Author Topic: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports  (Read 13711 times)

Offline oboe

  • Plutonium Member
  • *******
  • Posts: 9778
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #75 on: September 06, 2016, 10:53:08 AM »
I've noticed for a while now that the sun just seems too bright.  I've collected some screenshots to illustrate what I'm talking about.  In the first, the detail of the clouds are just lost completed to the whiteness, in other instances it looks like large-scale pixellation in the area of the reflection.   


Offline BuckShot

  • Silver Member
  • ****
  • Posts: 1721
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #76 on: September 06, 2016, 12:07:38 PM »
When in a plane at 1-2k alt, all of the tree shadows have strange flat bottoms.

Other things are much better than before. Shadows are not as stuttery or blocky.

Gauges still too dark and blurry with usable fov.
Game handle: HellBuck

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10881
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #77 on: September 06, 2016, 12:12:40 PM »

Unless I've missed an adjustment, please double the size and weight of the field names in the TE. I can't read them without putting my nose against the screen.

Thanks
Easy in-game again.
Since Tour 19 - 2001

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12314
      • http://www.hitechcreations.com
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #78 on: September 06, 2016, 12:28:27 PM »
Melee, strange partially dotted black lines across the ground
33517,8162,6144,-0.1,39.0,-24.8
ndisles
FOV = 50.5

(Image removed from quote.)

Fixed , it will download the next time it comes up in rotation.

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12314
      • http://www.hitechcreations.com
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #79 on: September 06, 2016, 12:29:21 PM »
The bomber drone damage bug again.



Was attacking a set of B-24s this time. Overhead attack, hits on the lead bomber only:

A fraction of a second later, the lead bomber loses a gear (and has some other minor damage), but both drones get an engine smoking each:


Film attached.
Interestingly, while the film was shot in daylight, it's now totally dark in the film viewer each time I load it. I have no idea to get around this but to load it, set time to 8x and wait like 20 minutes. There must be a better way?  :headscratch:

Should be fixed for the next patch, drones were receiving incorrect splash damage.

HiTech

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23860
      • Last.FM Profile
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #80 on: September 06, 2016, 12:39:07 PM »
Should be fixed for the next patch, drones were receiving incorrect splash damage.

HiTech


 :aok
Steam: DrKalv
E:D Snailman

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12314
      • http://www.hitechcreations.com
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #81 on: September 06, 2016, 01:12:48 PM »
ndisles online:

    I got a separation of the sky layers at the alt on my altimeter over the center island.  Around 15k.  Screenshot posted below.

Fixed for the next patch.

HiTech

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15644
      • http://www.thefewsquadron.co.uk
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #82 on: September 06, 2016, 01:50:56 PM »
yak 9u artificial horizon is blinking  same as the tu2 from prior fix.   
The Few ***
F.P.H

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11602
      • Trainer's Website
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #83 on: September 06, 2016, 02:04:38 PM »
With the Rift headset the selection pointer is out of focus, you see two, when looking at the text buffer. This makes it hard to select the drop down menus. Also the drop down menu for V won't let me select anything even though I can highlight it, I have to use dot commands to select squad or mission.

The video memory VM INTERNAL DM SNAP line is askew.

The movie screen for the new beta missions is too bright to read.

The Bf109 is listed as allied and the Spit/F4U as axis in the new missions.

« Last Edit: September 06, 2016, 02:16:23 PM by FLS »

Offline Rich46yo

  • Platinum Member
  • ******
  • Posts: 7358
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #84 on: September 06, 2016, 02:05:30 PM »
To much green at low light. I love the green/Pacific look of the game but at sunrise the green just blotches all over the place. I wasnt going to say anything but a few players mentioned it in vox when it happened yesterday. Overall looking at the ground while flying is very pleasurable. The clouds look great.
"flying the aircraft of the Red Star"

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6437
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #85 on: September 06, 2016, 02:26:42 PM »
ND Isles runways don't match up with the directions on the clipboard.

This film shows the SE runway (or what should be a runway) spawn at field A1.
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline lasse

  • Copper Member
  • **
  • Posts: 283
      • Lassenet
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #86 on: September 06, 2016, 02:33:16 PM »
When I logged on now, I got the last update and went online.
I cant see any fields or icons, just the map, lock at my picture.
I logged on 2 minutes before map change, after map change the new map had the same problem.
Tried to reboot, but it didn't help.
Another that was online told me he had the problem yesterday, but it was ok now.

You smell that? Do you smell that?
Napalm, son. Nothing else in the world smells like that.
I love the smell of napalm in the morning.
The smell, you know that gasoline smell, smelled like victory.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23860
      • Last.FM Profile
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #87 on: September 06, 2016, 02:34:51 PM »
When I logged on now, I got the last update and went online.
I cant see any fields or icons, just the map, lock at my picture.


Rightclick, uncheck "legend"
Steam: DrKalv
E:D Snailman

Offline lasse

  • Copper Member
  • **
  • Posts: 283
      • Lassenet
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #88 on: September 06, 2016, 02:49:32 PM »
Thx a lot, that solved it.  :aok

But how did it happen? (not that important, now I am going to fly)  :airplane:
You smell that? Do you smell that?
Napalm, son. Nothing else in the world smells like that.
I love the smell of napalm in the morning.
The smell, you know that gasoline smell, smelled like victory.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23860
      • Last.FM Profile
Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #89 on: September 06, 2016, 02:51:19 PM »
But how did it happen? (not that important, now I am going to fly)  :airplane:

New feature. Legend hides the icons for better readability. Perhaps you clicked accidentally on it?
Steam: DrKalv
E:D Snailman