Author Topic: Bailer Identification  (Read 2674 times)

Offline bustr

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Re: Bailer Identification
« Reply #15 on: June 28, 2016, 11:18:59 PM »
Make ack lethal 5-10K out from strats. Have about 100 88's instead of what is there now. Make it chore to bomb it

Meatwad install the beta then go online to any HQ on CraterMA. Hitech rolled out a new ack base object with 63 88s. One of the reasons players are climbing to 30-35k now to attack strats is to run the 163s out of fuel just getting up to them.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Cjpedrido

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Re: Bailer Identification
« Reply #16 on: June 29, 2016, 12:16:35 AM »
-1 Just another stupid idea aimed at telling other players how to spend their money because you don't like the way they play.  Get OVER it!!!!

Offline Randy1

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Re: Bailer Identification
« Reply #17 on: June 29, 2016, 07:25:24 AM »
-1 Just another stupid idea aimed at telling other players how to spend their money because you don't like the way they play.  Get OVER it!!!!

Most of the replies have offered good, constructive, opinions.  Some did not.

The strats have a major impact on game play.   It is difficult to get players to defend the strats when a long climb ends in watching a bail out.

Quid pro quo.

I found a few post that said survival rate at any attempted bail out at any altitude for WW2 bombers was under 10%.  None that i could find that were traceable to a good source so just internet buzz.  From the post getting out of the plane was a big problem if the bomber was going down.

Offline Bino

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Re: Bailer Identification
« Reply #18 on: June 29, 2016, 08:35:38 AM »
...
BTW How high could you bail in WW2 and have a 100% survival rate given everything went as it should?

An old buddy of mine was a USN Naval Aviator. He says that in flight school they were told that overall, there's roughly a one-in-three chance of NOT surviving a bailout.

YMMV


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Offline guncrasher

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Re: Bailer Identification
« Reply #19 on: June 29, 2016, 10:57:06 AM »
last time I was n bombers at 20k this one guy took 20 minutes to attack me.  I guess he wanted an advantage, by then I was bored so I bailed when he was finally 5k above me.


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Offline Randy1

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Re: Bailer Identification
« Reply #20 on: June 29, 2016, 11:11:24 AM »
I figure this would be a coding nightmare.  It would work if the damage a bailer had caused would be erased.

Offline 1ijac

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Re: Bailer Identification
« Reply #21 on: June 29, 2016, 02:04:55 PM »
The bomb and bailers are missing the best part of a bombing sortie in my opinion.  I look forward to the air battle with the enemy fighter.  Heck, sometimes I drop my ords on the runway and just fly around looking for fights.  The beauty in all of it is that I don't have to chase anyone.  They come to me if I'm flying a bomber formation.   
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Offline The Fugitive

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Re: Bailer Identification
« Reply #22 on: June 29, 2016, 04:29:38 PM »
Climbed to 30K and get a bomber working the city.  He or she bailed before a shot could be fired.  If they bail, post a System note on who they are.

I see both good and evil on this wish.

Maybe a kill could be proxied on a bail over 25,000.

BTW How high could you bail in WW2 and have a 100% survival rate given everything went as it should?


If you just want to know who it is, run film. It will ID cons just outside 9k. Dot is 8k, visual ID is 6K

Offline Scca

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Re: Bailer Identification
« Reply #23 on: June 30, 2016, 10:38:09 AM »

If you just want to know who it is, run film. It will ID cons just outside 9k. Dot is 8k, visual ID is 6K
To what end really?  Saturday I spent 40 minutes trying to get to a strat bomber only to watch him bail as I reached icon range. 

The lame will be lame, and HTC can't do anything to change them, but necessarily takes their money.  If they only realized they are part of the reason we feel there is a decline in players.  Maybe they do know, perhaps they just don't care.
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Offline The Fugitive

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Re: Bailer Identification
« Reply #24 on: June 30, 2016, 11:33:29 AM »
The OP asked for a system note on who bailed,  I gave him an answer on how to get the same info if he really wants it.

Offline bustr

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Re: Bailer Identification
« Reply #25 on: June 30, 2016, 12:00:54 PM »
Strat bombers for a while now have been climbing to 30+ which does impact the 163 and it's ability to get anywhere effectively. Then the bailing after investing all that time to be at 30+ when you show up in a conventional interceptor. The player has time to waste and obviously wants the degrading effects of hitting the strat to hurt your country more than to play the game for combat.

Notice how after the HQ pounds of bombs to destroy and down time was changed we no longer get the self mas4terbatory posts over screwing everyone's prime time in the MA anymore. That may have even contributed to the loss of a few players once they lost their ability to fudge up 1\3 of the arena every night with a single finger salute. I'm surprised they didn't realize if the city is down to 45-50% that the HQ will stay down longer than 5 minutes. I guess that would be too much work to get what they used to almost get for free.

I've had several bombers bail on me but, I don't want to loose their addition to the MA population by shaming them publicly when it is their right as a paying customer to bail any where and any time they choose. This is just another symptom of low numbers and the need for change that AH3 will provide a better format for Hitech to work with us in the future.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Randy1

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Re: Bailer Identification
« Reply #26 on: June 30, 2016, 12:26:06 PM »
As Op, I posted in the wish this wish had both bad and good sides.  As Bustr noted there is the same mentally surrounds the current start raids that we saw in the HQ raids.  This hurts game play as far as base capture goes and field vulching.

I went in on a strat raid the other day to counter our strats being down.  We went in with P-47Ns below 20K.  We hit our target but the defense was strong.  None of us made it out but it was huge fun.  There have been giant bomber raids and those were huge fun for both sides.

The point being start raids can be part of the game but one person should not be able to affect an entire country then bail.

I withdraw the wish based on good arguments against the wish.

Offline flatiron1

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Re: Bailer Identification
« Reply #27 on: July 01, 2016, 09:06:47 AM »
What difference – at this point, what difference does it make? HRC

Offline USCH

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Re: Bailer Identification
« Reply #28 on: July 01, 2016, 09:51:10 AM »
The thing that amazes me is bombers at 25-30k usually have a decent advantage over most fighters and stand a good chance of shooting them down. Well that is vs your average pilot. I remember I was at 30k in some B29s drooling as a NIKI tried to climb up and shoot me down, sadly he ran out of fuel about 2k from me so I didn't get to shoot him down.

I know I'm an odd bomber fart, but I have to be honest, most pilots aren't that skilled at attacking bombers and I'm amazed these guys bail when they would stand a good chance if they just stuck in their guns.
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Offline katanaso

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Re: Bailer Identification
« Reply #29 on: July 01, 2016, 01:47:59 PM »
Ask HTC to write code for a small AI squadron to up and defend the city.

Make the plane type of this AI squadron dependent upon the amount of a real country's planes in the air (England, US, Germany, Japan, Italy).

Give them the accuracy of me landing a 30mm ... like .005%.  Just enough to be pests, but still a chance of hitting. :
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