Author Topic: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports  (Read 2523 times)

Offline Devil 505

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #15 on: August 19, 2016, 07:43:53 PM »
Same problem for me. How did you guys fix it?
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Offline Hajo

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #16 on: August 19, 2016, 08:22:18 PM »
After auto downloading the patch and went right to the game (asked after download) somehow I got discoed, downloaded a short (automatically) patch was put back into the game where I was fighting.

This happened automatically .  Anyone else?
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Offline DaddyAce

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #17 on: August 19, 2016, 09:49:36 PM »
Go to your C:\Hitech Creations\Aces High III Beta then find the "temp" folder.  You should find the patch file in the temp folder.  Click on that, it should install, and make your life good again.  Worked for me. 

Offline 715

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #18 on: August 19, 2016, 10:41:42 PM »
Installed without problem.  Frame rates on my system identical to previous patches (back to Patch 22).

Quote
Action: Added some vehicle anti-stick code which moves your vehicle when you get stuck on trees or objects. (Needs Testing)

Tested many trees in SFMA (online) and CraterMA (offline).  Never managed to get permanently stuck to a tree (whereas in previous patches this was a common occurrence).  The new code does lead to odd behavior.  A common way to get stuck to a tree in previous patches is to side swipe a tree on the high side of a slope.  In the new patch this sometimes results in the tank slowly (on it's own) sliding sideways down the hill through the tree.  Also ran across some pine trees I could drive through unaffected while identical pine trees nearby would cause a collision.  This was rare however.  One example:

30161,139,1532,-1.1,1.7,29.2   craterma   FOV = 50.5

Both of these, however, are far superior to getting permanently stuck to trees.
« Last Edit: August 19, 2016, 10:44:10 PM by 715 »

Offline Devil 505

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #19 on: August 19, 2016, 11:48:32 PM »
Go to your C:\Hitech Creations\Aces High III Beta then find the "temp" folder.  You should find the patch file in the temp folder.  Click on that, it should install, and make your life good again.  Worked for me.

Got it. thanks.  :salute
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Offline Randall172

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #20 on: August 20, 2016, 02:08:47 AM »
windowed mode doesn't work for some reason

Offline 1stpar3

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #21 on: August 20, 2016, 06:54:31 PM »
Ok found something. My look forward button no longer works as it did previously. I use Trackir and have a button mapped to "look forward" around the nose of planes. In this latest patch, it no longer overrides my Trackir head position? I lean and hit my button but view doesn't change? The button still works, as far as in the mapping area, just has no effect. Even with number pad keys for views, it also use to override TIR head movements but no longer does. Am I missing something or has it really changed?
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Offline hitech

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #22 on: August 20, 2016, 07:34:23 PM »
It's changed press back view and move your head.

Do you use 3 axis only?
« Last Edit: August 20, 2016, 07:35:58 PM by hitech »

Offline 1stpar3

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #23 on: August 20, 2016, 08:09:39 PM »
No, I run it all but Trueview. Yes it seems the look forward is the only one that changed, that I can tell. The num pad still goes to those views but before, as long as you held the key pressed no head movement happened. (it moves now). When I think about it, I guess I am always looking forward so to speak, just liked to slave view to gun sight position around the nose. I adjusted some deadband in TIR to compensate for this. Just have to make sure I keep inside that dead zone.
 
« Last Edit: August 20, 2016, 08:13:34 PM by 1stpar3 »
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline FLS

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #24 on: August 20, 2016, 09:58:12 PM »
It's changed press back view and move your head.

With TrackIR when you use the hat views the head position moves in reference to the front view. For example if you look left with the hat and move your head left your virtual head subjectively moves forward. When you turn your head left it looks left but moving your head left only moves your virtual head left in the forward or front view.

In VR the head position movement is correct for every view direction. It's only different with TrackIR. It's most apparent when moving your head while holding the left or right hat views. The subjective X axis becomes the Z axis.
« Last Edit: August 20, 2016, 10:15:40 PM by FLS »

Offline 1stpar3

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #25 on: August 20, 2016, 10:38:17 PM »
right! I don't use the hat for any views at all. Mine are all used for flaps, gear and zoom stuff. I just noticed my look forward button wasn't having the same effect it use too. I had it set up so that while I was leaning to the side to look around the nose, I could hit my LF button and it would slave my view to my gun sight position. Before this last update it canceled out any movement but lean. Even the Num pad keys would not allow movement other than the lean. Now though all head movement is allowed with buttons pushed. I could get an approx. setup using more deadband in my TIR curves,it just isn't as natural feeling,yet.
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Condor

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #26 on: August 22, 2016, 11:02:29 AM »
Took a Panzer on a sticky tree patrol. Everything was fine until I hit the first tree. I was able to back away a couple of feet and then the game froze. I still heard the engine sound and had a clear forward view but the game would not respond to any controls or keyboard command. I then discovered that I could not minimize the game using the windows key or ALT-F4. I finally had to turn off my computer. After booting again I logged back in to AH3 and got the message that my 5 min had expired although it had been less than 5 min. I was able to get into a Panzer in the hangar. Again I could hear the engine running but everything was completely locked up again and I had to turn off the computer again. This was my first sortie since installing the latest patch.
Balrog in game. Some day my performance may justify the name. LOL

Offline Condor

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #27 on: August 22, 2016, 11:27:44 AM »
Took a Panzer on a sticky tree patrol. Everything was fine until I hit the first tree. I was able to back away a couple of feet and then the game froze. I still heard the engine sound and had a clear forward view but the game would not respond to any controls or keyboard command. I then discovered that I could not minimize the game using the windows key or ALT-F4. I finally had to turn off my computer. After booting again I logged back in to AH3 and got the message that my 5 min had expired although it had been less than 5 min. I was able to get into a Panzer in the hangar. Again I could hear the engine running but everything was completely locked up again and I had to turn off the computer again. This was my first sortie since installing the latest patch.

Tried to duplicate this in DX11 an could not. Used the same tank from the same base  (V6) and drove into the same tree. No lockup. Everything continued to work fine. Logged back into DX9 and got as far as tower. Computer locked up again and had to turn it off.
Balrog in game. Some day my performance may justify the name. LOL

Offline hitech

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #28 on: August 22, 2016, 11:40:13 AM »
Tried to duplicate this in DX11 an could not. Used the same tank from the same base  (V6) and drove into the same tree. No lockup. Everything continued to work fine. Logged back into DX9 and got as far as tower. Computer locked up again and had to turn it off.

Ctrl Alt Delete and task manager should also get you out of lockups. Simpler then rebooting.

HiTEch

Offline Condor

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Re: Beta 40/41 ** DX9 ** Released: Issues/Bug Reports
« Reply #29 on: August 22, 2016, 12:04:57 PM »
Ctrl Alt Delete and task manager should also get you out of lockups. Simpler then rebooting.

HiTEch
Thanks. That worked. I tried again and got as far as selecting a base before lockup. No problem with DX11.
« Last Edit: August 22, 2016, 12:20:20 PM by Condor »
Balrog in game. Some day my performance may justify the name. LOL