Author Topic: Manned guns and field supplies  (Read 2539 times)

Offline JunkyII

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Re: Manned guns and field supplies
« Reply #15 on: April 01, 2016, 10:52:32 AM »
Manned guns should count as a victory over whoever was in it shooting. 

The resupply only needs tweaking so that Town buildings cannot be re-supplied.

These gameplay choices become far more apparent off hours when the population is low.  During prime time there probably is still enough action to go around if your prepared to look for it.
This is what bustr is saying but his long winded posts are hard to read  :aok
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Offline Wmaker

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Re: Manned guns and field supplies
« Reply #16 on: April 01, 2016, 11:29:06 AM »
Manned guns should count as a victory over whoever was in it shooting. 

If that would be the only change that is done, no one will be using them considering that a 20mm round in the close proximity of any AAA gun destroys it.

I very much doubt that's something that will happen. My guess is that they are working as HT intended them to work.
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Offline bustr

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Re: Manned guns and field supplies
« Reply #17 on: April 01, 2016, 03:21:32 PM »
Reducing things to sound bites is another way to say I have my fingers in my ears and don't want to hear anything but what I want.

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Offline Randy1

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Re: Manned guns and field supplies
« Reply #18 on: April 01, 2016, 03:25:46 PM »
Randy1, keep saying lies that I only pick, vulch, and run and I'm going to beat you down in your own ride until you make me your FPH.

Actually this is the second time you've done that....going to pulverize you straight back to the hangar over and over again guy.

And here it is April Fool's day.   :rofl

Offline stabbyy

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Re: Manned guns and field supplies
« Reply #19 on: April 05, 2016, 06:23:24 PM »

this.. very much this

occupied manned guns should be kills especially those that exploit it to keep score high

m3 is a pain.. and takes away a lot of potential of a fight when 5-7 guys are driving m3s..sure easy kills but.. a lot of people play for a fight shocker...right?

Offline caldera

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Re: Manned guns and field supplies
« Reply #20 on: April 06, 2016, 06:30:48 AM »
this.. very much this

occupied manned guns should be kills especially those that exploit it to keep score high

m3 is a pain.. and takes away a lot of potential of a fight when 5-7 guys are driving m3s..sure easy kills but.. a lot of people play for a fight shocker...right?

Wut?  :headscratch:

How do you "exploit" score by using a field gun?


Making field guns count the same as a kill of a plane or vehicle is a dumb idea.  Killing a Jeep is ten times as difficult.

What will happen is nobody will use the guns and there will be a hundred more de-ackers/vulchers fighting over the easiest kills imaginable.
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Offline Zimme83

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Re: Manned guns and field supplies
« Reply #21 on: April 06, 2016, 08:02:24 AM »
Man acks rarely survives any longer period of time during a vulch if the attackers decides to go after them. They might bring down a few planes before but they don't stop the base from being captured.
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Offline JunkyII

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Re: Manned guns and field supplies
« Reply #22 on: April 06, 2016, 03:33:27 PM »
Man acks rarely survives any longer period of time during a vulch if the attackers decides to go after them. They might bring down a few planes before but they don't stop the base from being captured.
They can if the town is next to the field....think there is a few players who can shell other bases with 88s on ndisles center island...overmodeled??? yep
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Offline stabbyy

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Re: Manned guns and field supplies
« Reply #23 on: April 06, 2016, 04:21:20 PM »
Wut?  :headscratch:

How do you "exploit" score by using a field gun?


Making field guns count the same as a kill of a plane or vehicle is a dumb idea.  Killing a Jeep is ten times as difficult.

What will happen is nobody will use the guns and there will be a hundred more de-ackers/vulchers fighting over the easiest kills imaginable.

well first learning what exploit means helps... secondly a jeep cant fire a 37mm round 3.5k yards out and take a plane down.. or 88mm flak rounds 15k yards out.. slight difference if the gunner is good it can kill the plane before it is close enough to kill the gun a jeep is limited to the same range.. as aircraft(With 50 cals) so both can shoot each other at the same.. time put a 20-37mm on jeep then we'll talk

but.. its quite simple.. people in base guns do not get a "death" their score does not get hurt but they kill the attacker.. never the less if its not AI Shooting at you it should be a kill.. that simple

also.. definition of exploit "make full use of and derive benefit from"

but people exploit it to avoid score loss.. more than last line of defense and.. its been problem.. for hmm 4-5 years now? same with ENY and bomb n bails..people leave for reasons.. and its not the economy when people wise up to this.. maybe we'll have a player base again

