Author Topic: Beta 19 ** DX11 ** Released: Issues/Bug Reports  (Read 5070 times)

Offline Skuzzy

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Beta 19 ** DX11 ** Released: Issues/Bug Reports
« on: May 06, 2016, 04:16:50 PM »
New version up!

Please use this thread to post issues/bugs with the Beta 18 DirectX 11 release of Aces High III.  Thank you!
Roy "Skuzzy" Neese
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Offline FLS

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #1 on: May 06, 2016, 04:19:59 PM »
No problem launching offline or online.

Offline Chalenge

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #2 on: May 06, 2016, 04:23:11 PM »
Launch is successful, and I can report improved frame rates at this point also. I cannot wait to see this version completed! Congrats!
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Drane

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #3 on: May 06, 2016, 05:28:36 PM »
Entered offline game and when mouse is moved, game disappears from desktop, status changes from app to background process. Had to use task manager to shut down. Screenshot and DX report attached. Event messages at end of DX report. Windows 8.1 Pro x64
« Last Edit: May 06, 2016, 05:38:00 PM by Drane »
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline bustr

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #4 on: May 06, 2016, 05:31:49 PM »
From the cv deck in F3, auto ack looks like it is launching salvos of tiny claw fighters then white triangles between normal tracers at the drones. It is very dark, gamma is not adjustable. Sometimes it looks like your fighter is shooting video artifacts instead of tracers. While rilling in an F4u, a triangular artifact rotated with the canopy, then stayed un position next to the canopy until I towered.

Entry into the tower is still delayed at the finished loading bar for almost 30 seconds. Exiting is normal. Screen shots do not seem to work in either dx version of the game for me.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline DarkHawk

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #5 on: May 06, 2016, 05:51:02 PM »
Tracers off firing into water or ground no indication of hitting either, with tracers on, hitting water has indication of red lines, firing into the  ground get white triangles, also with a long burst of tracers will get white triangles instead of the tracers.
With all settings same as DX9 frame rate is 5 to 10 frames less with DX 11.

Graphics look great with DX11 was able to adjust gui interface.
note: all in offline mode.
49DHawk
XO for BOWL (DHawk)

Offline Blade

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #6 on: May 06, 2016, 08:51:05 PM »
SPitfire Mk.IX


Gunsight bug.


no Muzzle flush.



Icon color bug.
I set Friendry color "Blue"



Enemy color "Red"



but under fig.



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Offline Chilli

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #7 on: May 06, 2016, 09:41:47 PM »
 :aok Fixed crashes.  Same bugs as reported already.

Offline Drane

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #8 on: May 07, 2016, 08:15:12 AM »
Windows 7 Pro x64 - Able to run game offline and online. HUD gun sight is not showing.
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline Zimme83

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #9 on: May 07, 2016, 08:33:07 AM »
"99 little bugs in the code
99 little bugs in the code
Take one down, patch it around
117 little bugs in the code"

 :rofl
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline Wiley

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #10 on: May 07, 2016, 08:58:26 AM »
Didn't quite understand what I had last night.  The DX11 version does start and does appear to run.  I was able to get into offline mode, fly a plane, and exit with no crashes.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Hajo

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #11 on: May 07, 2016, 10:08:16 AM »
In a previous post I describe the Sun having 6 lines through it.  I fixed that by disabling star burst.

However I still couldn't exit the game from the clipboard.  The first time it crashed. This time I quit game using task Manager. Ctrl/Alt/Del
- The Flying Circus -

Offline Ratsy

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #12 on: May 07, 2016, 10:38:13 AM »
Launched successfully
 :salute
George "Ratsy" Preddy
328th FS - 352nd FG
Died December 25th, 1944, Near Liege - Ardennes

Operating with the Arabian Knights - callsign AKRaider

Offline Condor

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #13 on: May 07, 2016, 10:40:03 AM »
Got into off line DX11 and flew a brief sortie. No problems.
Balrog in game. Some day my performance may justify the name. LOL

Offline oboe

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Re: Beta 19 ** DX11 ** Released: Issues/Bug Reports
« Reply #14 on: May 07, 2016, 11:16:15 AM »
Updated and launched game OK.

Tilde key to alter message window size not functional, though it is mapped.

No gunsights visible in any of the planes I spawned in.

Old AH planes (Tempest, Ki.61, Me.163) have instrument dials that fade out and disappear from instrument panel, depending on head position (I'm using Track IR)

Newer planes - have same problem except that its just the dial needles, not the entire instrument dial face that disappears depending on my head position.

Drop paratroops twice, first time heard "Geronimo!" only once, after all troops had departed, next time didn't hear it at all.