Author Topic: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1  (Read 3190 times)

Offline Randall172

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Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« on: June 28, 2016, 07:37:19 PM »
~20 years and this hasn't been implemented, Warthunder is making insane amounts of money turning their game into an E-sport. Has this even been mentioned before (and not some lame attempt ( like in the beta) im talking with elo that will match you with players around your skill level etc, etc.

Offline Oldman731

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #1 on: June 28, 2016, 09:56:22 PM »
~20 years and this hasn't been implemented, Warthunder is making insane amounts of money turning their game into an E-sport. Has this even been mentioned before (and not some lame attempt ( like in the beta) im talking with elo that will match you with players around your skill level etc, etc.


AH III has something like this, although at present I believe it's limited to 1 v 1. 

- oldman

Offline waystin2

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #2 on: June 29, 2016, 07:16:01 AM »
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Offline JunkyII

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #3 on: June 29, 2016, 08:34:18 AM »
HTC is getting there on this front with the 1v1 matchmaking arena, I imagine multi v multi set up options will be along shortly after AH3 release...don't think it's a top priority for 3, which I personally don't want it to be...MA gameplay is #1 for games overall success IMO
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Offline Volron

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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline Bruv119

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #5 on: July 01, 2016, 01:24:03 AM »
no need to troll a valid wish waystin. 

That being said we can achieve these sorts of fights with a custom terrain that has airspawns.  If you take a look at the mission arenas in beta and open up the populate mission bit.   You can then select who is on Team A or B and their "seat" in whatever formation.   Make the spawn 10k from each other and the mission goes at the allocated time with everyone near enough the same bit of airspace. 

How the results get logged into some sort of leaderboard or ranking points is another matter but one which could draw more competitive players that actually want to learn and fight instead of the usual ageing, I'm about to die, I suck AH playerbase.   
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Offline waystin2

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #6 on: July 01, 2016, 09:44:57 AM »
no need to troll a valid wish waystin. 
There is a difference between a wish and gripe.  Op is definitely griping. :aok
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Offline bustr

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #7 on: July 01, 2016, 02:20:43 PM »
Bruv,

You can ask someone to make you a custom arena for the custom arena area with fighter air spawns as high as you want them. I have a custom terrain with an air start for fighters 3k over the drones so I don't have to waste time climbing to test something. Then 12k over some task forces to practice taking out the cruisers. I have a bomber air start at 15k to test level bombing. And bomber air starts at 1250ft to test torpedo's and B25H against task forces.

Aircraft spawn entry point objects can be placed at any alt on a terrain. The MA is limited to spawning on the runway for obvious reasons. You don't even need two bases, just two air spawns at the same alt a mile apart with killshooter off.
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Offline JunkyII

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #8 on: July 02, 2016, 09:31:28 AM »
To be honest...he shouldn't have to make a custom arena...
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Offline Bruv119

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #9 on: July 03, 2016, 01:11:52 AM »
Bruv,

You can ask someone to make you a custom arena for the custom arena area with fighter air spawns as high as you want them. I have a custom terrain with an air start for fighters 3k over the drones so I don't have to waste time climbing to test something. Then 12k over some task forces to practice taking out the cruisers. I have a bomber air start at 15k to test level bombing. And bomber air starts at 1250ft to test torpedo's and B25H against task forces.

Aircraft spawn entry point objects can be placed at any alt on a terrain. The MA is limited to spawning on the runway for obvious reasons. You don't even need two bases, just two air spawns at the same alt a mile apart with killshooter off.

Hi Bustr,

MickyD designed the 1vs1 custom arena to satisfy our fight training with air spawns etc.

I went about making a squad type multi air spawn map drawing out a football pitch / superbowl for Squad Dueling however we have minimal to no interest in squadrons actually flying or fighting one another so it is on the shelf.   

A simple feature like the one requested could help rebuild the interest in 1vs1, 2vs2, 5vs5  etc.   Those other freemium games go for 16vs16 in a confined space and they seem to be rather successful.  Personally I don't like that format but for a special event or competition then it makes sense to have something similar.  These guys want to spawn and shoot/fight something.  Not spend 10 minutes finding a flashing base. 
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Offline Randall172

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #10 on: July 16, 2016, 10:58:03 PM »
BUMP as no official response

Offline guncrasher

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #11 on: July 17, 2016, 03:53:04 PM »
BUMP as no official response

define 2 people of equal skill level.  and how you would accomplish that.

semp
you dont want me to ho, dont point your plane at me.

Offline nrshida

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #12 on: July 17, 2016, 04:24:07 PM »
To be honest...he shouldn't have to make a custom arena...

Well said Junky.

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Offline Estes

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #13 on: July 17, 2016, 05:51:52 PM »
define 2 people of equal skill level.  and how you would accomplish that.

semp
Pretty simple concept. I'll borrow from Starcrafts league system as an example, so let's say they implement the same thing. Everyone starts out in the bottom of the bronze league, each win moves you up gradually into silver, gold, platinum, diamond, masters, grand masters.

Offline Randall172

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #14 on: July 17, 2016, 07:44:39 PM »
define 2 people of equal skill level.  and how you would accomplish that.

semp

I would like to see a csgo type system as it seems to be able to always get even matches, and even allows for grouping of differently ranked players to find good matches.

