Author Topic: Perk point revamp  (Read 3040 times)

Offline Ack-Ack

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Perk point revamp
« on: September 06, 2016, 05:25:35 PM »
I'd like to toss this wish out again and that is to revamp the perk system by getting rid of the separate perk categories and instead create a "Universal" perk pool.  This will allow players to spend their perks more easily as they are no longer restrained by not having enough perks in the category of their perk ride. 

Scratching my head trying to remember what our idea was when we made 3 different categories.

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Offline Lusche

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Re: Perk point revamp
« Reply #1 on: September 06, 2016, 05:36:17 PM »
Dunno... right now it's extremely easy to farm many perks in bombers with little to none "risk", investment or player interactivity. Maybe bomber perk gain respectively plane perk prices would need an adjustment in such a scenario.  :headscratch:
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Offline Chris79

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Re: Perk point revamp
« Reply #2 on: September 06, 2016, 05:50:28 PM »
I think Snail may be right, two nights ago I upped a set of TU2's hit town, ditched my drones killed one 38 and then got shot down. 32 perks seemed a bit high to me for 10-15 mins of flight. There may have been a high perk point bonus but I don't pay much attention to that stuff. Then again it may facilitate people hanging around longer if they get to use Tempests and Dueces more often.


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Offline USCH

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Re: Perk point revamp
« Reply #3 on: September 06, 2016, 05:52:26 PM »
Bomb ships in a port that's close with B25's an ohh boy done right I've seen 100 perk runs.

Offline guncrasher

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Re: Perk point revamp
« Reply #4 on: September 06, 2016, 06:05:26 PM »
this is a very good idea.  one pool of perks to use as we wish.


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Offline BuckShot

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Re: Perk point revamp
« Reply #5 on: September 06, 2016, 09:02:36 PM »
Add a couple more P-51 variants and then perk the D.
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Offline JunkyII

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Re: Perk point revamp
« Reply #6 on: September 07, 2016, 09:56:13 AM »
I don't spend enough time in Bombers to get perks(and when I'm in buffs I'm in B17s so don't get many other then killing fighters) but I would like to join some B29 missions and I for sure have enough Fighter perks for that.

+1

We can't say in one thread it's hard for an average player to get perks and in another say it's too easy Snail  :aok

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Offline Wiley

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Re: Perk point revamp
« Reply #7 on: September 07, 2016, 09:58:30 AM »
We can't say in one thread it's hard for an average player to get perks and in another say it's too easy Snail  :aok

Sure we can.  It's a lot harder to get fighter perks than bomber perks under the current system.  If it becomes a common pool, the path of least resistance would be to farm perks with bombers.

I like the common pool.  I also like the idea that perks are arena specific.

+1

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Offline Lusche

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Re: Perk point revamp
« Reply #8 on: September 07, 2016, 10:20:22 AM »
We can't say in one thread it's hard for an average player to get perks and in another say it's too easy Snail  :aok

Fighter perks vs bomber perks.

For fighter perks you have to engage other people. That makes it more difficult than getting bomber perks, where you just have to hit certain remote targets to get perks by a much higher rate per hour than fighter perks. And you don't have to engage/interact with anybody.

As I kept book on all my bomber sorties since 2012 I know I averaged about 13 perks per hour in non-perked bombers without even trying to perk farm. It would be impossible for me to do anything like that in a fighter. The occasional gazillion perk sortie in a D-11 doesn't change the average long time per hour perk gain that much.
The average player gets like 2-4 per hour in a fighter.  Back in the day I managed to achieve a stable 8-10 p/h but couldn't do that good anymore due to lack of targets in my timezone.
If I would try to perk farm during off hours in the G4M or Ki-67, I could do 30+ perks/hour consistently, with little 'risk' and little actual skill investment.
« Last Edit: September 07, 2016, 10:46:44 AM by Lusche »
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Offline EskimoJoe

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Re: Perk point revamp
« Reply #9 on: September 07, 2016, 11:10:10 AM »
Perhaps, air to air kills, even those from a gunner seat, should toss those perks into the 'fighter' category while kills with ordnance (to include players, buildings, etc.) will lump them under bomber perks?

This way you don't run into the issue of bombers farming perks for fighters, and you can still earn some fighter perks for dogfighting in a B-25 or some such.

If such a thing were to be implemented, I imagine GV perks would still be implemented in the same way they currently are.

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Offline waystin2

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Re: Perk point revamp
« Reply #10 on: September 07, 2016, 11:24:35 AM »
Big +1
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Offline Randy1

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Re: Perk point revamp
« Reply #11 on: September 07, 2016, 12:08:58 PM »
I see the point of the wish but see a flaw.  With a perk pool you throw off the balance in pure GV play, fighter play and bomber play.  I will use myself as an example.  I have a ton of fighter perks.  I rarely use them since I prefer non-perked fighters over perked ones.  Now if i could use them for tanks,  I could use a tiger II every time I upped always having enough perks with fighter play.  The Perk system and eny is a method of control of the TigerII by limiting their play.  A perk pool would upset the balance to some degree.  The same thing would happen with the B-29.

If we went to a perk pool I would say it is all bad just not all good either. 

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Offline puller

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Re: Perk point revamp
« Reply #12 on: September 07, 2016, 12:10:09 PM »
+1

If people start upping mass bombers to get these easy perks then the fighters will have something to shoot at...

I wouldn't mind using my fighter perks for Tiger 2s and such...
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Offline Lusche

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Re: Perk point revamp
« Reply #13 on: September 07, 2016, 12:17:06 PM »
+1

If people start upping mass bombers to get these easy perks then the fighters will have something to shoot at...


More likely are mass complaints because of all that damn elusive high bombers  :old:

If they are would join a battle during primetime, that would be great, but perk farming aint usually done that way... ;)


I wouldn't object to a pool, but the perk economy would have to be rebalanced.
« Last Edit: September 07, 2016, 12:23:00 PM by Lusche »
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Offline Lusche

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Re: Perk point revamp
« Reply #14 on: September 07, 2016, 12:32:38 PM »
 I took another look at my numbers. Over the course of 209 flights in the C-47 (195 of them being totally safe resupply runs) I made 24.5 perks/hour. For resupplying strats & towns.
Try to get that average in a fighter.

In other words: Resupping can easily net a totally average player about 6-8 times more perks than fighting in a fighter.
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