Author Topic: Beta 25 ** DX11 ** Released: Issues/Bug Reports  (Read 2653 times)

Offline popeye

  • Gold Member
  • *****
  • Posts: 3658
Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
« Reply #15 on: June 19, 2016, 08:53:00 PM »
Application error:

The application was unable to start correctly ( 0xc000007b ).

KONG

Where is Major Kong?!?

Offline Mano

  • Gold Member
  • *****
  • Posts: 2191
Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
« Reply #16 on: June 21, 2016, 03:45:34 PM »
I was a knight and went to hangar to select which gun I was going to occupy of cv 33.  CV became invisible while in the hangar view. I was in the dx11 version at the time.

Also, for gv'ing near any body of water there are invisible walls close to the water. I guess this issue is still on the to do list.
I was using the dx9 version at the time.

I noticed I got good frame rates in dx9 and dx11. High 50's.  AMD Radeon R9290x video card.

 :salute
Everything is funny as long as it is happening to somebody else.
- Will Rogers (1879 - 1935)

Offline Pudgie

  • Silver Member
  • ****
  • Posts: 1280
Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
« Reply #17 on: June 21, 2016, 05:10:12 PM »
I was a knight and went to hangar to select which gun I was going to occupy of cv 33.  CV became invisible while in the hangar view. I was in the dx11 version at the time.

Also, for gv'ing near any body of water there are invisible walls close to the water. I guess this issue is still on the to do list.
I was using the dx9 version at the time.

I noticed I got good frame rates in dx9 and dx11. High 50's.  AMD Radeon R9290x video card.

 :salute

Mano,

Which AMD driver are you using?

 :salute
Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
« Reply #18 on: June 21, 2016, 05:14:36 PM »
If I disconnect my USB joystick with vehicle / plane selected I get CTD booted from game.  I can repeat the CTD

Fault offset: 0x0022b566

Also, in the AvA Tank map, I had two unusual events and have not duplicated either.  1st time I tried to open the Arena Message and was CTD.  The second and most disturbing, I went to select a hat view and it showed me the login screen although I was still able to hear and maneuver my tank.  I finally got my game screen back by alt tab to desktop and then click on the minimized game icon.

Offline Mano

  • Gold Member
  • *****
  • Posts: 2191
Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
« Reply #19 on: June 21, 2016, 05:57:42 PM »
Mano,

Which AMD driver are you using?

 :salute

version 16.150.2401.0

 :salute
Everything is funny as long as it is happening to somebody else.
- Will Rogers (1879 - 1935)

Offline Mano

  • Gold Member
  • *****
  • Posts: 2191
Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
« Reply #20 on: June 21, 2016, 05:59:54 PM »
there is a new version out "16.15.2211"   I have not tried it yet.

 :salute
Everything is funny as long as it is happening to somebody else.
- Will Rogers (1879 - 1935)

Offline Pudgie

  • Silver Member
  • ****
  • Posts: 1280
Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
« Reply #21 on: June 21, 2016, 06:46:14 PM »
version 16.150.2401.0

 :salute

I'm going out on a limb here....is this Crimson 16.4.1 driver?

Version 16.15.2211 is Crimson 16.6.1 driver....I have downloaded it but haven't tried it yet myself as I haven't noted any improvements that warrant me to try it.
I'm currently using Crimson 16.5.3 driver...was curious as I noted your reported FPS w\ Beta 25 Dx11 was in the mid-high 50's on your R9 290X.

 :salute
Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd

Offline Pudgie

  • Silver Member
  • ****
  • Posts: 1280
Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
« Reply #22 on: June 21, 2016, 07:39:57 PM »
Update:

I deleted DDU (had started getting errors trying to use it) then reloaded it in a new folder...all good now.

Wiped Crimson 16.5.3 drivers, went into safe mode and ran DDU and cleaned all up, rebooted and reinstalled Crimson 16.5.3 drivers, set all back up in default then went into Beta 25 Dx11 version to test.

Got the same FPS as I had posted before in the tower (44-45 FPS) and on runway (37-45 FPS w\ choppy graphics "double loping" motion) but this time when I took off the game suddenly straightened itself out and FPS in flight was running between 74-90 FPS w\ smooth graphics motion. This showed to hold up for most of my flight time w\ a couple of brief instances of the game starting to drop FPS and the double loping graphics motion but quickly cleared up and went back to 74-90 FPS smooth. After getting shot down and back in tower the FPS dropped back down to 44-45 FPS. Went back on the runway and the FPS was momentarily at 37-45 but then jumped up to the 84-89 FPS range and stayed there.

I exited out of the game at that time to type this here.

Since the Beta 25 software version is essentially the same game files being used in both Dx9 and Dx11 the issues I've been noting while running Beta 25 Dx11 version has to be strictly an issue within MS Dx11 and either my AMD driver or w\ the Fiji GPU as I don't see any of this when running Beta 25 under Dx9 and didn't see any of this when running Beta 21 Dx11 version either until I patched up to Beta 22 and forward.

Earlier this morning I had gone into the Beta folder and ran some tests as follows:

I renamed the d3dx11_43.dll to d3dx11_43old.dll to see if the Dx11 version would still run....it did run w\o this .dll but showed no changes so I exited out, went back and renamed this .dll file back to d3dx11_43.dll.

I then renamed the D3DCompiler_47.dll to D3DCompiler_47old.dll and tried to run the Beta 25 Dx11 version and got the dialog box saying "Game can't start due to D3DCompiler*.dll was missing".

I then tried the Beta 25 Dx9 version and all came up fine and ran well. Exited out Dx9 version, went back and renamed the D3DCompiler_47old.dll to D3DCompiler_43.dll (this was the .dll file that Beta 22 Dx11 version was needing when I got impatient and ran the MS June '10 Dx11 redistro pack) and tried Beta 25 Dx11 version and got the same message given earlier so I went back and renamed the D3DCompiler_43.dll back to D3DCompiler_47.dll and tried Beta 25 Dx11 version and all went OK after this.

Probably not an advised manoever but was trying to find what was causing my vid card to react the way it did as all this was showing me that the issue was on the FE side within Dx11 and my vid card\driver but couldn't make the connection as to what actually changed.....and still can't.

Darned .dll files............

 :lol

Working it....................

 :salute



Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd

Offline Zimme83

  • Gold Member
  • *****
  • Posts: 3073
Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
« Reply #23 on: June 22, 2016, 08:53:19 AM »
Bomber drones still have a hard time to get airborne, sometimes they need 2x runway lenght before they fly. Seems like its mostly the no 1 drone that has the issue.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline HanzUp

  • Zinc Member
  • *
  • Posts: 14
Re: Beta 25 ** DX11 ** Released: Issues/Bug Reports
« Reply #24 on: June 22, 2016, 11:40:25 AM »
I'm not sure if this is a bug (or if it matters), but the AAA factory near V80 has one ammo factory object, C03AMF000. If you hit that object, Ammo reports as 99%.
« Last Edit: June 22, 2016, 11:43:48 AM by HanzUp »