Author Topic: Tank Town Fields Uncapturable.  (Read 831 times)

Offline JunkyII

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Tank Town Fields Uncapturable.
« on: July 25, 2016, 10:19:24 PM »
I wish that the center 6 bases on ndisles, the airfields and 1 v base per country on ozkansas center island, and the center 3 v bases on crater all be made uncapturable at least during off peak hours to keep the consistent fights in those places going. You take one of those center fields on ndisles and the place turns into a ghost town.

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Offline EskimoJoe

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Re: Tank Town Fields Uncapturable.
« Reply #1 on: July 26, 2016, 08:56:31 AM »
So don't let them capture those bases?

What would stop a persistent vulch from happening at these uncapturable fields?
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Offline puller

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Re: Tank Town Fields Uncapturable.
« Reply #2 on: July 26, 2016, 09:28:43 AM »
+1  :aok
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Offline JunkyII

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Re: Tank Town Fields Uncapturable.
« Reply #3 on: July 26, 2016, 11:44:09 AM »
So don't let them capture those bases?

What would stop a persistent vulch from happening at these uncapturable fields?
Unfortunately during off hours the MA is closer to what early war used to be...a horde vs few...so yea you might put up a good fight to defend but they we most likely win. Also a lot of the time when there is action in the center people are paying attention to those fields so they get the sneak.

It's rather difficult to vulch a large airfield, wouldn't you agree??? POTW is one of the largest squads still in game and we would have problems holding a large field vulch....not that POTW would try to take one unless it was the last field to win the war.
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Offline save

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Re: Tank Town Fields Uncapturable.
« Reply #4 on: July 27, 2016, 04:42:19 AM »
2 or 3 rocket equipped 190F8s kills the acks outside their range = easy :)

It's rather difficult to vulch a large airfield, wouldn't you agree??? POTW is one of the largest squads still in game and we would have problems holding a large field vulch....not that POTW would try to take one unless it was the last field to win the war.
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Offline JunkyII

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Re: Tank Town Fields Uncapturable.
« Reply #5 on: July 27, 2016, 09:24:34 AM »
2 or 3 rocket equipped 190F8s kills the acks outside their range = easy :)
True but if a a decent amount of defenders come up its hard to deack a large field and also keep them down.
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Offline EskimoJoe

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Re: Tank Town Fields Uncapturable.
« Reply #6 on: July 27, 2016, 12:28:20 PM »
True but if a a decent amount of defenders come up its hard to deack a large field and also keep them down.

Unfortunately during off hours the MA is closer to what early war used to be...a horde vs few...so yea you might put up a good fight to defend but they we most likely win.

???

So when they most likely win, de-ack the field, and force a good vulch, how is that any different from killing the fight than capturing the field itself?

Just playing devil's advocate here.
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Offline JunkyII

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Re: Tank Town Fields Uncapturable.
« Reply #7 on: July 27, 2016, 02:57:54 PM »
???

So when they most likely win, de-ack the field, and force a good vulch, how is that any different from killing the fight than capturing the field itself?

Just playing devil's advocate here.
I was more talking about the V bases being easier to take...the ones I mainly want uncapturable are the v bases because they could juse support the airfield from there...making it very difficult to take them.
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Offline icepac

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Re: Tank Town Fields Uncapturable.
« Reply #8 on: July 27, 2016, 04:57:21 PM »
Will that stop you from hovering over tank town at 22k feet?

Offline JunkyII

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Re: Tank Town Fields Uncapturable.
« Reply #9 on: July 28, 2016, 11:28:18 AM »
Will that stop you from hovering over tank town at 2K feet?
Fixed to fit closer to actual reality.....get out of that dream world in your head icepac....its making my ankle raw and making you look very pathetic. Ram any AFK planes lately???  :ahand
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