Download the beta, go online to CraterMA so you get the map download. Then exit out and go offline on CraterMA. That way you can enable all plane types at the 2 Vbase types with runways and the port. Now try to get loaded fighters off the ground at them and try to land at them and get your fighter turned around at the other end to take off.
I've tested all of this since the closed alpha, you will have those same objects when AH3 goes live. Now if you actually do this small test, then wishlist something from your experience testing. Waffle will have to lengthen those runways and create a large turnaround at one end of those runways requiring alteration of the objects ready for AH3 live.
I believe the terrain on each base object has been set to make maneuvering a fighter or medium bomber around on the ground almost impossible under the best of circumstances. On one of the Vbases there is a tiny drop in the center of the runway that will brake the nose gear of a medium bomber on landing and may still damage gear on fully loaded fighters because of the length of the drop. Ask Waffle why he put that feature in the middle of that runway.
After the testing your wish may need to be something like this.
Dear Hitech I wish that Waffle would create a grass runway object with a ream pad that will allow fighters and bombers to land and tower at only vbase or port objects the map builder places it contiguously next to and allow the rearmed fighters and medium bombers the ability to get off the ground again. This object will have no ability to select planes and launch them from it. Please make the rearm portion destructible and towering or rearming not function unless owned by a vbase or port.