Author Topic: VR headsets and AH3  (Read 4364 times)

Offline Skuzzy

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Re: VR headsets and AH3
« Reply #15 on: July 02, 2016, 12:34:49 PM »
You do not have to use the VR controllers for either the Oculus or the Vive (at least with AH3 that is true).  I suspect that is true of most dedicated VR headsets.
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Offline Brooke

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Re: VR headsets and AH3
« Reply #16 on: July 02, 2016, 02:28:28 PM »
So if the only way to interface with the game and use VR eye sets is to use proprietary controllers, I'm done..

No, the VR headset is just the monitor.

However, one of the barriers to entry for AH is that people need to buy at least a joystick, and someone isn't likely to go through that just to try out AH.  If there is a controller already with the VR headset, at least they can try it out with that controller.  And then they can stay with that controller or decide to get a stick or stick and pedals.

Also, the game would of course keep the ability to use monitors, not just VR headsets.

Offline MADe

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Re: VR headsets and AH3
« Reply #17 on: July 02, 2016, 11:27:57 PM »
Cool good to know.

VR for moi and AH would be about the view, views. If I get to use head movements, that would mimic what a pilot went thru in reality, that would be altered by the different cockpit layouts..... well then that could be better than a HDTV. My palm hat for views could be redesignated to sumthin else.
you'd have to add the rearview mirrors for aircraft that used them.

I understand some eyesets will have a camera that would help create an overlay of real world in eyeset for controller and kb use.

Imagine, my DIY controller helps create natural body movements, now if I can bob and weave my head inside a virtual cockpit, dammmmmmmmmmm. Take a couple of bass speakers and bolt them to my chair, only thin I missin is the roll cage......
 :x

so hows about a link, or a brief treatise on how VR is to be used in AH3. Whats the potential here?
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Offline Vulcan

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Re: VR headsets and AH3
« Reply #18 on: July 03, 2016, 04:26:17 AM »
This is an old (as in 2013)  Oculus DK1 video. The headtracking on the DK1 was magnetic only, which is atrocious in NZ (ALL headsets I owned previously had drift problems with where we are on the earths magnetic field), so I used a Razor hydro as a headtracker. The LED headtracking of the newer headsets is very smooth.



This was back in 2011 on a Vuzix headset:



and way back in 2009 on a Z800 headset:



I'll try and do a video on AH3 sometime with split views of head and what I see.

Offline MADe

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Re: VR headsets and AH3
« Reply #19 on: July 03, 2016, 10:06:42 AM »
your saying that use of views will be implemented similar to TrackIR?
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Offline The Fugitive

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Re: VR headsets and AH3
« Reply #20 on: July 03, 2016, 10:17:26 AM »
your saying that use of views will be implemented similar to TrackIR?

That is exactly how it works. Head movement is just like trackIR and view is closed in with the headset removing all distractions of desk, lamps and such so you "see" what you would see in the plane, not what is in your office.

Being a builder you could do something like this http://mydreamflyer.com/ add the VR headset and you would be flying with out all that dieing or crash damage.

Offline MADe

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Re: VR headsets and AH3
« Reply #21 on: July 03, 2016, 10:38:29 AM »
boo, not interested in learning head twitchin, do that natural like, he he

need a sphere you sit inside of that's an lcd setup/.......

I have seen the dream flyer, its cool, but for the little bit of tilt action, $3000. id rather bolt bass speakers to my arse. give new meaning to ack and getting pinged....the latter I will do 1 day guaranteed..................
« Last Edit: July 03, 2016, 10:43:56 AM by MADe »
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Offline The Fugitive

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Re: VR headsets and AH3
« Reply #22 on: July 03, 2016, 11:12:51 AM »
Thats the plus of VR tho, you don't have to set it as "head twitching". With TrackIR you still have to face your monitor to follow the action on the screen. With a VR headset the monitor moves WITH YOU so it is like your in the plane. Turn and look over your should to check your six is much more intuitive than "lean forward and turn head a bit to the left" to check six.

Whats the matter, you couldn't build one of those dream flyers on your own? Im sure you could do it for a lot less than $3000.

Offline MADe

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Re: VR headsets and AH3
« Reply #23 on: July 03, 2016, 07:33:26 PM »
Thats the plus of VR tho, you don't have to set it as "head twitching". With TrackIR you still have to face your monitor to follow the action on the screen. With a VR headset the monitor moves WITH YOU so it is like your in the plane. Turn and look over your should to check your six is much more intuitive than "lean forward and turn head a bit to the left" to check six.

Whats the matter, you couldn't build one of those dream flyers on your own? Im sure you could do it for a lot less than $3000.

Theres a software component involved, I can not code.

I imagine you could do it with stick positioning but what do you do in a roll or flip. I think a video sphere would be more practical.................pix els count?

I thought someone said that the Oculus in AH would be similar to Track IR as far as views, please to clarify?
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Offline The Fugitive

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Re: VR headsets and AH3
« Reply #24 on: July 03, 2016, 08:09:50 PM »
No software work needed. With the VR headset and the software it comes with installed, if you turn your head to the left to look out over the wing physically, you view will turn to the left virtually also.

The Dream flyer also doesn't use software for the motion, it is done by the way the joystick is mounted to the stationary fame at the bottom, and through the motion frame mid way up the shaft. As you move the stick is moves the motion frame. They use counter weights so you don't need Popeye arms to move you AND the framework around. 

Offline MADe

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« Last Edit: July 04, 2016, 09:11:41 AM by MADe »
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Offline MADe

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Re: VR headsets and AH3
« Reply #26 on: July 11, 2016, 10:52:45 PM »
http://www.newegg.com/VR

I perused a couple of the entries, makes me want to go VIVE over RIFT.....................
 :salute

http://www.gamecrate.com/vorpx-secret-bringing-aaa-games-vr/13685
 :x
« Last Edit: July 11, 2016, 10:59:24 PM by MADe »
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Offline Gman

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Re: VR headsets and AH3
« Reply #27 on: July 13, 2016, 08:30:55 PM »
Both of my VR units showed up today - Vulcan, expect a lot of noob PMs in the next week or so.  The Rift is such a snap to get going with  compared to the Vive, but I have to say, I'm really, really impressed with this HTC unit so far, I only have a 2 meter by 2.5 meter play area in this place until we're back in Calgary, but even still, it's pretty good, and from what I've messes with in some games, amazing. AH3 beta all day tomorrow, should be fun.

Offline Skuzzy

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Re: VR headsets and AH3
« Reply #28 on: July 14, 2016, 06:19:20 AM »
I like the Vive hardware better (except for setup,....it is a pain), but the Rift software is superior giving the Rift much smoother video operation.
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Offline Brooke

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Re: VR headsets and AH3
« Reply #29 on: July 14, 2016, 03:47:37 PM »
Rift is also less expensive, correct?