Author Topic: loss of members  (Read 30532 times)

Offline Vudak

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Re: loss of members
« Reply #300 on: July 18, 2016, 09:52:03 PM »
Wouldn't you think there would be a way to allow folks the option to switch to a lower number country?   At the same time not allow switching to a higher number country?  I'd think odds would be the guys who want to fight would switch to balance things out.

Wasn't switching sides to balance game play part of the way ENY was "sold" back in the day, anyway?

Option A: Fly a different plane
Option B: Switch countries
Option C: Log

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Offline Invictus84

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Re: loss of members
« Reply #301 on: July 19, 2016, 07:09:51 PM »
No squeekers. In a nutshell no squeekers.

No squeekers means no growth.  I wonder why? 

Let's see...

- Niche game.
- Dated graphics.
- 90s user interface ("What the heck is a dot command?").
- Little to no promotion ("I don't see it in the Stream store.")
- Legacy subscriber model.
- Legacy distribution model.  ("I can't get it off Stream?  You mean I have to download and install it myself?!?!")
- Entrenched user community resistant to change.

Sounds like a wonderful recipe to attract new subscribers.

Welcome to irrelevance.   


Offline Brooke

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Re: loss of members
« Reply #302 on: July 19, 2016, 07:11:16 PM »
I am recruiting my two 6-year-old daughters in the game!  The new generation of squeakers is on its way!  :aok

Offline Tumor

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Re: loss of members
« Reply #303 on: July 19, 2016, 11:37:46 PM »
No squeekers means no growth.  I wonder why? 

Let's see...

- Niche game.
- Dated graphics.
- 90s user interface ("What the heck is a dot command?").
- Little to no promotion ("I don't see it in the Stream store.")
- Legacy subscriber model.
- Legacy distribution model.  ("I can't get it off Stream?  You mean I have to download and install it myself?!?!")
- Entrenched user community resistant to change.

Sounds like a wonderful recipe to attract new subscribers.

Welcome to irrelevance.   

Well, these are all valid points.  But, the game is still a "good" game.  We have a certain amount of goofy stuff that goes on, but not a whole lot.  To bring in modern gamer types, HTC has to increase the allowable buffoonery exponentially.  I saw some new Tank based game being advertised awhile back, had a cool scene of a small tank driving off and elevated position and making a mid-air broadside kill shot on an enemy. Buffoonery looks really cool, it's attractive, cool, and stupid... so, we can have a cool WW2 based combat simulator/game with relatively low numbers (which by comparison, I'd say HTC in it's best days didn't have the base the more popular stuff does), OR we can have another Doober Convention that's really nothing more than a control-complicated FPS.  I mean, lets look at the bright side.
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Offline Estes

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Re: loss of members
« Reply #304 on: July 19, 2016, 11:55:09 PM »
Just a little too late, the big boot of the future has caught up to the game.

Offline Vudak

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Re: loss of members
« Reply #305 on: July 20, 2016, 05:12:02 AM »
I have no idea how many dormant people are keeping their subscriptions up out there without ever playing, but it sure seems like they're the reason this game is still around at this point. I wouldn't be surprised if the credit cards are getting leaned on over at HTC right about now given the numbers you see in the arenas.

Hopefully, everyone's investment in AH3 pays off, player numbers increase, HTC is a massive success, and order is restored to the universe...

Regardless, I think we all need to think about how we will all treat the new folks coming in... we have one shot at this.





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Offline LCADolby

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Re: loss of members
« Reply #306 on: July 20, 2016, 05:28:03 AM »
I know of at least 3 people currently keeping subbed but not flying.
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Offline Vudak

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Re: loss of members
« Reply #307 on: July 20, 2016, 05:43:02 AM »
I'm usually one of them too. I'm just hoping enough like what they find in AH3 to keep doing it (or better yet start playing).

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Offline Oldman731

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Re: loss of members
« Reply #308 on: July 20, 2016, 07:27:37 AM »
Regardless, I think we all need to think about how we will all treat the new folks coming in... we have one shot at this.


This is the most important observation in this thread.  I couldn't agree more.

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Offline Invictus84

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Re: loss of members
« Reply #309 on: July 20, 2016, 09:05:52 PM »
Well, these are all valid points.  But, the game is still a "good" game.

No doubt.  My post was not meant to take away from that nor insult.  Just my opinion based on observations.   :salute

Offline Vulcan

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Re: loss of members
« Reply #310 on: July 20, 2016, 11:03:16 PM »

- Dated graphics.
- 90s user interface ("What the heck is a dot command?").

LOL you've obviously never heard of Dayz/Minecraft/Roblox and so on.

Some of the most popular games right now use graphics they look like they were dragged out of the 90s, and even my 4 year old knows command line input for minecraft stuff.

Offline Tumor

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Re: loss of members
« Reply #311 on: July 20, 2016, 11:47:24 PM »
LOL you've obviously never heard of Dayz.....

  Ahh, DayZ.  Now there's a game that had potential.  Could have been great... ruined by hacker prettythang***** and CoD kiddies.
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Offline LCADolby

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Re: loss of members
« Reply #312 on: July 21, 2016, 05:10:44 AM »
I haven't seen a hacker in DayZ for over 417 hours gametime.
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Offline Invictus84

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Re: loss of members
« Reply #313 on: July 21, 2016, 07:00:37 AM »
LOL you've obviously never heard of Dayz/Minecraft/Roblox and so on.

Some of the most popular games right now use graphics they look like they were dragged out of the 90s, and even my 4 year old knows command line input for minecraft stuff.


True, but Mindcraft doesn't have competition from similar games with better graphics. Regardless of what you feel about War Thunder or the fact that the IL2 and DCS Sims are not massive multilayer games, they ARE competitors to AH.  As for console commands, yes it's true many other games have console commands, but only the advanced users need use them.  It could be argued that some elements of AH require dot commands, but I grant that in most cases their use isn't required for core gameplay.

At the end of the day, the issue is simple: AH is fun but has dated graphics, a steep learning curve and is somewhat inaccessible for most mid-2010 gamers.  Those elements detract from its appeal.  It's a shame, as the game itself is quite fun with well populated servers.

Offline JunkyII

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Re: loss of members
« Reply #314 on: July 21, 2016, 03:26:11 PM »
  Ahh, DayZ.  Now there's a game that had potential.  Could have been great... ruined by hacker prettythang***** and CoD kiddies.
I would say a lot of other games almost copying off them(and doing it better) was what made Dayz die a bit....The culling, Rust, H1Z1
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