Author Topic: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports  (Read 11016 times)

Offline Mano

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #30 on: September 08, 2016, 12:32:25 PM »
When my GV is shut down and I'm listening for GV's heading in my direction......I pan around with my turret and I have noticed that when I finally see the oncoming GV, the sound is off by as much as 30 to 40 degrees. Is anyone else experiencing this?

I checked my sound settings and I have it set to stereo and to headset.

 :salute
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Offline Electroman

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #31 on: September 08, 2016, 12:33:38 PM »
Open Melee: No Vox, send or receive (including when I tune to myself)

Dueling, AvA, WW1: Can tune to myself and send/receive works (nobody else there to test)

Mic works otherwise (windows config & soundblasterZ software), can hear myself fine.

Slight change from the other day when I posted... Dueling Arena didn't work then, does now (tuned to myself).

Did you try the .resetv command and see if you can reset the vox? Had that previously a few times and worked like a charm when I did it.

Offline hulk31st

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #32 on: September 08, 2016, 12:35:22 PM »
Bomber problems, still:

  • Flew B26 and Ki67. Second drone would not join up with lead and #1 drone, tried slowing down after takeoff, levelling out, climbing, turning, speeding up. Nothing worked. #2 drone stayed low and never joined up, exploding.
  • Lead Ki-67 was hit in #1 engine, got an oil leak. When the engine stopped, the #1 engine in drone also stopped, though it was not trailing oil nor damaged.
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Offline Bizman

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #33 on: September 08, 2016, 12:44:14 PM »
Tested each arena for vox, tuning to myself. No issues.

On WW1 arena in the Hangar the wheels of the vehicles were sunk by several inches into the bottom. The crates looked like that, too, whereas the plane had no weight at all on the grass/moss.
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Offline Easyscor

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #34 on: September 08, 2016, 12:59:21 PM »
I recommend using a new 'project temp folder' to hold the temporary DAT files so if the TE/Uploader fail you don't accidentally delete the hightmap.htz etc.
Ouch!
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Offline Chilli

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #35 on: September 08, 2016, 01:43:02 PM »
I recommend using a new 'project temp folder' to hold the temporary DAT files so if the TE/Uploader fail you don't accidentally delete the hightmap.htz etc.
Ouch!

<pats Easyscor on the back>  It's gonna be okay......  <turns head to third wall> Anything worth doing once, is worth doing a thousand times..... ;)

Offline 8thJinx

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #36 on: September 08, 2016, 02:15:48 PM »
When my GV is shut down and I'm listening for GV's heading in my direction......I pan around with my turret and I have noticed that when I finally see the oncoming GV, the sound is off by as much as 30 to 40 degrees. Is anyone else experiencing this?

I checked my sound settings and I have it set to stereo and to headset.

 :salute

YES!!!!!!
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Offline Easyscor

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #37 on: September 08, 2016, 02:55:49 PM »
<pats Easyscor on the back>  It's gonna be okay......  <turns head to third wall> Anything worth doing once, is worth doing a thousand times..... ;)
:cry  :cry  :cry  :pray

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Offline FLS

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #38 on: September 08, 2016, 03:05:12 PM »
Offline on the small, medium, and large airfields I get a consistent 90 FPS on the runway in VR with or without a drone being shot at by ack. On the extra large airfields I get 90 with no drone but if I put one up FPS drops and varies 45-75. Not saying it's a bug but I wanted to mention it.

Offline Dobs

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #39 on: September 08, 2016, 03:18:59 PM »
Second this one:

"Water has no texture at any altitude."
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Offline Mano

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #40 on: September 08, 2016, 04:38:08 PM »
If I climb up on a hill with my GV and look down at the valley below.......I can Open Graphics settings and turn down the sliders to "Ground Detail Range", "Tree Detail", and "Terrain Detail" all the way to the left to their lowest settings. I leave my
"Object Setting" all the way to the right to it's highest setting...........wait for it.....I am getting to the point   :)

You are able to shoot at enemy GV's 2 to 2.5k away and they appear to be in the wide open spaces. No trees. I can safely shoot them and they cannot shoot back. Why?....because they see the trees and cannot see me nor shoot back through trees. I believe the 3 sliders need to be tied directly with the slider "Object Setting" or there will be allot of players exploiting this feature in graphics settings to their advantage in GV'ing. I have not tried this in the airplanes.....but I'm sure it is a similar situation.

 :salute
« Last Edit: September 08, 2016, 04:44:57 PM by Mano »
Everything is funny as long as it is happening to somebody else.
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Offline Mano

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #41 on: September 08, 2016, 04:48:20 PM »
I can post my DxDiag if you need it


 :salute
Everything is funny as long as it is happening to somebody else.
- Will Rogers (1879 - 1935)

Offline Mystic2

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #42 on: September 08, 2016, 05:22:30 PM »
I use my mouse to shoot while in gv. Noticed that if supplies are out mouse control doesn't wirk until supplies disappear
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Offline Tumor

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #43 on: September 08, 2016, 05:37:04 PM »
Did you try the .resetv command and see if you can reset the vox? Had that previously a few times and worked like a charm when I did it.

Yep.  No joy.
"Dogfighting is useless"  :Erich Hartmann

Offline Easyscor

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Re: Pre-release Patch 4 ** DX11 ** Released: Issues/Bug Reports
« Reply #44 on: September 08, 2016, 10:12:29 PM »
...You are able to shoot at enemy GV's 2 to 2.5k away and they appear to be in the wide open spaces. No trees. I can safely shoot them and they cannot shoot back. Why?....because they see the trees and cannot see me nor shoot back through trees. I believe the 3 sliders need to be tied directly with the slider "Object Setting" or there will be allot of players exploiting this feature in graphics settings to their advantage in GV'ing. I have not tried this in the airplanes.....but I'm sure it is a similar situation.

 :salute

Yes, it's already happening. I suspected as much after being killed by guys I never see and tested it tonight. A guy a good mile and a half away was lobbing shots at me. Graphics on, don't see him, graphics off, there he is, plain as day in a muddy green flat land.
Easy in-game again.
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