Author Topic: Beta 16 Released: Issues/Bug Reports  (Read 4951 times)

Offline JimmyD3

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #60 on: April 10, 2016, 05:07:15 PM »
Spawned an M4 into the Bishop Ammo Factory, ran into a tree branch, stopped then tried to backup and my tank got buried in the ground. Only the rocket rails showing.

150709,126,388387,0.0,0.6,88.8
craterma
FOV = 14.2
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Gman

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #61 on: April 10, 2016, 05:40:09 PM »
Just to follow up on what Bustr said, his experience was almost identical to mine regarding the folders, I had backed up 3 (not the sights), and the same thing happened for me in the same manner..  I didn't get any error codes or numbers on the update from 15 to 16, just a general error code, the system I'm using is Win10 if that makes a difference, I didn't screen shot the error message unfortunately, but it was just a typical windows general error message, no codes or numbers, with a close button. 

Offline Monza2

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AH3
« Reply #62 on: April 10, 2016, 08:02:21 PM »
Getting stuck to trees after collision. Have become attached to trees in M18, M3 and T34 after bumping into them. Engine stop/start, forward/reverse, left/right all have no effect.
No mic in AH3 yet all well with every other game I play

Offline ROC

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #63 on: April 10, 2016, 09:29:25 PM »
Patched from the last version, was flying last week.
System error, goes all the way to selecting an arena and crashes.
Uninstalled beta, downloaded full version, same problem.
ROC
Nothing clever here.  Please, move along.

Offline Nictmere

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #64 on: April 10, 2016, 11:19:13 PM »
Downloaded today. Game will not start: AHBETA.EXE has stopped working

OS Windows 10
Intel i5 6500
Asrock Fatil1ty Gaming K4 Z170
GTX970 GPU
DDR 4 2400 16mb
SSD 480

Sorry if this is posted on the wrong forum page.

Offline Chalenge

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #65 on: April 10, 2016, 11:42:05 PM »
Install went as designed.
Online tested the tree collisions by travelling some 25 miles through dense foliage. The first time I hit a tree I thought I had been shot, or hit a landmine (I know; there aren't any landmines). Interesting.
When I hit zoom key the kneeboard pops up in the screen dead center every time. I don't like that.
The kneeboard also resizes to fill the screen even after I have resized it. I don't like that.
During long range shelling I find it more difficult to hit targets because of dense foliage, cloud shadows, and flickering terrain features. That's all good except for the terrain features flickering in and out of visibility.
I love the audio delay from distance (S.O.S.).
On exiting the game it took a prolonged period for the kneeboard to popup and allow a normal exit.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Bino

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #66 on: April 11, 2016, 12:56:03 AM »
Can you post the fault offset please?

HiTech

Hope this helps.

The following is the detail of an Application Error event in

Computer Management... Event Viewer... Windows Logs... Application

Faulting application name: ahbeta.exe, version: 0.0.0.0, time stamp: 0x5707b7ee
Faulting module name: ahbeta.exe, version: 0.0.0.0, time stamp: 0x5707b7ee
Exception code: 0xc0000005
Fault offset: 0x0015b94e
Faulting process id: 0x1f98
Faulting application start time: 0x01d193b5539c1a61
Faulting application path: D:\Hitech Creations\Aces High Graphics Tester\ahbeta.exe
Faulting module path: D:\Hitech Creations\Aces High Graphics Tester\ahbeta.exe
Report Id: 8ff24062-44e2-4b3c-8815-b17f7e19579c
Faulting package full name:
Faulting package-relative application ID:



"The plural of 'anecdote' is not 'data'." - Randy Pausch

PC Specs

Offline SPKmes

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #67 on: April 11, 2016, 05:44:53 AM »
Ki61 between the dial console and seat end is strange...start up smoke is visible here and it has an almost transparency to it even though it is black...definite artifacts showing

There is grass growing through the floor boards of the O'club....need to get a couple of OD's in there to clean it up

Offline Skuzzy

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #68 on: April 11, 2016, 06:26:27 AM »
If you start the Windows Task Manger it will cause the game to crash (Exception Offset:   001e64ee).

If you have the game running, at the opening screen, and start the Windows Task Manager, it will crash the game (Exception Offset:   001e64ee).

If you have the Windows Task Manager running and then start the game, the game starts and runs fine.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Blade

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #69 on: April 11, 2016, 07:30:38 AM »
I can't change FOV Font size and texture size.
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Offline Mano

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #70 on: April 11, 2016, 11:31:40 AM »
The Invisible Wall


CraterMA

I leave the hangar with a M-8, turn right and go along the beach. If you stay close to the water you will encounter the wall.
It is a little further out this time.

The width of the wall seems to be between 50 and 75 feet. I tried 4 different ports with same result.
It seems to be localized near the water only. Heading north, east, west or south away from the port.......... I did
not encounter any walls if I went a considerable distance.

The update went smooth. I use WebRoot for my antivirus. I did not have to disable it during the update.
I have Avast on my other computer and I have to disable it for 10 minutes if I want to update the Beta.

 :aok
Everything is funny as long as it is happening to somebody else.
- Will Rogers (1879 - 1935)

Offline bustr

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #71 on: April 11, 2016, 11:55:29 AM »
Online CarateMA

Waffle,

In the screen capture below, the red arrows point to transition lines that flicker none stop almost like z-fighting. That was how I noticed you introduced the new shore battery object while flying around my offline terrain. It can be fixed by either free standing the mound on flat ground and not using a custom y setting, or sinking the mound with a custom y setting until only enough of the top shows that you can see the walkway and the door on the back side of the bunker.


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #72 on: April 11, 2016, 12:15:18 PM »
Just realized that in the cockpit, you have to set the size and position of the clipboard for un-zoomed then zoomed to have the clipboard be in the same spot and size relative to the zoom state. If you don't, the clipboard returns to the default position and size for that zoom state.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Chilli

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #73 on: April 11, 2016, 12:27:36 PM »
In cockpit, the clipboard was able to resize smaller (but not larger) and move its position around at first.  As soon as I used zoom, while clipboard was up, the clipboard went to center and is now unaffected by any attempts to resize or remove from center of view.

Offline Ratsy

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Re: Beta 16 Released: Issues/Bug Reports
« Reply #74 on: April 11, 2016, 12:32:58 PM »
Filters fixed my installation...running on a fresh installation.

 :salute
George "Ratsy" Preddy
328th FS - 352nd FG
Died December 25th, 1944, Near Liege - Ardennes

Operating with the Arabian Knights - callsign AKRaider