Author Topic: Beta 19 ** DX9 ** Released: Issues/Bug Reports  (Read 10268 times)

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #90 on: May 17, 2016, 04:04:23 PM »
In the TE, the setting circles vanish at some distances and angles. My current work-around is to back out above the terrain until the circle appears, set my entry point and then move back in to adjust it for trees and rotation. Neither the setting circles or the entry point graphic are as visible as I would like. For me, they blend into the ground textures.
Easy in-game again.
Since Tour 19 - 2001

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #91 on: May 17, 2016, 05:02:52 PM »
In the TE, when I had two spawn points very close to each other and both selected, spawns 1 and 5, the TE's GUI reported that spawn pt 1 was rotating when I had 5 highlighted. Five refused to rotate until I deselected 1. Moving either spawn worked, as did the U,R,L,D buttons.

It these TE sessions, I would typically set circles to 3, icons on, numbers on, and show entry points. At some point, the circles will become garbled. This happens in the AH2 TE as well. It's more likely after a save but can happen at any time. The entry points get the GMS's 3 mile circles and in the Beta. In the situation above with pts 1 and 5, spawn pt. one completely disappeared.

EDIT: Left over from the AH2 TE, when setting objects for any zone but zone one, it's necessary to change the zone number repeatedly. I usually fix it in the oba file but that wouldn't be necessary if the zone number stayed put once you set it for zone 2 or 3.
« Last Edit: May 17, 2016, 06:09:38 PM by Easyscor »
Easy in-game again.
Since Tour 19 - 2001

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #92 on: May 17, 2016, 06:04:22 PM »
My card is an Nvidia 750 gt something or other, and I too get the shimmer. Almost like looking into a heat wave, mirage type situation. It is common especially in long distance shooting. Maybe a field of view cause? When I shortened my POV, not from default, but to 90 from 106, it seemed to lessen the shimmer.

What I see are two different issues, unless someone can prove (or hitech says) that they are the same issue. The trees in the distance issue is (I think) a texture filtering issue in combination with an anisotropic filtering issue. I think it stems from the trees scaling down, but the pixels remaining a uniform size. It may require some programming fix, or LOD fix, but we also have some means of altering the graphics card settings to some degree.

The other issue is the jagged shadow edges in the cockpit, on the base flag, coming off of buildings, and so on. I think that's a different issue but one hitech can fix.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Electroman

  • Copper Member
  • **
  • Posts: 269
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #93 on: May 17, 2016, 07:33:23 PM »
Hi All,

Another note regarding tanks after playing around last night on the CraterMA map.

I was on my way down a hill from A44 to A87 in a Wirbl and was trying to navigate through trees at a higher than normal speed (due to the downhill). I hit a tree rather hard :) Once I hit the tree I could not move any more no matter how hard I tried (left / Right / back / forward).

I also noticed that when just trying to go in reverse and looking at the shift / gearbox that it jumps from neutral to reverse ever so briefly but then immediately back to neutral. It will not stay in reverse? Not sure if that is by design or a bug but thought I'd mention it.

Also, I forgot to mention a week or 2 ago I had been in a Wirbl once again and in town when the guns had popped. My top turret was shot out but I still had my pintle gun. I tried to climb up the gun turret mound to shoot it out. Once I got to the top of the mound I tried to climb over the mini wall and got hung up on it and again was stuck and no matter what could not move in any direction.

Cheers!
Elec1

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #94 on: May 18, 2016, 09:00:31 AM »
What I see are two different issues, unless someone can prove (or hitech says) that they are the same issue. The trees in the distance issue is (I think) a texture filtering issue in combination with an anisotropic filtering issue. I think it stems from the trees scaling down, but the pixels remaining a uniform size. It may require some programming fix, or LOD fix, but we also have some means of altering the graphics card settings to some degree.

The other issue is the jagged shadow edges in the cockpit, on the base flag, coming off of buildings, and so on. I think that's a different issue but one hitech can fix.

What max tex size are you running?

HiTech

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #95 on: May 18, 2016, 01:30:56 PM »
I switch between 2048 and 4096.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #96 on: May 18, 2016, 02:06:29 PM »
Dang Elec, I went down one of the slopes in CraterMA at what looked like 134 mph on the commander ring in an M8. I just warped though all the trees like they didn't exist.