Ranking System Explanation

SYNOPSIS


I'm going to start off by making it clear that the ONLY thing that affects your rank is wins/losses/ties of ROUNDS. The Competitive Matchmaking system is based on the chess ranking system called Elo. Winning ROUNDS will always gain you Elo points, losses will always lose you points, and ties depend based on the average ranks of the two teams. Essentially, each round of a match is treated as a chess game. Before the match, the system will calculate how many rounds you are expected to win based on the average ranks of each of the two teams. After a match, the system will compare its prediction with what really happened. Kills, score, weapons used, or getting reported do not EVER affect your rank or how many Elo points you get.

Previously, I have stated that only wins/losses/ties of MATCHES affect rank. After several people have told me that they have gained rank after a loss, and a few people have shown me screenshots, I have now given new thought into how the rank system works.

I still highly doubt that individual performance plays ANY role at all in your rank, considering that it is still possible to end up on the very bottom of the scoreboard and gain rank. Furthermore, it appears that the games that are really close have a lower chance of changing your rank, considering ties or losses almost never change your rank. It would also not make sense on Valve's part to make individual performance a role in ranking, considering CS is a team-based game and considering how there are simply too many factors to account for. For example, a noob player could sneak up from behind and kill an extremely skilled player. If individual performance affected rank, the high-ranked player would theoretically lose a lot of points from getting killed by a low-ranked player. However, we know that this scenario does not accurate represent the skill levels of either player, because most likely the skilled player is fighting other enemies and the noob just happened to be at the right place at the right time. Also, even moderately skilled players with good weapons such as the AWP can easily kill an extremely skilled player, and this would not accurately reflect the skill levels of either player.

There are 18 ranks in CSGO, the lowest of which is Silver 1 and the highest of which is Global Elite. The majority of players fall between around Silver 3 and Nova 2, with relatively few players being below Silver 3. There is a sizable population of Nova 3-4s and Master Guardians, but it is nowhere near the number of the lower Novas and high Silvers. Eagle ranks and above are rather rare and take years of practice to attain.

WINS

You ALWAYS gain points from winning rounds. However, the amount gained may be almost nothing, or it may be a great number. Winning against a team that is, on average, higher ranked than you will get you more points depending on the magnitude of the difference. Winning rounds against a lower ranked team, in converse, will give you fewer points. The amount of "rank points" you gain for a match depends based the number of rounds you win. It is therefore possible to win 7 or so games in a row and not gain rank, or win just 1 or 2 games and gain rank.

LOSSES

Losing rounds will ALWAYS lose you points, regardless of your team's average rank or the enemy team's average rank. Like I said before, however, the amount lost depends on the difference of your team's average rank and the enemy's average rank. Losing to a very high-ranked team will not lose you much points at all, while losing to a low-ranked team will lose you many points.

TIES

It is possible to gain or lose rank in the event of a tie. Getting a tie does not mean that no points are transfered between the two teams. The team with a higher average rank will lose points in the event of a tie, and the lower ranking team will gain points. The amount of points lost or gained depends on how different the average ranks are between the two teams. Two teams with the same ranks are expected to be tied.

FRIENDS

"Should I play with low-ranked friends?" It is up for you to decide. Yes, matchmaking will take into account your low-ranked friend when searching for games, so most likely there will be someone around the rank of your friend as well on the enemy team. I would suggest, however, that if they aren't going to play seriously just take them to Casual mode.

"Should I play with friends of similar ranks as mine?" It most likely will help. Playing with friends rather than randoms will greatly increase cooperation and teamwork, and on average I would say you win more playing with similarly ranked friends than with randoms.

"Should I play with high-ranked friends?" If you want to play with high-ranked friends so you can keep winning and gain rank, I would say definitely do NOT do that. You may gain rank but it would not accurately reflect your skill, and when you are playing by yourself you will find yourself frustrated by significantly more skilled players. You are also hurting your teammates, who will lose games because of you. Eventually, you will probably lose rank and return to your previous rank anyway, so why bother?

ADDITIONAL NOTES
Sometimes people complain about losing just 1 game and then decreasing rank, and then not being able to level up again even after 5 wins. If it appears that you have only lost 1 game and then lost rank, it is probably because you have lost several games a few days ago. The game does not reset your Elo points just because you haven't played in a few days (although you will have to play 10 games to regain your rank if you haven't played in a few months). Everytime you gain or lose rank, your are put back in the "middle" of the Elo point spectrum, so losing 1 or 2 games right after you gain a rank will not lower your rank again.

Let's say you start from 0 points, gain 1 point for every round win, and lose 1 point for every loss. In reality, the number of points you gain or lose is not constant and depends on the ranks of both teams, but let's just say it is for example's sake. You have to get to 10 points to raise rank, and get to -10 points to lose rank. When you gain or lose rank, your points reset to 0.

Many people also wonder if their ranks truly represent their skills. In the long term, it does. Everyone has a match every so often in which they do very well, and it is in these moments that people generally get angry for their low rank. However, they forget all the times when they perform just average, and the few times they completely screw up. These cancel out, and after playing many matches your rank will more or less reflect your CURRENT skill. That being said, however, CS is a game of practice. The lowest rank I have ever had was Silver 4, but after excruciating practice my rank had continually increased and it is now Master Guardian. Unless you already have an extremely high rank, it is almost unheard of that the more you play, the lower your rank will get, so don't be afraid to keep playing matchmaking for fear of losing your rank.



A game would consist of multiple "rounds" where one side could pick the year, the other could pick the theater . then the planeset could be there to choose etc etc.