This sounds like something to take up with the special events CMs and terrain builders. You are playing a two sided war in the SEA where such things matter on the score board. Or in the AI mission arena where it is a two sided war with pre set objectives. In the MA, people have enough trouble getting each other to fight, let alone giving them scooby snacks to hide out in the boonies nibbling on instead of interacting with other players. Or another variation on how something simple grows into one of the biggest unexpected determinants to capturing bases. The simple M3.
And anything vulnerable like this idea worth being a target in the MA, will be exploited as much as possible to get away with screwing the community's limited fun time they pay for. Shades of the HQ which became the poster child for how to screw 1\3 of the MA community with a single finger salute before visiting the 2nd HQ.
No one is paying to spend their night, every night, sitting in the tower watching the map waiting to go defend something that will bite them in the kester if they don't. In the SEA, that is another story and both sides will know coming into the event it is part of their score to defend or destroy those kinds of objects.