Author Topic: Control of a destroyer  (Read 7921 times)

Offline 68EZPkns

  • Zinc Member
  • *
  • Posts: 97
Control of a destroyer
« on: July 15, 2016, 01:06:55 PM »
The new Fletcher class destroyer looks great,just wish we could control one like a PT boat. And is there any plans to add LST's so we can do amphib landings? Would also like to see the Atlanta class light cruiser. Was a AAA cruiser with lots of rapid fire 5 inchers.

Offline BowHTR

  • Gold Member
  • *****
  • Posts: 2074
Re: Control of a destroyer
« Reply #1 on: July 15, 2016, 01:29:59 PM »
Have you sen the new Iowa class?
AH Supporter Since Tour 35

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
Re: Control of a destroyer
« Reply #2 on: July 18, 2016, 07:39:47 PM »
Sumner class  :noid

Offline Ramesis

  • Silver Member
  • ****
  • Posts: 1302
Re: Control of a destroyer
« Reply #3 on: July 19, 2016, 03:38:23 PM »
Jeez... that is all the game needs.. some one
grabbing a destroyer (a shade for example) and
removing it from what it was intended to do... picket around a CV
Ram
 :bhead
"Would you tell me, please,
 which way I ought to go from here?
 That depends a good deal on where
 you want to get to. Said the cat."
    Charles Lutwidge Dodgson a.k.a. Lewis Carroll

Offline Hungry

  • Nickel Member
  • ***
  • Posts: 772
Re: Control of a destroyer
« Reply #4 on: July 19, 2016, 04:15:04 PM »
Jeez... that is all the game needs.. some one
grabbing a destroyer (a shade for example) and
removing it from what it was intended to do... picket around a CV
Ram
 :bhead

A destroyer vs destroyer battle wouldn't be cool and add to the game? you cant stop the goofballs but you cant let them stop progress either.
"I would gladly pay you Tuesday for a Hamburger today"

Offline LCADolby

  • Platinum Member
  • ******
  • Posts: 7439
Re: Control of a destroyer
« Reply #5 on: July 20, 2016, 04:48:13 AM »
I like the idea, but not from a CV group. Perhaps from a Port you could go out to sea in it. Additionally this could be with other ships and subs/U-boats.
JG5 "Eismeer"
YouTube+Twitch - 20Dolby10


MW148 LW301
"BE a man and shoot me in the back" - pez

Offline Volron

  • Platinum Member
  • ******
  • Posts: 5805
Re: Control of a destroyer
« Reply #6 on: July 20, 2016, 07:11:58 AM »
Agreed.  The DD shouldn't come from one of the TG ships.  Spawning one in at the TG, maybe.  Can add a "hanger" at ports for DD spawning, only in this case it's a dry dock. :headscratch:

Jeez... that is all the game needs.. some one
grabbing a destroyer (a shade for example) and
removing it from what it was intended to do... picket around a CV
Ram
 :bhead


IF they were to allow for it (which I very much doubt), just make it to where it will announce when a player takes a DD from the TG's set, much like how it's announced when someone changes a TG's course.
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline KiLrGrampa

  • Zinc Member
  • *
  • Posts: 16
Re: Control of a destroyer
« Reply #7 on: July 20, 2016, 12:23:05 PM »
 :aok Yes! What Volron said!

Offline EskimoJoe

  • Platinum Member
  • ******
  • Posts: 4831
Re: Control of a destroyer
« Reply #8 on: July 20, 2016, 01:07:35 PM »
Agreed.  The DD shouldn't come from one of the TG ships.  Spawning one in at the TG, maybe.  Can add a "hanger" at ports for DD spawning, only in this case it's a dry dock. :headscratch:

IF they were to allow for it (which I very much doubt), just make it to where it will announce when a player takes a DD from the TG's set, much like how it's announced when someone changes a TG's course.

I feel like if we have DD's guarding the fleet, then keep them there. Maybe smaller ships for players, up to frigates or something. I feel like DDs manned by a crew as they are are good, but if we're going to give players the sole ability to spawn ships and single-crew them, they should be smaller ships that need to coordinate with other players to take down a fleet.

My .02
Put a +1 on your geekness atribute  :aok

Offline Randall172

  • Persona Non Grata
  • Copper Member
  • **
  • Posts: 277
Re: Control of a destroyer
« Reply #9 on: July 20, 2016, 01:31:23 PM »
When are we gonna get the Yamato Battleships

Offline Hungry

  • Nickel Member
  • ***
  • Posts: 772
Re: Control of a destroyer
« Reply #10 on: July 20, 2016, 05:31:08 PM »
lol always conditions, seems like around here 2 cents is more like $100.00, break out some destroyers, let us get a few folks to man the guns and let us shoot at each other swerving around, or let us attack and or defend the carrier. 

Paralysis by analysis is what's its really called no wonder the game takes so long to modernize.
« Last Edit: July 20, 2016, 05:35:59 PM by Hungry »
"I would gladly pay you Tuesday for a Hamburger today"

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Control of a destroyer
« Reply #11 on: July 20, 2016, 05:57:39 PM »
While testing the Iowa class battleship it candle sticked exactly like the CV does. I've incorporated one into the three task forces in my AH3 gunnery training terrain. The main gun battery will take down the CV in three salvos while the reload time is about 30 seconds.

I suspect when it is released in it's finished presentation with AH3 live, I will have to remove it from the three CV task forces and update the terrain with one or two battleship task forces. I'm just guessing here because the battleship candle sticked exactly like the CV.

The destroyers look spiffy along side the new updated CV and battleship skins.     
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline EskimoJoe

  • Platinum Member
  • ******
  • Posts: 4831
Re: Control of a destroyer
« Reply #12 on: July 21, 2016, 05:02:32 AM »
Paralysis by analysis is what's its really called no wonder the game takes so long to modernize.

If the game was updated by what the players wanted, it would be dead like Air Warrior 20 years ago.
Put a +1 on your geekness atribute  :aok

Offline LCADolby

  • Platinum Member
  • ******
  • Posts: 7439
Re: Control of a destroyer
« Reply #13 on: July 21, 2016, 05:08:01 AM »
If the game was updated by what the players wanted, it would be dead like Air Warrior 20 years ago.

Considering how the numbers are now, it could be said that in it's current state it isn't what the players want.
JG5 "Eismeer"
YouTube+Twitch - 20Dolby10


MW148 LW301
"BE a man and shoot me in the back" - pez

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23922
      • Last.FM Profile
Re: Control of a destroyer
« Reply #14 on: July 21, 2016, 05:22:55 AM »
If the game was updated by what the players wanted, it would be dead like Air Warrior 20 years ago.

The players had no part in the death of Air Warrior.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!