Morfiend,
At least if I ride along and the player has the same gunsight I have loaded for the given plane. By being on a bit of zoom, I can tell the player if he will hit or miss by the reticle relationship to the con. Now with the new IAS\Alt HUD display, I wonder if mine will work while doing a ride along. Then I'm kind of the weird one around here and went through all those years of researching gunsights, reticle patterns, and obtaining the gunnery manuals. I used to include the manuals in my historic package download. Did any of you Trainers keep copies of the manuals to issue to new troops? Or am I still he who shall not be mentioned in Trainer land??

Funny how barring the internet lag, everything from the gunnery manuals works exactly as written 70 years ago in our game today.
Oh!!

my gunnery training terrain for AH3 is ready to go when AH3 goes live. You can spawn osti\wirbel\M16 within 500yds of drones and use the lead computing gunsight to understand leading cons. Around that spawn is a manned ack 37mm and 88mm. Then I have 88mm set so you can learn 7000yd shooting at the drones.
There are two tank firing ranges with static tanks set out all over the place to learn the tank optics. Along with an 88 and 17lb at each firing line. One range is 4000yds with tanks set for 500yd range calibration to 4000yd. The other is 4 miles with static tanks randomly everywhere with mile markers.
I have two Hogan Ally setups, one is the tank town 4mile square object in the new NDisles. The other is the new town object from AH3. I have tanks hidden all over them so once you spawn in you can practice seeing them hidden in the trees and in or around buildings.
There are three task forces. Two sail near each other for ship to ship gunnery practice. One sails a very squiggly course to practice bombing against maneuvering CV. Both ports have numerous PT spawns to catch the task groups for torpedo practice. And Many shore batteries to practice shore to ship gunnery.
There is one small airfield with fighter and bomber air spawns to take advantage of the task groups with torpedo runs and bombing runs. 15,000ft level bombing and fighters starting 3000ft above the drones to dive in for instant drone chasing. The torpedo bomber or B25H air spawns are at 1250ft near the line of travel for the task groups. There is a 12,000ft fighter air spawn to practice jabo attacks on the task forces. I got really tired of the wasted time offline you spend climbing to test things. I suspect anyone decades younger than I will have proportionally less patience for it offline while it took me 14 years to get this tired of it.