Author Topic: Please decommsion the big maps.  (Read 16231 times)

Offline Vraciu

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Re: Please decommsion the big maps.
« Reply #135 on: July 06, 2016, 02:10:07 PM »
What also sucks is when a good map gets reset quickly.  It's gone and we don't see it for weeks. 

Maybe four days per map, even when it is reset?   Just relaunch it.    ???
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Offline ghi

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Re: Please decommsion the big maps.
« Reply #136 on: July 06, 2016, 02:17:59 PM »
What also sucks is when a good map gets reset quickly.  It's gone and we don't see it for weeks. 



Yep, i said it before;
If the percentage of captured fields  needed for "Win War"/ reset would be reduced from currently  flat 20% to 10% for large maps and increased to 25% for small ones, we would have maybe same arena time up for small and large maps;

Offline Condor

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Re: Please decommsion the big maps.
« Reply #137 on: July 06, 2016, 02:29:29 PM »
Yep, i said it before;
If the percentage of captured fields  needed for "Win War"/ reset would be reduced from currently  flat 20% to 10% for large maps and increased to 25% for small ones, we would have maybe same arena time up for small and large maps;

I like this proposal. There are some large maps I like but winning the war is tough and they are up for too long. I would prefer this to cycling through all maps more quickly. I like most of the small maps but they are gone too quickly.
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Offline Brooke

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Re: Please decommsion the big maps.
« Reply #138 on: July 06, 2016, 02:58:47 PM »
btw brooke the map would be equivalent to a 3x3 sector terrain in AH do to the 1/2 time velocities.

HiTech

Ah, yes!  Excellent point!  I had completely forgotten about that.   :aok

Offline bustr

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Re: Please decommsion the big maps.
« Reply #139 on: July 06, 2016, 07:37:27 PM »
Imo, the 2nd ever worst  setting for this game (after arena split few years ago) is the 7 ( seven days , 1 week) !! maps auto-reset time; I hate large maps, (this game was more fun on H2H arenas 8 playes, 2 teams on 4 bases maps) ; but i understand there was a democratic vote and majority wants to keep the large maps in rotation.
  Ok, i respect your taste, but why 7 days same map?  we are spending most of the time on boring dead large maps, ; it's almost impossible to reset the maps earlier with this low# and increased base capture difficulty. Imo map auto-reset time reduced to 24 or 48 hours would improve the quality of gaming, won or not just change it  around 4AM ET, every day or 2nd day, when the # are low and doesn't affect the war effort.


At the moment it looks like protecting the country initiatives that our large numbers in the past generated over 7 days no longer apply. If anything, the off peak tiny numbers have nothing else to do but change the look of base ownership un opposed then go to bed. Even 72 hours would give our smaller numbers something to look forward to. Now, I more often hear people in the tower cursing many maps because 7 days on maps designed for 300-600 players just grinds on into boredom for 200 and less players.

Watch, momentum will cause smaller maps to being showing up in AH3 specifically to address the change in numbers. Then the game will grow back to around 400 and we will be revisiting all of this...... :O 

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Offline kappa

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Re: Please decommsion the big maps.
« Reply #140 on: July 07, 2016, 03:12:08 AM »
Whats wrong with having say 2 areas for each side that can be attacked defended? Players could still do whatever they wanted to attack/defend these areas. Once an objective was taken/completed a new area opens up? Would this not serve all player styles other than the ones that would like to fly/bomb in undefended areas.. Size of the map would no longer matter..
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Offline rvflyer

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Re: Please decommsion the big maps.
« Reply #141 on: July 07, 2016, 02:11:02 PM »
I have a great idea if you want instant flights and gratification go play arcade games on your phone. If you are playing a simulation type game it needs to simulate real flight characteristics as well possible, not basically log on already in flight. Then again that is just the real life flight instructor coming out of me in this game.



Think out of the box, maybe they're not for you but can they be worked into something else for the attraction value to others

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Offline Hungry

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Re: Please decommsion the big maps.
« Reply #142 on: July 07, 2016, 03:39:00 PM »
I have a great idea if you want instant flights and gratification go play arcade games on your phone. If you are playing a simulation type game it needs to simulate real flight characteristics as well possible, not basically log on already in flight. Then again that is just the real life flight instructor coming out of me in this game.

