Author Topic: Reload delay for all guns using drums/box mags  (Read 1878 times)

Offline Skyguns MKII

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Reload delay for all guns using drums/box mags
« on: May 18, 2016, 03:26:58 PM »
Wished for it a really long time ago with positive feedback but with everything going on I would like to see this finally implemented.

A few second reload delay for all guns equipped with drums or box mags.

Think of the stats e.g. wirbel vs m16 in ammo capacity and reload rate. Somebody also mentioned that the 110 used drums on the cannons that the crew would have to change.
I really think this would be something realistic and honestly really fun to use. Thoughts? 
 
« Last Edit: May 18, 2016, 03:40:10 PM by Skyguns MKII »

Offline Randall172

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Re: Reload delay for gv and aircraft guns.
« Reply #1 on: May 18, 2016, 03:34:37 PM »
+1

Offline bustr

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Re: Reload delay for all guns using drums/box mags
« Reply #2 on: May 18, 2016, 06:43:39 PM »
You are not the only one over the years before you joined the game who wished for this. And just like the wirbel turret or 88 turn speeds, Hitech knows some players want these things. Some things in this game appear to be Hitech balancing the reality of how easy it is to accomplish things in the game versus the realities of real life.

If the 88 turned at it's high speed turn rate it would become a 5incher on land in the middle of a field. If the wirbel turret turned at it's highest speed, very few would ever stand a chance machine gunning the turret to get rid of the threat. Most players who want to vulch a field don't bring ords to kill wirbels. A reload delay would only benefit runway vulchers, deackers, and planes shooting the wirbels turrets so they can survive at a capped field while waiting to vulch.

Notice we do not get the 2400yd range with the 2cm flak 38 in the wirbel or the 5000yd range from the flak 43 in the osti. Closest to the 5000yd range is 4700yds in the manned 37mm flak 37. Kind of how the introduction of the commander ring enabled tankers to become their own air defense against guns only airplane tank killers.
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Offline Skyguns MKII

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Re: Reload delay for all guns using drums/box mags
« Reply #3 on: May 18, 2016, 08:27:18 PM »
You are not the only one over the years before you joined the game who wished for this. And just like the wirbel turret or 88 turn speeds, Hitech knows some players want these things. Some things in this game appear to be Hitech balancing the reality of how easy it is to accomplish things in the game versus the realities of real life.

If the 88 turned at it's high speed turn rate it would become a 5incher on land in the middle of a field. If the wirbel turret turned at it's highest speed, very few would ever stand a chance machine gunning the turret to get rid of the threat. Most players who want to vulch a field don't bring ords to kill wirbels. A reload delay would only benefit runway vulchers, deackers, and planes shooting the wirbels turrets so they can survive at a capped field while waiting to vulch.

Notice we do not get the 2400yd range with the 2cm flak 38 in the wirbel or the 5000yd range from the flak 43 in the osti. Closest to the 5000yd range is 4700yds in the manned 37mm flak 37. Kind of how the introduction of the commander ring enabled tankers to become their own air defense against guns only airplane tank killers.
I see your point. Couldn't we trade reload rate for rate of rotation as mentioned? Just curious.

Offline lyric1

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Re: Reload delay for all guns using drums/box mags
« Reply #4 on: May 18, 2016, 11:25:12 PM »
If the wirbel turret turned at it's highest speed, very few would ever stand a chance machine gunning the turret to get rid of the threat.



Wirbel at present is at the high speed turret rotation for the hand crank. Electric motors for the turret have been mentioned but no known production versions have been documented or proved to be found.

Offline Skyguns MKII

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Re: Reload delay for all guns using drums/box mags
« Reply #5 on: May 19, 2016, 01:27:21 AM »
Wirbel at present is at the high speed turret rotation for the hand crank. Electric motors for the turret have been mentioned but no known production versions have been documented or proved to be found.
Did not know this  :cheers:

Offline Zimme83

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Re: Reload delay for all guns using drums/box mags
« Reply #6 on: May 19, 2016, 01:55:06 AM »
Wirbles had 20 round ammo mags, it would turn them to hangar queens if we had them... 2 second fire, 5 second reload...
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Offline Lusche

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Re: Reload delay for all guns using drums/box mags
« Reply #7 on: May 19, 2016, 03:22:31 AM »
Wirbles had 20 round ammo mags, it would turn them to hangar queens if we had them... 2 second fire, 5 second reload...

One could simply use primary & secondary fire buttons to enable continous fire by shooting only two barrels alternately, as it was done in reality.
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Offline Zimme83

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Re: Reload delay for all guns using drums/box mags
« Reply #8 on: May 19, 2016, 03:29:40 AM »
It would still have a significant impact on the wirbles. No more laser beams out from the V-bases..
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Offline bozon

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Re: Reload delay for all guns using drums/box mags
« Reply #9 on: May 19, 2016, 10:52:28 AM »
Wirbles had 20 round ammo mags, it would turn them to hangar queens if we had them... 2 second fire, 5 second reload...
that is the idea. I dont care about anti vulch wirbs. they are a pain in the neck when they sit in towns or worse - between trees and shoot at dogfighting planes or calling planes to drag enemies to them. they may keep doing that, but not at the current spraying capacity.

they also should not survive a volley of 20mm into their open turret from above.
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Offline Lusche

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Re: Reload delay for all guns using drums/box mags
« Reply #10 on: May 19, 2016, 12:14:27 PM »
It would still have a significant impact on the wirbles. No more laser beams out from the V-bases..

But it would not turn it into a "hangar queen", because in the (current) AH environment it would be still more powerful than the M16 or Ostwind.
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Offline lyric1

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Re: Reload delay for all guns using drums/box mags
« Reply #11 on: May 19, 2016, 12:48:59 PM »
Wirbles had 20 round ammo mags, it would turn them to hangar queens if we had them... 2 second fire, 5 second reload...

This is the type of ammo clip & how it was changed out.

It could be done quicker than 5 seconds I think.

 

https://www.youtube.com/watch?v=ugZhqz4AQUk

Offline lyric1

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Re: Reload delay for all guns using drums/box mags
« Reply #12 on: May 19, 2016, 12:56:12 PM »


they also should not survive a volley of 20mm into their open turret from above.

I experimented with this some time back.
Parking an M3 alongside of a Wirbel I shot a single 50 cal round inside of the top of the turret it will smoke it every time.
May I suggest if your firing a volley of 20 mm cannon & didn't smoke the Wirbel you missed the hole.  :bolt:

Offline Zimme83

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Re: Reload delay for all guns using drums/box mags
« Reply #13 on: May 19, 2016, 01:41:22 PM »
Even a .30 smokes a Wirble with a short burst down in the turret.
This is the type of ammo clip & how it was changed out.

It could be done quicker than 5 seconds I think.

 

https://www.youtube.com/watch?v=ugZhqz4AQUk

But you have 4 of them, and a lot less space.
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Offline Zimme83

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Re: Reload delay for all guns using drums/box mags
« Reply #14 on: May 19, 2016, 01:50:21 PM »
According to Wiki the 20 round magazine lasted 6 seconds so if the guns are fired in pairs like Lusche said it should be enough time to reload the other two. But it will still reduce the rate of fire by 50% from today.
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