Gunsights
When you run the AH3 install, the sights folder is populated with all the historic gunsights correctly assigned to aircraft and gunnery positions. If you look around in the sights folder there are a small number of extras, night sights. Hitech updated the alpha slider so you can open the gunsights app in flight and adjust the brightness on the fly.
All gunsights you were using in AH2 will work in AH3. Before doing anything, if you have a bunch of favorite gunsights in AH2, make a backup copy of that folder to pick and choose from. My historic package for AH2 became the gunsights in AH3. Hitech and Waffle were very kind in that respect.
I've finished up an offline gunnery training terrain so you can shoot at drones with the wirbel as close as 500 yards. Practice shooting at bombers in the 88 from 7k. Sit on two firing lines in your tank to shoot at tank objects out to 4miles or tanks every 1000yds to 4000yds. Practice torpedo bombing from 1250ft air spawns, or 15k level bombing practice so you don't waste time climbing out. Even an 88 and 17lb on the tank firing ranges with high elevation long range spawns over looking the firing ranges. 50 or more static tanks sitting in a tank town and a town to get used to seeing them in the trees and behind buildings. Since there are three task forces, you have multiple shore batteries, PT spawns along all the task force paths, and this means being able to practice ship to ship 8inch offline. To finish it off, an air spawn for fighters so you can get right at your drones.
I need to package it in a 7zip self installer so you don't have to worry about where to place files or create a new folder. At this point I'm assuming Hitech has finalized the install path for AH3.
C:\Hitech Creations\Aces High III