Author Topic: loss of members  (Read 28424 times)

Offline Rich46yo

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Re: loss of members
« Reply #270 on: July 15, 2016, 04:17:42 PM »
So are we talking 150ish?  If so, that seems like not many players for maps as large as those sported by AH.  The CLoD or BoS/BoM maps are smaller with the larger servers usually have between 50-90 people on peak hours, so the concentration of players is much higher per sq km than in AH.  Let's just say I usually don't have a problem finding a fight most days.

Still, I'll probably give AHIII a spin when it comes out. I hope it works out. :salute

Well the game is still fun, its always been a well designed game, but Im one of the guys who remember 600 on at one time on TTs and just huge land and air furballs that went on all night. So when you have 150 on a big map at any one time how many are actually flying, how many are tanking, how many are in the tower?

The answer is not many are around to fight. I just checked and saw 79 on at 1600 hrs CST. By now we used to have 150 to 200 on each of two maps. But Im just repeating whats known, lets hope for better days ahead.
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Offline Gman

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Re: loss of members
« Reply #271 on: July 15, 2016, 06:37:25 PM »
That's exactly how I feel too, just hopeful that the future will bring back the Titanic Tuesday numbers. 

Online The Fugitive

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Re: loss of members
« Reply #272 on: July 15, 2016, 10:02:03 PM »
That's exactly how I feel too, just hopeful that the future will bring back the Titanic Tuesday numbers.

Id be happy with HALF the titanic tuesday numbers  :)

Offline Oldman731

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Re: loss of members
« Reply #273 on: July 15, 2016, 11:21:53 PM »
Id be happy with HALF the titanic tuesday numbers


For you fellow dogfighter types...I mean, how many opponents do you really want at any given time?  You don't need 600 people to have fun.

- oldman (...or perhaps you do, for some reason...?)

Offline FESS67

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Re: loss of members
« Reply #274 on: July 16, 2016, 12:36:17 AM »

For you fellow dogfighter types...I mean, how many opponents do you really want at any given time?  You don't need 600 people to have fun.

- oldman (...or perhaps you do, for some reason...?)

600 pertains to the population of the map.  At the moment we have up to 200 people on maps with more bases than that.

How many times do we hear on country channel...'let's try to sneak xxx'    SNEAK, as in not fight for.....that is a problem in my opinion.  It points to people wanting results from actively avoiding fights.

And to Puller - you have posted again that you can find endless fights with few people in game.  Back that up.  Log in with me and show me how to find those fights.  The fact is during my prime time they typically do not exist.  That is not a lack of effort on my part, there are simply not enough people in game at that time who want to go at it in fighter planes.  I am more than willing for you to prove me wrong and I will post it very publically.  Accept the challenge and educate me.

Online The Fugitive

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Re: loss of members
« Reply #275 on: July 16, 2016, 11:22:38 AM »

For you fellow dogfighter types...I mean, how many opponents do you really want at any given time?  You don't need 600 people to have fun.

- oldman (...or perhaps you do, for some reason...?)

I think that is the biggest issue. With 200 people those that want to fight are a small percentage and hard to find these days. Going to 600 triples the number of those that want to fight making it easier to find them.

600 pertains to the population of the map.  At the moment we have up to 200 people on maps with more bases than that.

How many times do we hear on country channel...'let's try to sneak xxx'    SNEAK, as in not fight for.....that is a problem in my opinion.  It points to people wanting results from actively avoiding fights.

And to Puller - you have posted again that you can find endless fights with few people in game.  Back that up.  Log in with me and show me how to find those fights.  The fact is during my prime time they typically do not exist.  That is not a lack of effort on my part, there are simply not enough people in game at that time who want to go at it in fighter planes.  I am more than willing for you to prove me wrong and I will post it very publically.  Accept the challenge and educate me.

Well puller gave us a partial list of his type of fights....