How do I get those friggen trees to capture my GV's, I bounce off of trees like I'm a pinball?????? :furious
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline oboe

  • Plutonium Member
  • *******
  • Posts: 9805
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #97 on: May 18, 2016, 03:46:13 PM »
Had a hard lockup in game just now - low level dogfight with one other plane, outside of ack range, so there wasn't much going on.  I had set graphics to default, Env. Upd =0, and disabled Clutter in flight and diablde ground clutter.

I am a TrackIR user also, if that makes any difference.

I had to go to Task Manager to cancel the AH3 processes to get out. I know that's not too much help, but I couldn't get at the details of the crash because of the lockup.   But it is the first crash I've had in a long time, and it wasn't because of too many planes in the area.  It was just me and one other pilot, near a small field.
« Last Edit: May 18, 2016, 04:52:08 PM by oboe »

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #98 on: May 18, 2016, 11:40:14 PM »
NM- Doesn't appear to be an AH3 issue.
« Last Edit: May 19, 2016, 12:15:07 AM by Chalenge »
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #99 on: May 19, 2016, 04:44:07 AM »
I was practicing attack when I noticed the ball doesn't seem to follow right hand turns correctly. Works fine to the left. P-51D
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Electroman

  • Copper Member
  • **
  • Posts: 269
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #100 on: May 19, 2016, 03:23:42 PM »
Dang Elec, I went down one of the slopes in CraterMA at what looked like 134 mph on the commander ring in an M8. I just warped though all the trees like they didn't exist.

How do I get those friggen trees to capture my GV's, I bounce off of trees like I'm a pinball?????? :furious

Go to Options / Vehicles / Disable Warp Bubble on GV's

:D

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27091
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #101 on: May 19, 2016, 04:50:44 PM »
REPORT...

I have attempted to shoot down multiple bombers by shooting the pilot of the lead plane. It seems I had yall chasing your tails.

This is something that was told to me in AH II some years back when I noted how many times I would shoot the lead and all three would go down. I assumed it was fact and the same thing was going on in AH III. I did not think the powers that be would take that as a report.

I apologize for wasted time that could have been put forth on more accurate issues in AH III.

I am at your beck and call should you need me to test any item in game. I can supply film and any other  info you may require on any item.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #102 on: May 19, 2016, 04:58:26 PM »
REPORT...

I have attempted to shoot down multiple bombers by shooting the pilot of the lead plane. It seems I had yall chasing your tails.

This is something that was told to me in AH II some years back when I noted how many times I would shoot the lead and all three would go down. I assumed it was fact and the same thing was going on in AH III. I did not think the powers that be would take that as a report.

I apologize for wasted time that could have been put forth on more accurate issues in AH III.

I am at your beck and call should you need me to test any item in game. I can supply film and any other  info you may require on any item.

Thanks for the testing.

HiTech

Offline Mano

  • Gold Member
  • *****
  • Posts: 2191
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #103 on: May 19, 2016, 06:29:27 PM »
If I shut off my gv to listen for enemy gv's I will get an error message if I sit for a period of time.......more than 2-3 min.

"EVENT/default/Diesel/Track/Internal/Move is not stopping after timeout"

I got this message three times.

My engine will start but there is no sound. Only the sound of the tracks is audible.
I have experienced this in the M-8, T-2, and the T-1 at any place on map of CraterMA.

 :salute
Everything is funny as long as it is happening to somebody else.
- Will Rogers (1879 - 1935)

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Beta 19 ** DX9 ** Released: Issues/Bug Reports
« Reply #104 on: May 19, 2016, 09:40:36 PM »
Quick test offline NDisles A1.

1. - Drones in the air being shot at. I spawned on the runway, FPS 30. Took off and FPS didn't change to 55-60 until I auto climbed out side of icon range.

2. - Changed the airplane drones to tanks. Dove back at the field and flew over the runway at 30ft. FPS 45.

3. - Climbed up out of Icon range and turned all drones back into planes. Dove back to the field and FPS 30.

4. - Towered and changed all drones back to tanks. Spawned on runway and FPS 59.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.