Author Topic: Beta 15 Released: Issues/Bug Reports  (Read 14018 times)

Offline Bruv119

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #105 on: April 01, 2016, 01:25:39 AM »
I don't know if this is a bug or intentional but it seems strange. I noticed that I seem to get significantly different frame rates at different bases under similar conditions and with the same graphics settings. So I  spawned a panzer from a number of friendly bases an drove around each base. There were no enemy and nothing was burning. I tried to spend about the same time driving around each base following similar paths. Here's what I observed in the Crater arena.
V50 58-88FPS
V108 29-40FPS
V150 90-100 FPS
V103 29-40fps
V40 46-60
V142 63-89
V148 90-108

The two bases with the highest frame rates were the small ones where you spawn into the courtyard (V150 and V148) I couldn't see how V108 and V103 were significantly different from V40, 50, or 142.
I went back and repeated several of the high and low FPS bases to be sure it wasn't a function of heating of my Video card over time or some other hardware issue. The results were reproducible.

I have an AMD HD6950 card and had everything disabled except for ground clutter, detail, and bump mapping with the environmental slider at none.

those are some interesting findings.  I went into the WW1 arena as it is a new terrain and not a converted one.  With the same settings flying low over buildings / objects and water etc getting a solid 60FPS.  Have you tried that arena? 
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Offline Condor

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #106 on: April 01, 2016, 08:58:30 AM »
those are some interesting findings.  I went into the WW1 arena as it is a new terrain and not a converted one.  With the same settings flying low over buildings / objects and water etc getting a solid 60FPS.  Have you tried that arena?

I tried WWI and flew low over buildings, forest, fields, water, etc. My frame rates fluctuated between 40 and 80. Most of the time over forest they were 50-60. Over water 70-80. Flying over forest at tree top level whenever I crossed an open field or buildings they would drop into the low 40s.
Balrog in game. Some day my performance may justify the name. LOL

Offline hitech

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #107 on: April 01, 2016, 10:57:23 AM »
It appears the Icons are there but not scaled and made semitransparent so I imagine the base names suffer the same issue.

I produced a 4096 Make Map for a 512 terrain and the jpg shows the tiny almost transparent results. It is worse the smaller the CBM map size. It's a very tiny jpg.

It makes me wonder if the huge size of the in-game Icons on a 128 mile terrain are caused by the same, or a similar bit of code.

Sounds like a simple scaling issue I need to fix.

HITech

Offline Condor

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #108 on: April 01, 2016, 03:44:28 PM »
A gun on a concrete tower at the Rook refinery on the crater map was firing on my tank through the concrete tower from the far side. I could see the line of tracers coming out of the concrete wall.

I ran into a tree that wouldn't let my tank back away and later spawned into a tree and couldn't get out of it. -63174,80,-319750,-0.3,0.8,83.3
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FOV = 50.5
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Offline Monza2

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #109 on: April 01, 2016, 05:46:26 PM »
I am having a problem in getting my mic to operate. Have full sounds with no problems but mic not active. Is this just a case of AH3 Beta or do I have a problem?

Offline Condor

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #110 on: April 01, 2016, 06:14:34 PM »
My mic works fine for what it's worth.

I just found another sticky tree. Ran inot it with Panzer and couldn't back away. 174464,328,291349,-17.2,-18.1,102.3
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Offline GrandpaChaps

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #111 on: April 01, 2016, 06:38:57 PM »
The default head view has been down angled 15 degrees for AH3. You can return it to AH2 normal by hitting the "Home" key and pressing F10 to save it.

Didn't think of that.  Thanks!   :aok
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Offline Condor

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #112 on: April 01, 2016, 11:25:35 PM »
I bombed a VH in the crater arena with lancs at 10,000 ft. As I flew over I noticed that the structures twinkled like flashing lights (sparkled). my frame rates about 130. My graphic were about 130 and my setting's were env slider none, Detail, bump mapping,and ground clutter on and ground clutter in flight disabled. Terain detail slider mid range. All other graphics disabled. My Video card is an AMD HD 6050 with all settings at default or application controlled except for texture mapping set at performance. Don't know if it's my graphics or a bug.
Balrog in game. Some day my performance may justify the name. LOL

Offline popeye

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #113 on: April 02, 2016, 09:32:48 AM »
1.  Moving between tower and hanger on CV, the clipboard changes size.  Doesn't happen at airfield.

2.  No "reload" sound in 8 inch gun on CV.

3.  "Wake" graphic appears in front of LVT (in outside view).

4.  Engine sound in aircraft is lower volume in forward view than in rear or left / right views.

5.  On CV, props don't stop windmilling when engine is shut down.

« Last Edit: April 02, 2016, 10:01:54 AM by popeye »
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Offline popeye

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #114 on: April 02, 2016, 10:25:20 AM »
At P30 on the Crater MA terrain there is an "invisible fence" around the base that will stop a GV ( friendly or enemy M3 ) from entering or leaving the base.
« Last Edit: April 02, 2016, 10:29:25 AM by popeye »
KONG

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Offline 715

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #115 on: April 02, 2016, 04:17:24 PM »
I believe all the ports still have invisible walls at various points around their perimeter.  How much of the perimeter is blocked, and where, changes from port to port.  I could still find ways in/out at the ports I checked.

Offline Monza2

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #116 on: April 02, 2016, 06:55:20 PM »
Can't get mic to work. It is working in AH2 and every other game on my computer. Can't be bother, nor should, to play around with all sorts of files when this is meant to be a game not a computer training lesson

Offline Nefarious

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #117 on: April 03, 2016, 01:03:21 AM »
Film viewer not playing my only film, recorded last night 4/2/2016. It's my only film.  :headscratch:
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline RTR

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #118 on: April 03, 2016, 08:05:54 AM »
Film viewer not playing my only film, recorded last night 4/2/2016. It's my only film.  :headscratch:

Had the same problem earlier in the Beta. I moved the film viewer to the desktop, opened it and selected my film. Works, not sure why, but it does.

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Offline The Fugitive

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Re: Beta 15 Released: Issues/Bug Reports
« Reply #119 on: April 03, 2016, 10:04:33 AM »
Can't get mic to work. It is working in AH2 and every other game on my computer. Can't be bother, nor should, to play around with all sorts of files when this is meant to be a game not a computer training lesson

As it is BETA it is not technically a game yet. Post your dxdiag and your setting in the game for the mic. Seeing as your the only one posting with an issue with his mic, it is most likely something you haven't set right.