Author Topic: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports  (Read 13724 times)

Offline Kanth

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #90 on: September 06, 2016, 03:04:38 PM »
I was parked in the Melee arena downloading skins and it was CraterMA.
A couple of hours into that the map changed and I received a system out of memory error.

I closed the game and then went back in and it was Ndisles map  and parked to continue downloading skins with no problem.
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Offline Easyscor

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #91 on: September 06, 2016, 08:27:16 PM »
I can't remember where/if I posted this before.
The #2 Smooth BiLiner tool under the Elevations tab in the TE is instantaneous regardless of the setting in the text box. If used, the value in the box is closer to milliseconds then seconds.
Easy in-game again.
Since Tour 19 - 2001

Offline iaqmya

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #92 on: September 06, 2016, 08:52:04 PM »
ME 163:
ME163B Test.
After seeing an ME163 doing dog fighting tactics, I decided to take one up for a spin.  Off Line.
I took off from a field at 2000 feet.
I took readings from the instruments every minute of the flight using the AH Film Viewer to paus the recording.  I used the < to indicate less than the fuel marking on the gauge, and > to indicate greater than the fuel marking.
I had to frequently adjust the throttle to control the buffeting.  (In a Rocket Engine?)

Time   KKKRPM   Speed   Fuel   Climb   Alt
0:00   5   0   full   0   2k
1:00   26   253   >¾   30   3.6
2:00   20   252   <3/4   30   10.6
3:00   25   330   >½   30   17.6
4:00   26   503   >3/4   30   29.4
5:00   15   454   >1/4   30   43.7
6:00   15   433   >1/8   30   54.2
7:00   15   499   <1/8   30   63.6
8:00   11   514   <1/8   30   72.5
8:57   6   501   E   30   77.2   
The above test data came from the ahf film named ME163 Fuel Use lower RPM.
The below test is named ME163 Fuel Test 1.
Time   KRPM   Speed   Fuel   Climb   Alt
0:00   5   0   F   0   2k
1:00   26   195   <7/8   6   2.1
2:00   26   485   >3/4   -5   2.7
3:00   26   432   <1/2   30   9.6
4:00   15   596   <1/2   3   14.5
5:00   10   575   >1/4   -5   20.7
6:00   11   532   ¼   0   19.2
7:00   15   532   <1/4   0   19.2
8:00   13   546   >1/8   0   19.2
9:00   13   544   1/8   0   19.2
10:00   13   548   <1/8   0   19.2
11:00   13   549   <1/8   0   19.2
12:00   6   421   0   -5   19.8   
My first surprise was when I saw that it was not really a rocket engine.  Unless rocket engines back then had a “throttle control” which could adjust how fast the fuel was burned.  I did not take the time to try to see how far, long, or at what speed I could fly this using fuel control to keep fuel use to a minimum.
I really thought that the ME163 was light the fires and go fast.  When engine is empty, glide through bomber formations and return to base, if possible.  Now we have a truly fast “Jet Fighter”
Many people may think this is a little over modeled.

Offline Chalenge

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #93 on: September 06, 2016, 09:02:25 PM »
It did have throttle control in real life. It is much more successful in AH than it ever was in real life, but so are every other aircraft in the game.
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Offline Electroman

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #94 on: September 06, 2016, 09:03:37 PM »
Hi All,

Is it me...or is the CV Ack absolutely ridiculous???

Flying bombers to drop a CV now almost useless. Guys picking us off at 10K, 15K like pieces of paper out of the sky.

HiTech - Take a look at today alone for kills from w00ki3 and tunes3 off CV20.

The CV ack may need some tweaking / tuning...although admittedly once the bomber damage model is fixed maybe it will be fine as is. Not sure if you really hate us bomber pilots...but there are a lot of us that fly those almost exclusively and really turning us off the new game...

Appreciate your time & efforts..sorry for the rant...just frustrated.

<S> Elec1

Offline Electroman

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #95 on: September 06, 2016, 09:04:53 PM »
Another issue on bombers:

When in flight and cut throttle to idle engine is still revved up quite a bit and does not go to idle unless on landing / runway. I noticed this today in Lanc's in particular.

