Author Topic: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports  (Read 20839 times)

Offline -ammo-

  • Platinum Member
  • ******
  • Posts: 5124
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #75 on: August 26, 2016, 08:28:37 PM »
Tab'd out of AH3 to post this on climbout, cannot get AH3 to show in the monitor but task manager still shows it still running.
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline 38ruk

  • Gold Member
  • *****
  • Posts: 2121
      • @pump_upp - best crypto pumps on telegram !
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #76 on: August 26, 2016, 08:46:07 PM »
Three times today I had a memory error that popped up while i was using the clipboard , it's only happened when interacting with the clipboard .  It shrinks the screen down to about half the resolution and locks my Pc up to where i have to control alt del to end AH3 .  Ill get a screenshot next time of possible , but the memory error says something about it could not write to a certain location in the memory .  Has anyone else seen this?

Offline Drane

  • Nickel Member
  • ***
  • Posts: 784
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #77 on: August 26, 2016, 08:52:03 PM »
Online Melee - Going through aircraft skins in hangar got windows error message running out of memory. A little while later later AHIII shut down.

aceshigh11.exe
   0.0.0.0
   57bf0661
   aceshigh11.exe
   0.0.0.0
   57bf0661
   c0000005
   000e3704
   1344
   01d1ffef2b6ae779
   F:\Hitech Creations\Aces High III\aceshigh11.exe
   F:\Hitech Creations\Aces High III\aceshigh11.exe
   8ab02e08-6bed-11e6-8370-448a5bd2b3ad

oopsy forgot to add this windows resource-exhaustion-detect message:

Windows successfully diagnosed a low virtual memory condition. The following programs consumed the most virtual memory: aceshigh11.exe (4932) consumed 1295204352 bytes, ekrn.exe (836) consumed 138153984 bytes, and RadeonSettings.exe (1196) consumed 95023104 bytes.
« Last Edit: August 26, 2016, 09:11:21 PM by Drane »
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #78 on: August 26, 2016, 08:58:49 PM »
While in flight,  pulled the plug on the modem,  rebooted computer,   launched ah3   

it acutally said i exceeded 5 minutes flight time,    and no.. i was not away from the network for 5 minutes,   less than that.

afterwards......   I  fly at  700meg task manager memory...  climb a bomber strat run,  things start to go bonkers,  and my task manager shows  AH3  at  900 meg memory.

Looks like this is going to be an ongoing thing of memory leaks?
To fly or not to fly, that is the question
-The Golden BB-


Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9891
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #79 on: August 26, 2016, 09:20:05 PM »
Had a strange one with buff formations today. Two formations, one Ki67 one G4M. The drones would alternate between the two, so sometimes the Ki would have 2 x ki and 2 g4m drones (and g4m was by itself), and sometimes the g4m would have 2 ki drones and 2 g4m drones (and ki would have none).

Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #80 on: August 26, 2016, 09:26:02 PM »
Memory leak issue update:


Took off for strats at  700megs,     after bombing strats   memory usage was  1 gig.

Definitely a leak.   never had  in the years playing  AH2
To fly or not to fly, that is the question
-The Golden BB-


Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #81 on: August 26, 2016, 09:53:44 PM »
IMPORTANT NOTE:    Before  DX11  update... the  beta  was  GOOOD

Something went awry during the DX11 update.   I'm getting serious  memory leak issues,  bugs  while in flight,  etc.


During the 'BETA'  prior to DX11 update,  my PC had  ZERO  issues while inflight.      And after DX11 update?   Nothing but  problems.

Either the game freaks out due to using more than 900 meg memory after 1/2 hour flight time or less,  or  prior to that  makes my  mouse  flip out  forcing it to go  to the left side of screen,     (its all flight time as I was  in tower  afk for about 20 hours without an issue).

Neither never ever happened prior to the DX11 update.  The beta  was  fine.
To fly or not to fly, that is the question
-The Golden BB-


Offline Electroman

  • Copper Member
  • **
  • Posts: 269
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #82 on: August 26, 2016, 10:00:19 PM »
Update on No Sound in Bombers:

I tried flying Lancasters earlier today and while in flight I noticed the "no engine sound". This happened in particular when I was looking straight forward or straight back. If I changed views to look at a 45 degree angle any direction the sound was on normal.

Hope this helps.

Cheers!
Elec1

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9423
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #83 on: August 26, 2016, 10:00:23 PM »
Molsman and I both confirm that - for us, at least - alt-tab throws us out of the game and requires a re-boot of the computer.

Also, most of the choices on the clipboard do nothing.  Hanger works, as does OClub, but not much more.

- oldman

Offline Condor

  • Nickel Member
  • ***
  • Posts: 704
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #84 on: August 26, 2016, 11:58:06 PM »
Took up a set og Lancs from A24. Engine sound seemed fine but only had one drone. looked for one flying lower but none was there.
Balrog in game. Some day my performance may justify the name. LOL

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #85 on: August 27, 2016, 01:00:19 AM »
gldnbb,

Post a dxdiag of your PC if you have not done so. I have none of your issues DX9 or DX11. I can minimize the game and work at the desktop for 30 or 40 minutes, bring it back up and no memory bleeds. All PC's are a tiny bit different and you would be helping Hitech and Skuzzy much more knowing what you PC configuration is.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Kanth

  • Gold Member
  • *****
  • Posts: 2462
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #86 on: August 27, 2016, 01:05:06 AM »
 I parked today to download skins and came back and there was a message saying the program has to be closed because my machine is out of memory.  It's happened twice now.
Gone from the game. Please see Spikes or Nefarious for any Ahevents.net admin needs.

Offline TequilaChaser

  • AH Training Corps - Retired
  • Plutonium Member
  • *******
  • Posts: 10173
      • The Damned - founded by Ptero in 1988
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #87 on: August 27, 2016, 02:14:10 AM »
Just a heads up, the first memory leak issues was posted somewhere around 7:00 pm CDT on Friday night 2 hrs after HTC office had closed....

There has been 4 different players who have posted about a memory leak

I'm sure HiTech will post a reply, as soon as he can

Skuzzy is on vacation for the next 2 weeks


TC
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline JimmyD3

  • Gold Member
  • *****
  • Posts: 3979
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #88 on: August 27, 2016, 03:15:52 AM »
Noticed in the B26's that if you initiate WEP (I know b26's don't have WEP) the left engine oil temp gauge jumps into the "red".THe B24's, B-17's,Bostpn II's andthe G4M1.

Also on the B26's the Ords counter in the cockpit flashes off and on.

B25C in formation, 1 drone follows as you would expect, the other however stays in the trees for a long time.
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Drane

  • Nickel Member
  • ***
  • Posts: 784
Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #89 on: August 27, 2016, 03:24:03 AM »
Online Melee - Going through aircraft skins in hangar got windows error message running out of memory...<snip>...oopsy forgot to add this windows resource-exhaustion-detector message:...<snip>

Attached is the full windows system event log for the warning about resource exhaustion. Hope this helps.
« Last Edit: August 27, 2016, 03:30:55 AM by Drane »
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'