Offline Zimme83

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Re: Manned guns and field supplies
« Reply #24 on: April 08, 2016, 02:53:35 PM »
They can if the town is next to the field....think there is a few players who can shell other bases with 88s on ndisles center island...overmodeled??? yep

I believe that is a bug were 88:s can take down fields nearby without actually hitting the objects.
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Offline caldera

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Re: Manned guns and field supplies
« Reply #25 on: April 09, 2016, 08:06:36 AM »
well first learning what exploit means helps... secondly a jeep cant fire a 37mm round 3.5k yards out and take a plane down.. or 88mm flak rounds 15k yards out.. slight difference if the gunner is good it can kill the plane before it is close enough to kill the gun a jeep is limited to the same range.. as aircraft(With 50 cals) so both can shoot each other at the same.. time put a 20-37mm on jeep then we'll talk

but.. its quite simple.. people in base guns do not get a "death" their score does not get hurt but they kill the attacker.. never the less if its not AI Shooting at you it should be a kill.. that simple

also.. definition of exploit "make full use of and derive benefit from"

but people exploit it to avoid score loss.. more than last line of defense and.. its been problem.. for hmm 4-5 years now? same with ENY and bomb n bails..people leave for reasons.. and its not the economy when people wise up to this.. maybe we'll have a player base again

What about people that "avoid score loss" by fighting at another base, sitting in the tower, or logging off?   Or all those huddled together in a safe green cloud hording the base?  By your reasoning, they are "exploiting" too.

"Score loss"   :rolleyes:
« Last Edit: April 09, 2016, 08:16:32 AM by caldera »
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Offline popeye

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Re: Manned guns and field supplies
« Reply #26 on: April 09, 2016, 08:13:55 AM »
Speaking of manned guns...

Guessing this has been discussed, but why is there only a "gunsight" view from the 17 pound gun?  Seems like the gunner/loaders should be able to look around.

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Offline JunkyII

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Re: Manned guns and field supplies
« Reply #27 on: April 09, 2016, 10:00:36 AM »
Speaking of manned guns...

Guessing this has been discussed, but why is there only a "gunsight" view from the 17 pound gun?  Seems like the gunner/loaders should be able to look around.
yea it should be like a tank, position 1 is looking over the gun where you can look all directions and 2 is the sight as it is now.
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Offline stabbyy

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Re: Manned guns and field supplies
« Reply #28 on: April 10, 2016, 01:57:57 PM »
What about people that "avoid score loss" by fighting at another base, sitting in the tower, or logging off?   Or all those huddled together in a safe green cloud hording the base?  By your reasoning, they are "exploiting" too.

"Score loss"   :rolleyes:


fighting.. at another base.. is still fighting.. and generating combat(the whole point of this game)..people sitting in the tower.. do not effect.. anything except.. players logged in.. and..a hoard.. is.. just a hoard but.. still adding to combat..

while.. those.. by definition are exploitable they are still exposed.. and plenty able to be killed.. which means.. their score is in danger.. they.. cannot kill someone or raise.. their score without risk of getting killed.. in manned gun.. they can kill people trying to fight.. and have no risk of death..

every thing.. you listed.. adds to game combat.. there.. is nothing wrong with any of it.. except sitting in tower.. in  which case(as suggested many times) a disconnect timer be put in place but.. does not effect fights..but sitting in a gun to shoot down a plane.. that has been in the air for 9-10 minutes and.. if that plane kills said gun.. they get no kill for it.. but still die..yep.. this is good game model*looks at population* hmm..  again.. simply put if its.. not AI it should be a kill
« Last Edit: April 10, 2016, 02:00:24 PM by stabbyy »

Offline Delirium

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Re: Manned guns and field supplies
« Reply #29 on: April 10, 2016, 02:07:53 PM »
I am surprised he hasn't joined laser and junky on this wish.  Birds of a feather.

Really? Why are you bashing these guys? These guys like to fight!

You never used to act like this, has something happened in your life recently?
« Last Edit: April 10, 2016, 02:10:24 PM by Delirium »
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