Welcome to Beta DX9/DX11 Patch 22. This were built and released on June 2, 2016.
Test goals:------------------
Test stability of both DX11 and DX9 versions.
DX11 should be stable but may have some small graphic abnormalities.
The bug posted in the the last 2 releases are still on my list of items to do.
This release is primarily DX11 fixes,and support of VR head sets.
Please continue to post the bugs in there appropriate DX11 or DX9 thread.
HiTech
Corrections/Updates:---------------------------
Action: Fixed the issue with vehicles falling through the terrain, at the remote vehicle fields.
Action: Fixed an issue where solid color draws were not alpha blending.
Action: The Terrain Editor Map maker was using grid line alpha for the text instead of the text alpha setting.
Action: Fixed an issue with the GUI cursor not displaying the correct position when on the clip board.
Action: Upgraded to FMOD 1.08.04
Action: Gamma is now functional in DX11.
Action: Added a yes/no message box which will pop up asking to use Oculus at startup.
Action: Fixed an issue causing CTD when entering off or online which was due to a conflict with the DX9 video config.
Action: Added OpenVR support for the HTC Vive.
Action: Added debris fields to all fields, factory, and town shapes when destroyed.
Action: Released a new Ki-61-I-Tei shape.
Additional Information:
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Use the ".psave filename" command to save your position in the terrain/world. If you do not provide a file name, then file will be saved as "cmepos.txt" in the "settings" folder. Thank you!
Thanks for the help with the creation of Aces High III.
HiTech & Crew
THE BETA TEST IS OPEN TO EVERYONE.Note, we have had many reports of Avira, Avast, Norton, and Kaspersky false triggering on the patch files as well as the entire Beta installation file. Either include the file name in the ignore list of your anti-virus, or disable your anti-virus before updating/installing to mitigate the false triggers.
The patch:
Beta Patch 21 to Beta Patch 22.
The full install:
Full Version 0.02 Patch 22.