I've been thinking about a lot of simulators lately, and in particular AHIII and how the game actually works. I go back to the
Fighter Squadron: The Screamin' Demons Over Europe game that was out from a company just was a short drive from HTC actually - they basically created a simulated environment with earth physics of air and gravity and all objects had data that entered into this.
All the aircraft had a individual data file that included weight, COG, drag coefficient (that changed with structural damage), engine HP and torque, structural speed limit (go too fast and you start damaging wings and stabilizer surfaces) - but the data was there for all to see. AWESOME sim for the time.
And I think that Microsoft sims are pretty much the same way - yet somehow they seem to forget about environmental physics as most planes in MSFS X fly on rails.
So, how is Aces High done? Environment and then depending on the weight assigned, drag coefficient, engine power, and other data assigned to the model, then determines how the model interacts with the airplane? Same for vehicles and ships?
Dale? Doug? Just curious.