That's not quite what I was suggesting, I think it was Brooke? that suggested both to have an offering, something to entice new players of not our generation, but looks like "I" comes through loud and clear in your post huh
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Offline Oddball-CAF

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Re: Please decommsion the big maps.
« Reply #143 on: July 07, 2016, 04:12:13 PM »
  There's a plethora of reasons why big/small maps are viewed by folks as either good or bad.
Everybody's got their own idea of what's "fun" and what's "not fun".
  I will say that given that there's no real operational or strategic component to AH
beyond the simplistic "strats" system in use that there's no "incentives" which might be
used even on "large" maps to channel action to specific area(s) of a map in play.
  It is what it is and folks will either like it and play it, or they won't. I think the
continued decline of the player base speaks volumes.
 Perhaps AH3 will offer something different while maintaining its "spirit" as a flight sim
game. Therein lies the challenge.
  The maps we currently use are incredibly complex, and my guess is that several hundred hours
of work was put into 'em. My -perception- is that they never change. They are put into use
"as is" and are never tinkered with regardless of how they work/don't work. A prime example
is one we use which still features GV spawns to "nowhere"; nowhere being where "strats" once
resided years ago. Yet, they remain.
  I'm neither an HTC basher, nor apologist. I don't have a "side" in this or any other Aces High
issue. I'm just a regular slob looking for something to justify my continued expenditure of 15 bucks
a month on a game I currently find rather lackluster. It is only the social interaction within AH
and my squadmates who keep me as a subscriber.

Flame away,
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Offline bustr

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Re: Please decommsion the big maps.
« Reply #144 on: July 07, 2016, 04:23:58 PM »
You guys have the tools to pump out 10x10 terrains in a short amount of time. Seems no one wants to point fingers at Hitech for not having an in house terrain builder who's only job is to try and entertain everyone's boredom. The lack of any willingness to do anything but point fingers at anything but Hitech shouts the loudest to this.

Kind of like watching ch200 when you acm gawds thump your chests at everyone for being chicken and not wanting to fight. Building terrains is not much more complicated then what I've outlined in this post. You already have one 10x10 mock up to start with from an expert furballer.
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Offline Brooke

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Re: Please decommsion the big maps.
« Reply #145 on: July 07, 2016, 04:49:44 PM »
The barrier to using smaller terrains isn't that we need them to be designed.  Small terrains already exist.

Offline Hungry

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Re: Please decommsion the big maps.
« Reply #146 on: July 07, 2016, 05:22:14 PM »
You guys have the tools to pump out 10x10 terrains in a short amount of time. Seems no one wants to point fingers at Hitech for not having an in house terrain builder who's only job is to try and entertain everyone's boredom. The lack of any willingness to do anything but point fingers at anything but Hitech shouts the loudest to this.

Kind of like watching ch200 when you acm gawds thump your chests at everyone for being chicken and not wanting to fight. Building terrains is not much more complicated then what I've outlined in this post. You already have one 10x10 mock up to start with from an expert furballer.

What your saying is that HTC continue to stay small and rely on the community for development where it can instead of hiring that person to do maps and other enhancements, for me personally I get paid fairly handsomely to be a Sales Development Analyst and I put in a lot of hours doing so, I can pick the games I play when I have the time, my spare time is filled with home, grandchildren, wood projects and much more.  No I'm not building maps for HTC, to me that's a core responsibility of the game designer who takes the money home at the end of the day.  Sorry harsh I know but that's reality these days.  No new guy is going to stay when some one tells him if you don't like it build your own map.
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Offline Brooke

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Re: Please decommsion the big maps.
« Reply #147 on: July 07, 2016, 05:36:00 PM »
Some players do build new terrains as volunteers.  Every terrain you play on in a special event was built by a volunteer, for example.  We wouldn't have trouble getting more terrains.

It's just that more 10x10 terrains are not the needed next step.

Offline Hungry

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Re: Please decommsion the big maps.
« Reply #148 on: July 07, 2016, 05:40:12 PM »
Some players do build new terrains as volunteers.  Every terrain you play on in a special event was built by a volunteer, for example.  We wouldn't have trouble getting more terrains.

It's just that more 10x10 terrains are not the needed next step.

sorry if it sounded harsh but I got the impression that it was build your own terrains or shut up, not a big draw for the new guys
« Last Edit: July 07, 2016, 05:44:02 PM by Hungry »
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Offline bustr

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Re: Please decommsion the big maps.
« Reply #149 on: July 07, 2016, 06:11:59 PM »

It's just that more 10x10 terrains are not the needed next step.

Brook spit it out instead of trying to be a self help guru. My point with these complainers is that they are afraid to point the finger at Hitech. At least not now Hungry. And too lazy to build terrains to prove they really have the magical answer to the terrain question. But, they all have an answer, and the same answer they have tossed out for the past few years as long as someone else will be on the hook for the work. Then they will happily rip that person's hard work to shreds and blame them for not knowing the answer when they get bored again.

The amount of spare time they each have to tell everyone exactly what is wrong with this game, they could have already built new terrains imbued with their answer. Even Hungry if he really cared about his answer beyond the forum sport of having an opinion.

Everyone cares just enough to tell everyone else how much they care by sharing their magical answer. At least Lathrob shared a well thought out work sheet in response to someone providing the base worksheet. No one else bothered to even submit their answer on the worksheet provided. Meh........
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.