  I am of the assumption, that there is a different gunpit at different bases.  The first I tested was from A1 and I noticed the gunpit is propped up on a mound.  When tested with bumpmap off, there was a "different" shiny shape.

So, I was about to test it at A62 (Knight base in different location) and the arena was closed, just before I got to take the screenshot, but the gunpit was NOT located on a mound.  I will follow through on this when arena opens.  Hopefully soon, so I can edit this post.

Found the issue after I posted.

HiTech

Offline Chilli

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #84 on: March 15, 2016, 02:02:09 PM »
Cool   :aok also, I was able to duplicate but only at another field / gunpit.   

If needed for further testing location Psaved: 

368371,236,374014,0.0,-73.2,115.4
craterma
FOV = 72.5

Also, I recommend having others do the Occullus testing and let the eyestrain / headaches rest.  I rarely get them, but when I do they are unspeakable and even cause partial temporary blindness.  :(  Best of luck with that.

Offline bustr

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #85 on: March 15, 2016, 02:58:26 PM »
Waffle,

Got the latest CraterMA then went offline to inspect the town object and how it relates to Terrset00. About 11 psaves for trees growing out of walls and sidewalks and roads. Including trees floating in the air and a single steel frame bridge that only shows wire frame when you are crossing it to enter town. Leaving town shows the steel frame correctly.

Steel frame bridge: -104746,2146,76168,-0.2,-0.4,-90.3

Trees in various wrong places or elevations:

-104385,2148,76171,-1.7,-12.6,-15.5
-103156,2148,76691,0.1,-11.8,-33.3
-103091,2148,76773,0.2,-15.0,-17.4
-102810,2148,77033,0.1,-12.0,-107.7
-102692,2148,76978,0.5,-3.9,4.3
-102561,2148,76918,-0.5,-1.6,164.0
-103057,2148,76544,0.7,-14.4,105.2
-104264,2148,77002,0.5,-14.7,-17.6
-104345,2148,76502,-1.6,-18.9,-87.4
-104344,2147,75842,1.7,-6.3,150.8

A few screen shots:











 

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Greebo

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #86 on: March 15, 2016, 07:07:47 PM »
Done, if any issues let me know.

HiTech

Thanks, the ride assignments for the new fields seem OK now. Not sure about the uncapturable fields since right-clicking "field order" on the map doesn't seem to do anything yet.

Offline hitech

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #87 on: March 15, 2016, 08:22:28 PM »
Thanks, the ride assignments for the new fields seem OK now. Not sure about the uncapturable fields since right-clicking "field order" on the map doesn't seem to do anything yet.

Sounds like tomorrow's to do list

Offline boxboy28

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #88 on: March 15, 2016, 09:47:05 PM »
I still cant get the patch to take, I tried doing it from the game and then downloading the patch and installing it, Yes I am running the game on an SSD and run Kaspersky A/v  (disabled while doing the install)  didn't help.  gives me a list of failed files.
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Offline Skuzzy

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Re: Beta 11 Released: Issues/Bug Reports
« Reply #89 on: March 16, 2016, 05:03:13 AM »
I still cant get the patch to take, I tried doing it from the game and then downloading the patch and installing it, Yes I am running the game on an SSD and run Kaspersky A/v  (disabled while doing the install)  didn't help.  gives me a list of failed files.

This has been a problem with a couple of SSD users.  Nothing we can do about that short of stop patching files and just ship the entire file.  Would make updates huge.  Has to do with the quick succession of the SSD trying to do its cleanup while the patcher is still trying to run.  It is actually a bug in the SSD firmware.  Try running the Beta off a hard drive and see if the problem goes away.

Kaspersky/Avast have both been very bad about false triggering as well.
« Last Edit: March 16, 2016, 05:06:03 AM by Skuzzy »
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