Author Topic: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports  (Read 4281 times)

Offline Crash Orange

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #15 on: September 01, 2016, 06:28:51 AM »
I still can't get a successful ditch on water, even at < 80 IAS and < 200 fps descent rate. Ditches on land seem to work fine. On water touch the surface = instant death.

Offline Lusche

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #16 on: September 01, 2016, 06:39:43 AM »
I still can't get a successful ditch on water, even at < 80 IAS and < 200 fps descent rate. Ditches on land seem to work fine. On water touch the surface = instant death.

In coastal waters I could.
In deep water, after taking off from a CV, I could not.  :frown:
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Offline Beau

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #17 on: September 01, 2016, 07:22:48 AM »
Not sure if its a bug or just a setting but I have a problem with views using Trackir in Corsairs. This only happens in the Corsairs and not in any other plane I have flown. This problem does not exist in the f4u-1 but does in the others. So, I lean forward in the cockpit and set the view for that position. This makes it so that when I am sitting normally in the cockpit and I look to the rear I am away from the back of the seat and can see well, instead of the seat filling up the whole screen. I do this in every plane and it works well. I would think that most people do this as it moves you away from the back seat while looking around. After doing this while looking forward the views are locked in one position in the Corsairs. You can't lean sideways to look around a bar or to see around the nose of your plane. Also the up and down doesn't work. As soon as I look to the side or back or anywhere else but forward then they work. Never had this problem in AH2 as it worked very well. It just isn't working in AH3. Has anyone else experienced this.

Offline mustng2

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #18 on: September 01, 2016, 08:00:54 AM »
Using a staged mission in custom arena the mission ran fine first time, then second time  locked at the briefing screen.  Ran another mission (1v1) and then tried mine again and it worked that time.  Tried the kill mission option, did not seem to make a difference.  I have had this happen before where mission runs first time, but not second time.

Offline hitech

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #19 on: September 01, 2016, 08:29:19 AM »
was about to mention this,  can confirm that it is still happening since latest patch yesterday.  Guessing it is a simple fix?
Can anyone spot the bug? :)


int ctrlApplySettings(void)
{
#ifdef SOON
   switch(_Settings.ViewDetailMode)
   {
      case ctrlDM_GROUND:
         wldterrSetUseMaxOverlayDist(1);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_SHORT:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(500);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_MEDIUM:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(1500);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_FULL:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
   }
   bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
   return 0;
}



Offline Lusche

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #20 on: September 01, 2016, 08:35:14 AM »
I just stole your code  :noid
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Offline BowHTR

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #21 on: September 01, 2016, 09:02:15 AM »
Can anyone spot the bug? :)


int ctrlApplySettings(void)
{
#ifdef SOON
   switch(_Settings.ViewDetailMode)
   {
      case ctrlDM_GROUND:
         wldterrSetUseMaxOverlayDist(1);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_SHORT:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(500);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_MEDIUM:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(1500);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_FULL:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
   }
   bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
   return 0;
}



Not a coder here, but my guess would be the red text.
AH Supporter Since Tour 35

Offline Waffle

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #22 on: September 01, 2016, 09:17:38 AM »
When using .ef to tower out i get this error:

(Image removed from quote.)

Tried to duplicate this, but cannot. what plane were you in? was engine on or off during reload?

Offline BowHTR

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #23 on: September 01, 2016, 09:20:32 AM »
Tried to duplicate this, but cannot. what plane were you in? was engine on or off during reload?

Engine was off sitting on the rearm pad. I was in a Pony D. Im not sure if it may cause the problem, but I use a macro with my Razor keyboard for .ef
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Offline JimmyD3

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #24 on: September 01, 2016, 10:27:23 AM »
Can anyone spot the bug? :)


int ctrlApplySettings(void)
{
#ifdef SOON
   switch(_Settings.ViewDetailMode)
   {
      case ctrlDM_GROUND:
         wldterrSetUseMaxOverlayDist(1);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_SHORT:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(500);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_MEDIUM:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(1500);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_FULL:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
   }
   bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
   return 0;
}



Haven't coded in years :)
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Offline Wiley

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #25 on: September 01, 2016, 11:00:10 AM »
Can anyone spot the bug? :)


int ctrlApplySettings(void)
{
#ifdef SOON
   switch(_Settings.ViewDetailMode)
   {
      case ctrlDM_GROUND:
         wldterrSetUseMaxOverlayDist(1);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_SHORT:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(500);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_MEDIUM:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(1500);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_FULL:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
   }
   bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
   return 0;
}



If I'm reading it right, if one of the conditions in the switch statement is satisfied, it will never get to the bgclntsetsquadhighlight line, and the switch statement is always satisfied?

Wiley.
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Offline Dobs

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #26 on: September 01, 2016, 11:01:24 AM »
Getting the square box bug. Happens the most when im in the clouds.

(Image removed from quote.)

I get the same graphic issue.

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Fly at 3840x 2160 resolution

Offline Easyscor

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #27 on: September 01, 2016, 11:48:01 AM »
Can anyone spot the bug? :)


Yeah, I think so, but I did the last one. I'll just...
Hint: Something never runs.
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Since Tour 19 - 2001

Offline Condor

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #28 on: September 01, 2016, 11:48:32 AM »
Strats still don't flash when attacked. I shelled Knight radar strat 5 min after HiTech was on line and said it was fixed. Logged off and repeated. Same result; no flashing.
Balrog in game. Some day my performance may justify the name. LOL

Offline FLS

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #29 on: September 01, 2016, 12:02:46 PM »
Not sure if its a bug or just a setting but I have a problem with views using Trackir in Corsairs. This only happens in the Corsairs and not in any other plane I have flown. This problem does not exist in the f4u-1 but does in the others. So, I lean forward in the cockpit and set the view for that position. This makes it so that when I am sitting normally in the cockpit and I look to the rear I am away from the back of the seat and can see well, instead of the seat filling up the whole screen. I do this in every plane and it works well. I would think that most people do this as it moves you away from the back seat while looking around. After doing this while looking forward the views are locked in one position in the Corsairs. You can't lean sideways to look around a bar or to see around the nose of your plane. Also the up and down doesn't work. As soon as I look to the side or back or anywhere else but forward then they work. Never had this problem in AH2 as it worked very well. It just isn't working in AH3. Has anyone else experienced this.

Sounds like you're losing tracking, that's what usually locks the view. Maybe you're leaning too far with the F4U.