Author Topic: Random failures  (Read 4540 times)

Offline LCADolby

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Re: Random failures
« Reply #30 on: June 03, 2016, 10:52:53 AM »
Come on Dolby, you are better than that.  Show a little respect to someone who has actually flown the aircraft he's talking about please.   :salute
Come on Zoney read the part he uses the term "brain dead" and lend us a comment on that
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Offline Karnak

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Re: Random failures
« Reply #31 on: June 03, 2016, 11:52:50 AM »
In the heat of battle its very easy to make a, what I consider, small mistake regarding all those you consider being brain dead not to notice. That's unfortunate, I thought you might have listed inaccuracies in il2BoS engine management and failures. Do you have anything worth reading at your finger tips?
IL-2's engine management is, if anything, more gamey than AH's.  It is a prime example of creating an unrealistic gamey system to make a game seem more realistic.

Real engine management isn't nearly as constant as IL-2 makes it out to be.

From a P-38 pilot, paraphrased: "In combat we'd push the throttles all the way forward and leave them there.  No WWII airplane generated enough power to make lower power settings worth anything in combat."

There are also multiple examples of Allied aircraft being run at full WEP for durations well beyond the handbook's stated limits with no ill effects to the engine.  In testing engines were run at WEP settings for even longer.

Realistic engine management would not be as engaging as in IL-2 because it wasn't a constant thing.
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Offline bustr

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Re: Random failures
« Reply #32 on: June 03, 2016, 12:04:13 PM »
Engines for WW2 combat aircraft were extremely tough and purpose designed that way partially because humans are imperfect.

British ran a Merlin for 200 hours at WEP. Only micro fractures were found in some major components. The R2800 was run for 8 hours on WEP. It only needed a spark plug change before it was put in a test P47 and finished out it's 110 hours under highly stressing test regiments.

IL2 is targeting an audience just like War Thunder, DCS, and Aces High.

Dolby you seem to have a personal dysfunction to show everyone you are superior to them no matter the Pyrrhic outcome. I flew right seat in Beach 18's, you had a nursery rhyme you repeated from startup to shutdown for engine management. Worse case was costing management a new engine sooner than they budgeted for. Even the "superior" pilot has bad days in real life but, world wide you do not see planes with vintage engines killing their pilots every other day in the news over bad engine management. Some body just gets a huge bill for a rebuild of an antique. You are way over complicating this for that Pyrrhic outcome. 
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Offline LCADolby

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Re: Random failures
« Reply #33 on: June 03, 2016, 01:04:59 PM »
You have essentially said in every follow on post that having flown a B24 gives you free reign to be a dick.
Completely sweeping under the carpet that everyone is "brain dead" for making mistakes and that he only has "brain farts" for his mistakes. There is no dysfunction from my end, only the hypocrisy of his and the opportunist "free jab at Dolby" of yours.
bustr I have not once tried to point out or show I am superior to anyone, I can easily debunk anything you wish to provide in evidence of such.
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Offline LCADolby

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Re: Random failures
« Reply #34 on: June 03, 2016, 01:08:32 PM »
IL-2's engine management is, if anything, more gamey than AH's.  It is a prime example of creating an unrealistic gamey system to make a game seem more realistic.

Real engine management isn't nearly as constant as IL-2 makes it out to be.

From a P-38 pilot, paraphrased: "In combat we'd push the throttles all the way forward and leave them there.  No WWII airplane generated enough power to make lower power settings worth anything in combat."

There are also multiple examples of Allied aircraft being run at full WEP for durations well beyond the handbook's stated limits with no ill effects to the engine.  In testing engines were run at WEP settings for even longer.

Realistic engine management would not be as engaging as in IL-2 because it wasn't a constant thing.

If this is the case, then why do games such as Il2 and even AcesHigh restrict the engine power if engines did not suffer ill effects running the engines outside of guidelines?
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Offline Meatwad

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Re: Random failures
« Reply #35 on: June 03, 2016, 01:36:57 PM »
You'd be better off on the NES, it had a game called duck hunt. All you had to do was aim and shoot, there wasn't even any flying involved to complicate things.
 :neener:

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Offline Wiley

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Re: Random failures
« Reply #36 on: June 03, 2016, 02:01:42 PM »
If this is the case, then why do games such as Il2 and even AcesHigh restrict the engine power if engines did not suffer ill effects running the engines outside of guidelines?

