If you don't have time to do testing with TE just download latest version, and run it as is. It would download required files. Once it run first time I need you to run it two times more: makeahmap.exe and makeahmap_cpu.exe and provide the program output so I can see the relevant optimization performance information (copy the content of console and paste it there for regular and cpu version) 
Thanks
Hi Artik,
  I've got -zero- experience with making maps, so I selected the above "option" to try and help out.
Here are my results:
using: makeahmap-1.5beta
(makeahmap.exe results)
- Latitude, longitude range and scale
    Lat:     27.542     34.958
    Lon:     29.433     38.107
  Scale:      4.000
- Loading GlobCover Data.
- Loading Digital Elevations Model data.
- Loading & processing shores data.
-- Total segments:1446655, maximal segment lenght:17.676
- Loading & processing rivers data...
--- Total river segments: 6649; max river segment length 1.985
  Complete
- Updateing altitudes...
-- Converting water bodies to elevations map
--- Iceles and Lakes
--- Rivers
-- Calculating elevation modifications to bring water to 0 feet
   Using:OpenCL solver running on GPU: GeForce GTX 970; computing units=13
         Grid|  Vertices| Time (s)|Iterations| Bandwidth GB/s
      256x256|     41447|    0.055|       222|    8.336
      512x512|    165367|    0.112|       380|   28.494
    1024x1024|    660538|    0.327|       667|   67.511
    Total optimization time 0.493 s
    Maximal correction  range max=2572.000 min=-1362.000
    Maximal land modificationt to below 0 alt 890
- Fixing ground types according to shorelines shapes... Done
- Saving ground types: splattype.bmp... Done
- Saving elevation data .raw and .bmp... Done
-- Maximal altitude (for use with TE bmp import) is 9790 feet
- Generating clibboard map... Done
Completed
Press Enter to exit...
==================================================================
(makeahmap_cpu.exe results)
- Latitude, longitude range and scale
    Lat:     27.542     34.958
    Lon:     29.433     38.107
  Scale:      4.000
- Loading GlobCover Data.
- Loading Digital Elevations Model data.
- Loading & processing shores data.
-- Total segments:1446655, maximal segment lenght:17.676
- Loading & processing rivers data...
--- Total river segments: 6649; max river segment length 1.985
  Complete
- Updateing altitudes...
-- Converting water bodies to elevations map
--- Iceles and Lakes
--- Rivers
-- Calculating elevation modifications to bring water to 0 feet
   Using:CPU Solver running on Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz; 8 threads
         Grid|  Vertices| Time (s)|Iterations| Bandwidth GB/s
      256x256|     41447|    0.017|       222|   36.664
      512x512|    165367|    0.075|       380|   59.032
    1024x1024|    660538|    0.979|       667|   31.792
    Total optimization time 1.072 s
    Maximal correction  range max=2572.000 min=-1362.000
    Maximal land modificationt to below 0 alt 890
- Fixing ground types according to shorelines shapes... Done
- Saving ground types: splattype.bmp... Done
- Saving elevation data .raw and .bmp... Done
-- Maximal altitude (for use with TE bmp import) is 9790 feet
- Generating clibboard map... Done
Completed
Press Enter to exit...