I guess I'm an idiot...or a lameass myself...because if I come up on a base where I know someone is down there and they don't want to fight me...I'll shoot their gun out if they are in it...I'll deack the base, I'll come back and kill there wirble or whatever gv they decide to roll...I will kill them in any way I can in whatever they are in...I get my player vs. player fix anytime I log into this game...

So I guess he considers fighting guns and bombing GVs fighting.

Offline Lusche

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Re: loss of members
« Reply #276 on: July 16, 2016, 11:36:10 AM »

For you fellow dogfighter types...I mean, how many opponents do you really want at any given time?  You don't need 600 people to have fun.

- oldman (...or perhaps you do, for some reason...?)

Actually, I do...

Well, doesn't has to be 600. But I very much enjoy a complex, highly dynamic combat environment driven by battles. The more and more diverse they are, the better.
The amount and intensity (and not to forget persistence!) depends both on absolute numbers as well as player density over a given area. A gameplay that's being reduced to a series of duels or (at best) to a few small scale dogfights is getting boring quickly for me.

Note that I started to use the term 'battle' instead of 'fight' some time ago, because for different players the term 'looking for a fight' has very different meanings and they are often talking past each other in thread like this.
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Offline Elfie

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Re: loss of members
« Reply #277 on: July 16, 2016, 12:32:31 PM »

I love dreamers  :)

As a bit of a realist, unless there are some big changes in game play (some Im sure I wont like) this game is going to wallow along only for a short time after the AH3 update.

You post that like your proud of that number. Just a couple of weeks ago there were over 300 on a Saturday night.

Pretty graphics may bring in new players IF they run the ads MAX is so optimistic about, but what is there that is going to entice them to stay?

Bullys sending PMs?
Large learning curve so that they can barely compete?
Runners and bailers who enjoy AVOIDING combat?
Lack of radar for hours on end?
Huge maps to spread out fronts?
Puffy ack that can kill a maneuvering fighter but cant hit a SET of buffs.
Being part of a horde or dying to one is your main choice of flights?

I haven't been able to spend a lot of time in the Beta tho I do load each update and check to see if the basics work on my computer (updates, loads, starts, roll a plane or two check FR ) but the biggest thing I see right now is the update points to tanking more than anything else. Of course your cant make "air" look all that much better. I just hope it doesn't turn into Aces Low with any new player that come in.

Im sure the VR support HTC is adding will be a big seller with some people, but is that market all that big to support all the time involved in adding and tweaking it? How long has this delayed the release of AH3?

Lots of questions but very few answers. A nice "round table" setup with HTC would be cool for getting answers, but this would delay the release more  :D Ah well, all we can do is to continue to support HTC by paying our subscriptions and hope for the best.

Dale needs to approach Steam and see what kind of a deal he can make. The exposure Steam brings could breath life back into this game. Life this game desperately needs.

300 on a Saturday night? I remember two main arenas with one at full capacity (850 or so players?) plus the other one half full.
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Offline Shuffler

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Re: loss of members
« Reply #278 on: July 16, 2016, 02:04:20 PM »
how many of us in the aces high community can play aces high 3 without an upgrade? I needed a new desktop upgrade to be able to play aces high 3 and it was time anyway. I couldn't even enjoy the graphics with my old desktop. i could still fly but no eye candy. So I saved my per diem and bought a new laptop for work and play 5 mo. ago as I was on location. it has a i 5 5200 nvidia geforce 940 m 2 gb dedicated vram card 8gb ddr3 l memory 1000gb hdd which I though was plenty based on what I could gleen from the forums and it made the aces high 2 game come alive in a way that I was amazed, at how much I was missing. when i got home i downloaded beta to my laptop only to find I cant play it as I guess i needed a better game card, duh. when I got my new desktop with the bells and whistles with a monster game card I am able to enjoy the game and the beta too. so what happens to the few of us left and the new soon to be interested players who need a special computer to enjoy the game. Im worried it will be even less populated. how come no one goes to the beta now as is except for a few. just wondering where this is all headed. I only started 3 years ago and I love this game. peace. GunFTR.

