Author Topic: sounds  (Read 2610 times)

Offline earl1937

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sounds
« on: September 21, 2016, 09:31:48 AM »
 :airplane: I wish we had an alternate sound pack for use in AH3, by just selecting it like a bomb load or fuel! Mistsu sound pack would do fine or "Dog" either one!
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Offline BowHTR

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Re: sounds
« Reply #1 on: September 21, 2016, 09:58:47 AM »
:airplane: I wish we had an alternate sound pack for use in AH3, by just selecting it like a bomb load or fuel! Mistsu sound pack would do fine or "Dog" either one!

Custom sound packs may take some time. It has to go through a completely new process now that they will have to learn. I know Chalenge is working on his, not sure about any others.
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Offline Chalenge

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Re: sounds
« Reply #2 on: September 21, 2016, 10:03:28 AM »
Earl, what planes are you looking for?
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Offline Rich46yo

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Re: sounds
« Reply #3 on: September 21, 2016, 01:23:51 PM »
Waiting patiently but want to remind sound pack makers that their work is important and brings an awful lot to the game. There were certain planes I'd take up and buzz around in just to listen to their engines the sound was so well done on them. Like the 2800 dbl wasp or the last TU-2 engine sound "I forget who made it".
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Offline Chalenge

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Re: sounds
« Reply #4 on: September 21, 2016, 02:03:18 PM »
Waiting patiently but want to remind sound pack makers that their work is important and brings an awful lot to the game. There were certain planes I'd take up and buzz around in just to listen to their engines the sound was so well done on them. Like the 2800 dbl wasp or the last TU-2 engine sound "I forget who made it".

I promised ammo he would get the first Jug.
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Online Devil 505

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Re: sounds
« Reply #5 on: September 21, 2016, 02:11:01 PM »
The sound I want most is a 30mm shot that matches the Mk108 rate of fire - because the current sound is WAY off.
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Offline Chalenge

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Re: sounds
« Reply #6 on: September 21, 2016, 02:56:23 PM »
I think HTC just wanted to give you a great sound, and that cannon is mighty fierce. I just worked out the firing rate, but I haven't tried to punch the bass that hard yet. I'm really more interested in engines at the moment.
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Offline 8thJinx

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Re: sounds
« Reply #7 on: September 21, 2016, 03:37:07 PM »
Can anyone tell me what the sound file is that needs to get modified, and what software to do it in?
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Offline BowHTR

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Re: sounds
« Reply #8 on: September 21, 2016, 03:41:29 PM »
Can anyone tell me what the sound file is that needs to get modified, and what software to do it in?

http://bbs.hitechcreations.com/smf/index.php/topic,377219.msg5023772.html#msg5023772
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Offline bustr

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Re: sounds
« Reply #9 on: September 21, 2016, 06:40:43 PM »
Are you going to create cockpit sounds from real recordings like some of Kermit Weeks cockpit flight videos, or are you going to try to create a sound more akin to what one would hear if the same aircraft did a low flyby, but tone it down in amplitude?

I have squad members who don't care about realism, they want to hear the flyby sound inside of their zipped up cockpit like in old John Wayne movies. I've flown in both tandem single engine and twins over the years with radials and in-lines. You don't hear anything like the sounds my squad mates want to hear. The default sound pack is not far off from reality except for some low pop and lugging during taxiing. None of them care, nor have they ever flown in anything but commercial cattle carriers which have sound padding for the cattle's comfort.   
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Offline Chalenge

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Re: sounds
« Reply #10 on: September 22, 2016, 01:17:37 AM »
I have already figured out how to make the sounds that you had in AH2 appear in AH3. So, I could do it that way. Anyone could, I mean any one that knows how to edit sounds can make this work.

For me the most interesting part is making a Tiger sound like a Tiger, and an M4A3-75 sound like itself. When a P-51 passes by I want to hear a P-51, and I mean whistle and all.

As for cockpits, the first time through I paid a lot of money to take plane rides and record sounds. In some cases I was not able to get to a location, so I paid a recordist to do the same thing. I had just started out making sounds when someone (and I know who) gave my sounds to another sound pack maker. Professionals don't act that way, so I nearly quit making sounds for Aces High. When the tanks got updated and those battles started to heat up I got the bug again. So, about $50,000 later I have about 300TB of videos, and 35GB of audio to support making sounds. Most of the recordings that I got from inside of aircraft were really bad audio samples. Kermit Week's are no different, it's the nature of the GoPro system that just doesn't work well in a high SPL environment. The P-51 for instance is about 144db in the cockpit at takeoff, but the usual recording method is to hold the camera high so viewers can get a good view. Getting close to the canopy like that ruins the recording (my opinion). It's a mistake that I made recording a few airplanes before I figured it out.

What I did to correct the situation was to record samples from different points around the aircraft, and then mix them together until I got something closer to what your squaddies want to hear. As in my "Jugs" video from AH2, I used a mix like this:



I saved all of that work in my Sound Library. Anyone that actually makes sounds can take that work and modify it to fit FMOD and you will have the exact same audio in AH3, for internal sounds. That is not what you want for external sounds. I think that's obvious, but there may still be a few people that haven't caught on. I'm sure someone will come along and do just that. I'm going to do what I think is right to begin with, and then possibly come back and make things sound like AH2 somewhat. It all depends on a few things. Primarily, it depends on whether I can make the changes to my original sounds to correct for the rpm changes of AH3. I played with the P-47D25 last night and it seemed promising. RPMs are critical for AH3, so if you can't do that then you have to start over. So, when I started with engine changes I was on the right track to begin with.

And bustr, it won't be a situation where you have to wait for the whole thing to be completed. I believe I can do this as I move through the planes and vehicles. So, the first pack will be the M3, Fi156, Tiger1, and maybe P-51B & D. My own squaddies want the B-24 and B-17, so that may follow. I'm really wanting to concentrate on vehicles myself.
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Offline Chalenge

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Re: sounds
« Reply #11 on: September 22, 2016, 01:25:46 AM »
Can anyone tell me what the sound file is that needs to get modified, and what software to do it in?

Audacity is a free multitrack editor that will work. FMOD is a great mixing system, and includes an engine designer. You might want to talk with Hitech about how it all works together with the game.
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Offline Treize69

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Re: sounds
« Reply #12 on: September 22, 2016, 09:41:09 AM »
I was hoping to at least have my P-38 sounds improved by the time of the Tunisia scenario, but I know it's probably going to be a long wait. The stock sound files are horrid after using custom ones for so many years.
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Offline Chalenge

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Re: sounds
« Reply #13 on: September 22, 2016, 10:38:29 AM »
The sound I want most is a 30mm shot that matches the Mk108 rate of fire - because the current sound is WAY off.

Fixed for whenever I publish a pack.
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Offline Chalenge

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Re: sounds
« Reply #14 on: September 22, 2016, 11:10:00 AM »
I was hoping to at least have my P-38 sounds improved by the time of the Tunisia scenario, but I know it's probably going to be a long wait. The stock sound files are horrid after using custom ones for so many years.

October 22?
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