Update:
I deleted DDU (had started getting errors trying to use it) then reloaded it in a new folder...all good now.
Wiped Crimson 16.5.3 drivers, went into safe mode and ran DDU and cleaned all up, rebooted and reinstalled Crimson 16.5.3 drivers, set all back up in default then went into Beta 25 Dx11 version to test.
Got the same FPS as I had posted before in the tower (44-45 FPS) and on runway (37-45 FPS w\ choppy graphics "double loping" motion) but this time when I took off the game suddenly straightened itself out and FPS in flight was running between 74-90 FPS w\ smooth graphics motion. This showed to hold up for most of my flight time w\ a couple of brief instances of the game starting to drop FPS and the double loping graphics motion but quickly cleared up and went back to 74-90 FPS smooth. After getting shot down and back in tower the FPS dropped back down to 44-45 FPS. Went back on the runway and the FPS was momentarily at 37-45 but then jumped up to the 84-89 FPS range and stayed there.
I exited out of the game at that time to type this here.
Since the Beta 25 software version is essentially the same game files being used in both Dx9 and Dx11 the issues I've been noting while running Beta 25 Dx11 version has to be strictly an issue within MS Dx11 and either my AMD driver or w\ the Fiji GPU as I don't see any of this when running Beta 25 under Dx9 and didn't see any of this when running Beta 21 Dx11 version either until I patched up to Beta 22 and forward.
Earlier this morning I had gone into the Beta folder and ran some tests as follows:
I renamed the d3dx11_43.dll to d3dx11_43old.dll to see if the Dx11 version would still run....it did run w\o this .dll but showed no changes so I exited out, went back and renamed this .dll file back to d3dx11_43.dll.
I then renamed the D3DCompiler_47.dll to D3DCompiler_47old.dll and tried to run the Beta 25 Dx11 version and got the dialog box saying "Game can't start due to D3DCompiler*.dll was missing".
I then tried the Beta 25 Dx9 version and all came up fine and ran well. Exited out Dx9 version, went back and renamed the D3DCompiler_47old.dll to D3DCompiler_43.dll (this was the .dll file that Beta 22 Dx11 version was needing when I got impatient and ran the MS June '10 Dx11 redistro pack) and tried Beta 25 Dx11 version and got the same message given earlier so I went back and renamed the D3DCompiler_43.dll back to D3DCompiler_47.dll and tried Beta 25 Dx11 version and all went OK after this.
Probably not an advised manoever but was trying to find what was causing my vid card to react the way it did as all this was showing me that the issue was on the FE side within Dx11 and my vid card\driver but couldn't make the connection as to what actually changed.....and still can't.
Darned .dll files............
Working it....................