ok guys, here's a preliminary setup. this is something that we're still working on. when we go live with this it will be Saturday nights at 9pm EST.
flame away and tell me what's wrong with this or how much you like it. I really need opinions, good bad or indifferent. thanks
Please take a look at this write-up and critique it please.
this is what im proposing for Saturday nights once the new game comes up.
AVA Wars Tour 1
Battle for Europe:
Germany and England are duking it out. Germany is sending all its fighters and attack fighters to Britain to bring Churchill and the RAF to its knees. Britain is within 2 months of its air power and resources collapsing under the strain of the German onslaught. england is putting up a fight as best it can with what it has available to it. its a real battle of wits and will. who will come out ahead.
Over all objective: Capture more bases then the other side.
Allied objective: to not only get a foothold in Germany, but to move forward.
Axis objective: to get a foothold in England and annex the country as part of the master plan.
Each side picks 1 target and 2 back up targets in case of capture after 1 hour
This battle starts as an invasion with 2 vehicle spawn points on both sides of the English channel. This battle will be mostly Geared to a ground war, but not completely. one side MUST successfully capture a base to get a foothold.
Vehicle spawn can be supported by aircraft and vehicles.
aircraft must fly from assigned airbases. if you lose the base, it will be out of commission for the rest of the frame. Any Bases captured will be down for the Rest of the Frame.
you will be allowed to RECAPTURE them in the NEXT Frame however.
this means you can let a guy get his supply line going, and then cut it from behind!
Radar will be on with a delay. this means you will be able to see enemy aircraft and where they are spawning from. A Air Traffic Controller(ATC) will be helpful.
Aircraft Lives: after much discussion, we have decided that there will be unlimited lives in this setup. This setup is about base captures not points. Therefore all planes will have unlimited lives, as will all GV's.
anti-aircraft and manned guns: all guns will be man-able. This is an all out war! Anything goes! down time for ack will be extended slightly, but all downtimes will be left as MA standard.
Base Capture: He who captures the most bases wins! this is a 12 week event run in conjunction with the FSO. The AVA cannot run logs so its all about bases. This setup is not designed to be like regular scenarios, its designed for the best side to win! bear that in mind. if Germany beats England, so be it. The more people you recruit to play, the more fun it will be!
planeset:
Axis:
JU88
HE111
BF-110C
BF-109E-4
Jeep
M3
M8
M16
SKfg251
Allies:
Boston
Spit I
Hurricane I
Jeep
M3
M8
M16
*after the first frame, M4's and panzers will be available
Start time: 9pm EST Saturday Nights (Saturday nights where theres a FSO on friday night)
Bombers: Unlimited lives. No formations(this is to try to force group attacks). level bombing or NOE.
Radar: dot dar tower only, range ring active. ATC allowed. 2 minute delay radar minimun altitude 300 feet. darbar radar for NOE missions.
Fighers: unlimited lives, can be used for ground support or anti bomber protection.
Manned Guns: active.
Objects destroyed : stay down for MA standards
GV's unlimited lives. First frame all fast attack vehicles for invasion purposes.
Each side has one base to take and one base to defend. Once a base is captures, secondary target will be active.
Since certain planes come out of certain bases, tactics would behoove you to find out whats coming out of active based and bomb fighter or bombers hangers to stop other side from launching. protect hangers with field guns and stop bombers with fighters.
all bases will have GV's, not all Bases will have planes.
Radar: 1939 || 039600 | 052800
Icons: 3k Friendly 1K enemy.
AAA: 1.0
Weather: variable.
Terrain: AH3 AVAchanl