Yes, not as good.... but just referring back to Greebo's Tutorial
http://bbs.hitechcreations.com/smf/index.php/topic,378949.msg5045819.html#msg5045819 (wonderful explanation), it is the "specular" map that I believe can be "artificially" created in order to give a "painted" feel over bare metal.
Let me experiment, and see how it evolves. You guys have your priorities and this area has been pretty much been supported by community submissions (of course with HTC approval) in the past, so I suspect they will officially be updated along the way by their individual skinners anyhow.
To be clear, I like them as they are. This is an unnecessary tweak, but hoping something worthwhile. That is all depending upon the cost / benefit of doing anything I truly understand.
Edit: I was able to make a "useable" specular map from the flattened image of the diffuse map in gray scale. I added contrast and brightness. I can't quite remember, if it was necessary to remove the alpha layer first. So, I am just saying it is doable... and I would be willing to try this with converted skins, but I would need the diffuse map from the skinner as that info is not shared or exported from the game itself.