Cheers,
Elec1

Offline Mano

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #96 on: September 07, 2016, 12:20:57 AM »
When someone puts GV supplies out, I instantly lose mouse control of the GV I'm in.  I can slew a turret with the joystick, but can't move the vehicle.

Same thing happens to me.
Everything is funny as long as it is happening to somebody else.
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Offline FLS

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #97 on: September 07, 2016, 01:19:24 AM »
Another issue on bombers:

When in flight and cut throttle to idle engine is still revved up quite a bit and does not go to idle unless on landing / runway. I noticed this today in Lanc's in particular.

Cheers,
Elec1

Try reducing prop RPM.

Offline FLS

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #98 on: September 07, 2016, 01:21:25 AM »
Was parked in melee for 6 hours downloading skins. When I exited the arena my 2650x1440 desktop resolution had reset to 1024 x 768 and I couldn't select anything on the clipboard.

Offline FLS

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #99 on: September 07, 2016, 02:02:04 AM »
...
I really thought that the ME163 was light the fires and go fast.  When engine is empty, glide through bomber formations and return to base, if possible.  Now we have a truly fast “Jet Fighter”
Many people may think this is a little over modeled.

The throttle had 5 positions, idle,start, stages 1 - 3. Thrust was controllable from 20 -100%. The gauges in game don't match the actual aircraft. There were two thrust gauges as well as the RPM gauge for the turbine supplying fuel to the rocket engine.

Offline Lusche

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #100 on: September 07, 2016, 04:37:34 AM »
Unlike AHII, all the jet's throttles are still super responsive.
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Offline hitech

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #101 on: September 07, 2016, 09:01:20 AM »
Unlike AHII, all the jet's throttles are still super responsive.

Fixed for the next patch

Offline Kanth

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #102 on: September 07, 2016, 09:22:00 AM »
parked in Melee for skins and I did notice that once I alt tab back in there to see how things are going, it seems like all of the audio alerts are waiting for me stacked up and they all fire off at once:

"they are engaging our fields" "alert blah blah"

Like they won't play if I"m not looking at the screen. Not sure if that's why I eventually run out of memory or if it's even related so I figured I'd mention it.

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Offline iaqmya

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #103 on: September 07, 2016, 10:02:01 AM »
Over the weekend, 4 September, I saw a semi auto pistol inside a red circle on the opening screen to AHIII.  It showed for a brief moment then disappeared.  I did not note the time, but it occurred during more than one log in.
 
I did not see any encircled pistols on 6 September while I was on line during the evening, or in any films I made.

Today, 6 September, while going through a film I recorded, when I changed from the regular screen size to the full screen, using the square in the upper right hand corner to go from the large box to the double box, not the “Full Screen View” one inside the film viewer menu, the circle then again displayed the semi auto inside the red circle.  The semi auto faded away, but the circle remained.

Is this a new feature of the program, or is it indicative of a problem?

I also noted that the Aces High web page had lost all the photos on the home page as well over the weekend.  Are these two related?
Today, as I logged in to the game at about 0750 hours, Arizona time, I again saw the circle with the semi auto pistol inside it.
 

Is this something that I need to be concerned about?

Offline FLS

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #104 on: September 07, 2016, 10:11:23 AM »
Over the weekend, 4 September, I saw a semi auto pistol inside a red circle on the opening screen to AHIII.  It showed for a brief moment then disappeared.  I did not note the time, but it occurred during more than one log in.
 
I did not see any encircled pistols on 6 September while I was on line during the evening, or in any films I made.

Today, 6 September, while going through a film I recorded, when I changed from the regular screen size to the full screen, using the square in the upper right hand corner to go from the large box to the double box, not the “Full Screen View” one inside the film viewer menu, the circle then again displayed the semi auto inside the red circle.  The semi auto faded away, but the circle remained.

Is this a new feature of the program, or is it indicative of a problem?

I also noted that the Aces High web page had lost all the photos on the home page as well over the weekend.  Are these two related?
Today, as I logged in to the game at about 0750 hours, Arizona time, I again saw the circle with the semi auto pistol inside it.
 

Is this something that I need to be concerned about?


Is it centered on your monitor? It looks like an aiming aid for a shooting game.