Gameplay.  As Bustr stated, they were over engineered IRL because peoples' lives were depending on them.  The WEP restrictions on planes that didn't involve an additive were pretty much there to save the ground crew hours.

Most of us run the same plane for no more than 20 minutes at a time.  Not much can happen to an engine in that time.

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Offline colmbo

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Re: Random failures
« Reply #37 on: June 03, 2016, 03:08:10 PM »
Dolby are you a pilot?  I'm going to guess you're not. If you were you would know that a lot of this nit pick "system management" stuff isn't realistic.

The brain dead comment is because you would have to be brain dead not to notice something is wrong in many cases.  Sometimes you will hear it, you should dang sure be looking at the gauges once in a while so you can see it, you might feel it in vibration or control feel...the airplane is talking to you but you have to listen.

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« Last Edit: June 03, 2016, 03:10:58 PM by colmbo »
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Offline LCADolby

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Re: Random failures
« Reply #38 on: June 03, 2016, 03:40:45 PM »
Dolby are you a pilot? 

Of course this has everything to do with having the systems there to add to the immersion of flying or my enjoyment of having them present in another game I fly within. I should have known better that I have no right, being that I am not a pilot, for daring to adjust a wish for more immersion.  :rolleyes:
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Offline bustr

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Re: Random failures
« Reply #39 on: June 03, 2016, 03:47:26 PM »
And thus the Pyrrhic outcome by claiming the highest ground in the universe on planet earth today. Victim-hood at the hands of meenies...... If they are beating you with facts, claim they are violating your rights by using facts to hurt your feelings.
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Offline Oldman731

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Re: Random failures
« Reply #40 on: June 03, 2016, 03:56:32 PM »
I should have known better that I have no right, being that I am not a pilot, for daring to adjust a wish for more immersion.


I think that's the point:  it's a false sense of immersion. 

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Offline LCADolby

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Re: Random failures
« Reply #41 on: June 03, 2016, 04:12:31 PM »
And thus the Pyrrhic outcome by claiming the highest ground in the universe on planet earth today. Victim-hood at the hands of meenies...... If they are beating you with facts, claim they are violating your rights by using facts to hurt your feelings.
bustr, you have added nothing to this discussion, are you only here to troll or are you going to add something to the discussion worth while? Why don't you start by bolstering the present facts with documentation and irrefutable proof.


I think that's the point:  it's a false sense of immersion. 

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Perhaps so, but, immersion is immersion. It makes one more engaged and involved in the game, I have never found that a game breaker.
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Offline The Fugitive

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Re: Random failures
« Reply #42 on: June 03, 2016, 04:16:17 PM »
Of course this has everything to do with having the systems there to add to the immersion of flying or my enjoyment of having them present in another game I fly within. I should have known better that I have no right, being that I am not a pilot, for daring to adjust a wish for more immersion.  :rolleyes:


I think the point they are trying to make is that to have that stuff just isn't realistic.

This has been asked for many times before, and if I remember right, Hitech said he wouldn't add a bunch of button pushes just for the sake of pushing more buttons.

Offline LCADolby

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Re: Random failures
« Reply #43 on: June 03, 2016, 04:38:23 PM »
Just a wish after all  :lol
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Offline guncrasher

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Re: Random failures
« Reply #44 on: June 03, 2016, 07:11:54 PM »
bustr, you have added nothing to this discussion, are you only here to troll or are you going to add something to the discussion worth while? Why don't you start by bolstering the present facts with documentation and irrefutable proof.

Perhaps so, but, immersion is immersion. It makes one more engaged and involved in the game, I have never found that a game breaker.

I wear a leather jacket and boots only for the sake of immersion.  and when I say only, i mean that's the only thing I wear.  feel free to add goggles and leather mask and look like a gimp for the sake of immersion if you want.

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