The laptop you bought is hardly a special computer. It is outmoded already. Hope it was cheap. Some may need a new video card for the new game, It leans on the video chip and memory more and on the cpu much less.
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Offline Shuffler

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Re: loss of members
« Reply #279 on: July 16, 2016, 02:05:16 PM »

For you fellow dogfighter types...I mean, how many opponents do you really want at any given time?  You don't need 600 people to have fun.

- oldman (...or perhaps you do, for some reason...?)

We sure have a great time on Monday nights in AVA.
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Offline bustr

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Re: loss of members
« Reply #280 on: July 16, 2016, 02:20:07 PM »
This last FSO we RAF Hurri and Spit pilots were out numbered 3 to 1. There were some epic confrontations from 30k right down onto the deck in defense of a strategic location. And that last big furball before everyone had to land was worth the admission price. There is always that last furball where the fighters hang out until the last minute going at it.

POTW realized we could get in two squad nights a week by joining FOS. So far Friday nights have not been disappointing. And the HOing and run crowd stays in the MA. Most of the fights end up fought by wingman pairs but, with the skill caliber in the FSO you need a wingman to compete.

FSO at least once a week accounts for a large number of skilled subscribers.
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Offline jtdragon

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Re: loss of members
« Reply #281 on: July 17, 2016, 08:04:23 PM »
I also see a lot less # of people on and the loss of players who have been here for years. One thing that no one has said anything about is that there are games out there now that draw people from here that were not around 5years ago. HT is to small to but out something like world of tank/warship and others. With me it's down to how much time I have to play, in some of the others if  I have 30 minute I fight a couple of battles where here I'm just getting into the fight and have to leave. I find myself only playing a hour or 2 a week compared to 20+ a few years ago. Been with AH for 13 years but don't think I'll be around much longer.
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Offline DmonSlyr

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Re: loss of members
« Reply #282 on: July 18, 2016, 06:10:19 AM »
I also see a lot less # of people on and the loss of players who have been here for years. One thing that no one has said anything about is that there are games out there now that draw people from here that were not around 5years ago. HT is to small to but out something like world of tank/warship and others. With me it's down to how much time I have to play, in some of the others if  I have 30 minute I fight a couple of battles where here I'm just getting into the fight and have to leave. I find myself only playing a hour or 2 a week compared to 20+ a few years ago. Been with AH for 13 years but don't think I'll be around much longer.


Yeah, that's why I would like to see a FFA arena on the DA map. The way it's set up now is still slow and creates too much advantage for players entering the fights. I've mentioned examples of a few changes to the map that would make it really fun easy to play if you only have a short amount of time to play. I think a FFA area with 5 green bases 5 K apart with no alt advantage would do the trick. This way players could roll and instantly be in the action. Just a thought I've been thinking on.
« Last Edit: July 18, 2016, 06:12:16 AM by DmonSlyr »
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Offline shift8

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Re: loss of members
« Reply #283 on: July 18, 2016, 03:25:06 PM »
I too hope this game gets some new life. We desperately need more players or this is going to die.

However I hope HTC digs in like concrete when it comes to keeping the gameplay the same, I would hate for the game to be changed by the class of player that exists on the other sims. There is a new breed of moron out there, just roam the war thunder forums for two seconds. You will either get AIDS from what you read in threads, or you will throw up form all the lolicons in the avatars.

Offline Hungry

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Re: loss of members
« Reply #284 on: July 18, 2016, 03:43:22 PM »
I too hope this game gets some new life. We desperately need more players or this is going to die.

However I hope HTC digs in like concrete when it comes to keeping the gameplay the same, I would hate for the game to be changed by the class of player that exists on the other sims. There is a new breed of moron out there, just roam the war thunder forums for two seconds. You will either get AIDS from what you read in threads, or you will throw up form all the lolicons in the avatars.

A lot of the recent questions seem to revolve around whether or not the current style of gameplay is the correct gameplay for the longevity of the game,  almost as stay the same and die or change and continue
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